Here is the beta gameplay video with more weapons.
Please condider following me if you like it : @bombjackm
After viewing What We Can Learn From Doom, I wondered how I could transpose those ideas to my shooter game.
The action in D.O.T takes place with the succesion of enemy waves. The different waves are designed to either provide challenge or make the player learn something about the enemies beh…
I made some progress: more enemy types and scoring.
Each enemy has a different score value depending on how much danger they represents.
Each time you take a weapon orb you get a new weapon, good or bad.
It increments the score multiplier and reset it's timer.
When the multiplier timer re…
Hi Everyone,
Here is the first gif of a arena shmup I'm working on.
The basic idea is to have increasing waves of enemies and to take orbs to get new weapons to increase the score multiplier.
There are still many things to do: more enemy types, more weapons and more juice.
Read more in D.O.T Devlog - A wave based space shooter with many weapons