Indienamic

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Netherlands

Blog about the journey to indie game development

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9 entries
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Stefan Hendriks
October 30, 2017
Prototype #1 released

For all those interested you can now play the first prototype of a domination style RTS game. I would appreciate to get any feedback about this.

 

You can download it here.

 

It is written in Java 8 and should work on Mac OS, Linux and Windows – given you have installed the Java 8 runtime (or high…

1,059 views
Stefan Hendriks
October 13, 2017
Game Design Document, Scoping, Prototyping

In the monthly progress post I figured I needed a Game Design Document (GDD) before working on extra features. It would be a waste of time working on features when I have no clearer picture where the game should evolve to.

 

The first thing I did was searching for online resources. I have found a …

2,131 views
Stefan Hendriks
October 07, 2017
First peek at prototype

What? A prototype? Let me elaborate about that in another upcoming blogpost. But for now, just enjoy the screenshots:

Under attackAttacking enemy baseConquering a sub-base…

View the full article

2,427 views
Stefan Hendriks
October 06, 2017
Loading maps

For a long time we could have done without loading map as we used a Random Map Generator (RMG). Random Map Generation is awesome because you don’t need to worry about any dynamics from that part and can easily test some basic mechanics. For reproducibility and to actually build a game (you want to…

1,184 views
Stefan Hendriks
October 02, 2017
Monthly Progress Summary #1 (Augustus & September 2017)

When I started this journey, I wanted to be transparent about when working towards my dream. I’d share my challenges, achievements and reflections.

This post is a ‘monthly progress reflection’ blog. I’ll look back a the goals I had set and then reflect what has been done. This means numbers (stats…

582 views
Stefan Hendriks
September 29, 2017
Incubator week reflection

In this blog post I look back and reflect on the recent the incubator week and share with you how it went, what I learned and the overall experience.

 

Intention

Work through as many features as possible and look ahead, set some goals and have some ‘alone time’.

 

Achievements
589 views
Stefan Hendriks
September 22, 2017
Added the minimap

In the incubator week Arjen (thanks Arjen!) worked on the minimap feature. It was a bit tougher then anticipated, but the end-result is very nice!

 

Brief history about my experience with the minimap / radar

Every since I played Dune 2 I wanted to build my own RTS game (which I did, twice). I alwa…

712 views
Stefan Hendriks
September 14, 2017
Adding Power to my Strategy Game

In the incubator week I built another ‘resource’: electricity, aka power

What does the ‘power’ resource do?

Power is mainly used to limit the players abilities and have consequences building structures. Power plants produce power, other structures consume. This way you need to balance out your sp…

462 views
Stefan Hendriks
September 12, 2017
Welcome!

Welcome to Indienamic! Indienamic is my Indie Game Development Company. Here you can follow our progress in making games and give me feedback. If you like what I’m doing you can support me at Patreon or buy my games. When developing games I try to be very transparent about it so that you can/may l…

428 views
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