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About this blog

201703_Featured-894x488-479db30281f2d2b1CloseClombatSwordsman_featured-894x488-eInteraction_screenshot06-1920x1080-defa2

Hello, my name is Andrew (ZzGERTzZ), I have been developing computer games for more than 12 years and some time ago I started to develop kits for unreal engine 4 developers.
The purpose of these kits is extensive billet for developers who are motivated to create their own game projects on a popular engine unreal engine 4, but does not know where to start or for lack of experience in one direction or another.

Character Interaction
201703_Thumb-284x284-5813ea4201438585ef5

In this package, the mechanics of interaction between the character and the environment are implemented, as well as a game controller with hundreds of animations and content in the form of models of weapons, effects, and so on.

[Character Interaction Video]
[Character Interaction Update 1]
[Character Interaction Update 2]

Documentation
-

Close Combat: Swordsman
CloseClombatSwordsman_thumb-284x284-38bc

The package contains: a combat system, a fully animated character set with a sword, a move system (walk, run, jump), and a system for increasing the level of the character.

[Close Combat: Swordsman Video]
[Close Combat: Swordsman Update 1]

Documentation

 -

If such kits become popular, I will try to add projects covering as many different genres of games as possible.

Thank you for attention,
ZzGERTzZ

Entries in this blog

 

Parkour-Mutant

I continue to implement class controllers for the "Progect Genom" project. On the turn of the cover is a fast and maneuverable class.  

ZzGERTzZ

ZzGERTzZ

 

Current work.

At the moment I'm working on the game "project genom." I implement assault mech control.
[Assault Mech "Rouge" video 1]
[Assault Mech "Rouge" video 2]

ZzGERTzZ

ZzGERTzZ

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