The last few years have been trying for various reasons, and it seems that other things in life have demanded my attention more and more. This is fine as life is known to do, it changes, but when we cease to change with it, we become stagnant and static, which eventually leads to lack of ... Read more in The Realm of Trial
Client : PhyerSoft
Contract Length : April 2011 - August 2011
Role : Lead Developer/Programmer
Tools : Troglodyte Game Engine, Adobe Photoshop, Opengl, OpenAL, C++
Platform : PC
Barricade was the first real time game that actually had some content that I ever worked on. Mik…
Client : Catchfire Media
Contract Length : July 2012, Approximately 30hrs
Role : Lead Developer
Tools : Vuforia Unity 3D
Platform : Android
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in The Realm of Trial
Client : Soma Games LLC
Contract Length : July 2012, Approximately 30hrs
Role : GUI/Systems Programmer
Tools : Unity 3D, NGUI, C#
Platform : IOS, Intel Ultrabook Touch
Wind-Up Football was a collaboration with Soma Games. I was in charge of scripting all the logic for t…
Client : Salt Shaker Games LLC
Contract Length : June 2012 - September 2012
Role : Staging Artist/Scripter/Lead Designer
Tools : Adobe Air, XML, Unearthed Tools, Adobe Photoshop
Lost Origins was a hidden object gam…
When I was about eight years old, I had spent the weekend playing a game which the likes of I had never seen before. A title called Actraiser , which was a mashup of action,rpg,and sim city type gameplay.
After playing this game for most of the weekend, I remember talking …
This is a short post however, I just wanted to share this video from Extra Credits - If you don't know what that is follow this video to the escapist and check it out. This short video does a very good job of giving an example of using…
This jam is focused on meaningful gameplay. You can find out more info on the discussions that have led up to this here Discussion at Josh Larson's Site
Come join us. It should be an awesome time!
I've recently been re-reading Hackers: Heros…
Spring is almost here. There are a lot of birthdays in my family in the month of March, so it's always a busy time. Spring is in the air, and with it themes of renewal and rebirth. When I first started coding what would later become the base for the rendering components of the Troglodyte Game Engin…
I optimized a lot of code that I had previously over looked and m…
Ok, I've reached the first milestone in this crunch session. I had a slow start, in fact I didn't get moving until 5:30 because I ended up taking a shower after my walk.
In the first three hours I've managed to come up with a more specific game plan. I had to make a decision on how things were goin…
Client : Jet Set Studio LLC
Contract Length : January 2009 - December 2010
Role : System Designer / Programmer
Tools : PHP, MYSQL, HTML, Javascript, AJAX, CSS
Platform : Web
In 2009 I was con…