Journal of adventuredesign

Advocate, harbinger and supporter of the idea game design will save the world, I do not drink decaf.
11 comments
12 entries
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adventuredesign
April 04, 2007
Breakthrough in people games
Hi all;

Been awhile since I posted. Been working on some video and some standup here in Mill Valley.

Wanted to report I have been working on a 'people game' for a few years where the state of play was related to the society you locally lived in and the area within which you went daily.

It's final…
893 views
adventuredesign
July 04, 2005
Working on the UI
After finishing up this last interview article with Marc Jackson, I finally got some time to focus on design. One of the next articles/subjects I was thinking of tackling next is perspectives on Raph Koster's discussion about a game design process description system inspired.

So I went about to w…
979 views
adventuredesign
June 08, 2005
The Purpose Of Power
In player advancement and player/character/avatar growth in many games, the designer often allows greater and greater power to be accrued by the player, which inevitably, they will have to use (oftentimes) right around the next corner or at the end of the level with the superboss.

I realize this kin…
1,029 views
adventuredesign
June 02, 2005
Strategy Guides
I was working on my adventuregame last week, and after overcoming some large design hurdles, many of which I have chronicled here, I was able to come up with the cover art for my strategy guide.

Most of you may not be thinking about your strategy guide yet, as this aspect of project development is…
889 views
adventuredesign
March 17, 2005
Present and Forthcoming
Hello Everyone;

Just got an long article on the Game Connection up for you to peruse and benefit from. Since pitching entertainment products is subjective, it's rather long, but there is an interview in the coverage with Caspar Gray, Acquisitions Associate with CSI game (remember 'Carmageddon'?) wi…
836 views
adventuredesign
March 10, 2005
Reporter at large..
Hey Gamedev.net Development fans..

Live from the GDC 2005, it's adventuredesign checking with the community. I've got some exciting and useful events and initiatives I'm covering for your benefit, as well as some industry tradewinds puffs here and there while scooping around the conference well hid…
773 views
adventuredesign
February 28, 2005
Craft, Art, Discipline and Honor
Most of you know me as a writer. I do screenplays mainly, and game design became a creative goal of mine in the late nineties.

I love this art form, and it has been a real journey down the side road of science for me to get my mind around how to turn what I envision on paper into a codebase, mode…
978 views
adventuredesign
January 25, 2005
When improvements are worth the wait.
Well, it's good to be back after my medical hiatus. I had a lot of time to think about my game while away. I came up with some things that might benifit those of you who are, like me, used to long periods of work between paydays.

You see, besides designing this new kind of adventure game of mine…
956 views
adventuredesign
August 03, 2004
What happens when you keep it all together
I recently moved from one side of the San Francisco Bay area to another. Almost all my PC title development data was on my old box, and I was working in the new place off the laptop, barely having moved the rest of my stuff.

I finally got the old box over here, and started the data transfer. Som…
863 views
adventuredesign
July 20, 2004
It finally occured
I was talking to a developer the other night in #gamedev.

I was advised familiarity with general principles of software engineering would be beneficial for my writing for games.

Then, it finally occured.

It was not long after scanning The Scripting Language and Game Mods forum, which has been an int…
713 views
adventuredesign
July 07, 2004
Intersecting lines in design
I was talking to a few programmers in #gamedev chat before the DDOS, and I was surprised and not to find that one of them was developing a game that for all intents and purposes, would have been a great companion game to the adventure game I have been documenting the design for.

I knew this person t…
773 views
adventuredesign
June 24, 2004
Thinking about the Threads I respond to...
I was responding to a few threads this week as I got back into the swing of things.

One of them was on adult games, not XXX adult, but mature emotional and intellectual content games, as the poster specifically stipulated for clarity.

In responding to the questions the poster asked, I began to exam…
703 views
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