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Super Retro Maker - Like Super Mario Maker but for all the other NES Classics you love!

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Super Retro Maker Editor

Finally got around to making a short video of the Super Retro Maker editor in action.  Also, we got into Pax Rising, so we'll be showing the game off at PAX South in January!    




Our First Expo

We were at GE2.Live in Seattle showing off Super Retro Maker, here's a pic of the booth setup.  It was our first expo but I think we pulled it off.  It was a real thrill to see people playing and really enjoying the game!  And here's a play through of the level we were showing off:   We also showed off the "Maker" (level editor) side of the game, I'll post a video of that soon.





Hello, I'd like to introduce you to Super Retro Maker.  It's like that really popular "Maker" game, but for all the other NES classics you loved as a kid.


Super Retro Maker lets you design and play stages reminiscent of the greatest games from the 1980's and share them with the world. Or just kick back and play hundreds of handcrafted retro stages all lovingly rendered in lo-def and accompanied by an authentic 8-bit NES soundtrack.   Featuring an expanding lineup of playable characters with unique skills and environments for limitless creativity and infinite replayability.  Unleash your inner Igarashi!

Features Gameplay inspired by the classics (Metroid, Castlevania, Megaman, Ninja Gaiden, Strider, Bionic Commando, Contra, Blaster Master, and more!) Campaign Mode - play through the official campaign to unlock all the features of the editor Metroidvania style exploration with huge maps and unique items and abilities to help you progress Multiplayer Mini-games Online leaderboards Simple and fun level editor Share levels with your friends and the world
Platform PC (Steam) Early Access Q1 2018
Engine Custom C# using OpenTK and Farseer Physics
Follow our progress on social media: Twitter: https://twitter.com/SuperRetroMaker Facebook: https://www.facebook.com/SuperRetroMaker


Hoffy (@HoffyMusic) - Composer and Coffee addict, totally obsessed with all things vgm, fusion and prog. 
Twitter: http://twitter.com/hoffymusic
Facebook: http://facebook.com/hoffymusic 


Jorge F. Peral (@Loktarius) - is an illustrator and comic artist from A Coruña (Spain). He has always been passionate about videogames, therefore he has been taking part in videogame projects since 3 years ago in titles ‘Uniwar’, ‘Antraxx’, or ‘Take Down Zombies’. He also co-directs an independent spanish radio show about videogames called 'El Complejo Lambda'.
Twitter: https://twitter.com/Loktarius
Web: http://jorgeperal.tumblr.com/

Matthew Livingston (@_Mnots) - Pixel artist, game developer, and affiliated twitch streamer 
Twitter: https://twitter.com/_Mnots
Twitch: http://twitch.tv/mnots3

Daniel M. Mafra (@DanielMafra) - is a creative and 2d artist from Niterói (Brazil). Dedicated to games since childhood, he has taking many roles in indie game industry for the past 10 years, including development, entrepreneurship, marketing, lecture at universities, academical articles writing and most recently, pixel art and concept art for small indie developers and companies, like Black Shell Media.
Twitter: https://twitter.com/danielmafra
Web: http://www.behance.net/danielmmafra

Christopher Goldsmith (@im_krut) - self claimed artist from Chile, lawschool graduate and videogames enthusiast.
Twitter: https://twitter.com/im_krut
Web: http://imkrut.portfoliobox.net/


Dan Beenfeldt (@SuperRetroMaker) - Has been in the games industry for over a decade, most recently as a graphics programmer on the Forza Motorsport series.  He is patiently waiting for this 3d fad be over and for games to return to their 2d glory days.
Twitter: https://twitter.com/SuperRetroMaker
Facebook: https://www.facebook.com/SuperRetroMaker

I'll post some in depth looks at the game and our progress over the next few months.  For now, here is some artwork from the various different gameplay styles:  



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