For all those interested you can now play the first prototype of a domination style RTS game. I would appreciate to get any feedback about this.
It is written in Java 8 and should work on Mac OS, Linux and Windows – given you have installed the Java 8 runtime (or high…
In the monthly progress post I figured I needed a Game Design Document (GDD) before working on extra features. It would be a waste of time working on features when I have no clearer picture where the game should evolve to.
The first thing I did was searching for online resources. I have found a …
For a long time we could have done without loading map as we used a Random Map Generator (RMG). Random Map Generation is awesome because you don’t need to worry about any dynamics from that part and can easily test some basic mechanics. For reproducibility and to actually build a game (you want to…
When I started this journey, I wanted to be transparent about when working towards my dream. I’d share my challenges, achievements and reflections.
This post is a ‘monthly progress reflection’ blog. I’ll look back a the goals I had set and then reflect what has been done. This means numbers (stats…
In this blog post I look back and reflect on the recent the incubator week and share with you how it went, what I learned and the overall experience.
Intention
Work through as many features as possible and look ahead, set some goals and have some ‘alone time’.
Achievements
In the incubator week I built another ‘resource’: electricity, aka power
What does the ‘power’ resource do?Power is mainly used to limit the players abilities and have consequences building structures. Power plants produce power, other structures consume. This way you need to balance out your sp…
Welcome to Indienamic! Indienamic is my Indie Game Development Company. Here you can follow our progress in making games and give me feedback. If you like what I’m doing you can support me at Patreon or buy my games. When developing games I try to be very transparent about it so that you can/may l…