Postmortem for It's a blob

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brisbane

An insight into the game development process of the games title "its a blob"

6 comments
1 followers
9 entries
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Ben Walker
March 02, 2019
In the Moment: CandySort and CampFire

 

In the Moment: CandySort and CampFire

 

In the Moment is our first project for the trimester. For it we had to create a ‘Mindful experience’ for the Oculus Rift & Go.
Some of the requirements for this were:

The experience had to have a stable experience on both devices (GO…

910 views
Ben Walker
December 12, 2018
Home: Shellfish

 

Home: Shellfish

 

As part of our final project for Studio 2, we had to create a game based on one thing.

 

Home.

 

Home Project

This was the second Home Project I was coding for, my creative input in this project was less than Coming and Going.

Shellfish…

980 views
Ben Walker
December 12, 2018
Home: Coming and Going

Home: Coming and Going

 

As part of our final project for Studio 2, we had to create a game based on one thing.

 

Home.

Home Project

So we thought about what home meant to us all individually, in t…

1,198 views
Ben Walker
November 07, 2018
Post Mortem: CreatureFeature

Creature Feature

 

As part of our first project for Studio 2, we had to create a creature-based AI. Conditions for this being:

  • Must be able to path find within the world. The pathfinding algorithms must be implemented individually. Built in pathfinding or third-party solutions are n…
1,428 views
Ben Walker
October 21, 2018
O'VERDRIVE Post Mortem

Post mortem: O’VERDRIVE

 

In the future, all crimes have been successfully wiped from the streets.

Bored, and in fear of losing their careers, the future cops built a time tunnel using the magic of science. Into it, they put all the past crimes.

You are Max O’Verdrive, a futu…

1,101 views
Ben Walker
August 14, 2018
Toolin' Around, By Halves

Post Mortem: Toolin’ Around, By Halves

 

Introduction
As part of our practice to make user friendly tooling at SAE Qantm, we were required to create tools for designers’ projects.

For the latest project, the design students have to make a game with the following limitations:

In yo…

1,668 views
Ben Walker
August 14, 2018
Toolin' Around, Doom

Post Mortem: Toolin’ Around, Doom

 

Introduction
As part of our practice to make user friendly tooling at SAE Qantm, we were required us to make a fully modifiable version of doom. Which has got to be one of the better projects to work on (any excuse to play doom and I’m there). This proj…

1,341 views
Ben Walker
June 12, 2018
Post Mortem: CountOut

Post mortem: CountOut
https://walkies3.itch.io/count-out-

CountOut is a game based on requirements of a game jam, we were each given Atari’s “Breakout” as a base and then assigned an individual artist, my artist was Sally Sheinman an American installation artist. However, we did have creative…

1,098 views
Ben Walker
December 15, 2017
Postmortem

Post mortem: Infinity game’s It’s a blob

It’s a blob is a top down puzzle platformer with a cute pixel art style to the game. Currently only available on itchio. 

In the game you play as the character Blob (very creative I know), Blob is part of a solitary alien race; their influence is…

1,099 views
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