The Realm of Trial

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Ankeny, IA
Now leaving all ports west of easy street, next stop, a land of emergent imagination.
85 comments
166 entries
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DecipherOne
December 01, 2015
Episode One

The last few years have been trying for various reasons, and it seems that other things in life have demanded my attention more and more. This is fine as life is known to do, it changes, but when we cease to change with it, we become stagnant and static, which eventually leads to lack of ... Read more in The Realm of Trial

1,335 views
DecipherOne
September 15, 2015
Negative feedback loops and the bastion of serenity.
I really haven't been writing very much over the last few years. Well, except for code/documentation/tickets , but that'a not the type of writing that I am referring to. I suppose I simply haven't taken the time to do so, which I've felt I have been missing for some time. This has been in part ... …
1,580 views
DecipherOne
July 04, 2014
Mid-Year Update
The ever changing fluidity of the universe never ceases to amaze me. It's something that we each must adhere. An rule written in our very DNA. One, which states that the best laid plans of mice and men, in short, we must adapt in order to survive. Like the protagonist of our current project, I [...…
1,275 views
DecipherOne
January 05, 2014
New Hosting and More Updates coming soon.
Wow, last year flew by. A lot has changed in the last year. The website moved, same domain, new host to actually have bandwidth as I'd been running the site off my development server for the last six years. I will be redoing the layout soon, adding some additional sections and will be updating info…
1,342 views
DecipherOne
June 08, 2013
Barricade Alpha

Client : PhyerSoft
Contract Length : April 2011 - August 2011
Role : Lead Developer/Programmer
Tools : Troglodyte Game Engine, Adobe Photoshop, Opengl, OpenAL, C++
Platform : PC




Barricade was the first real time game that actually had some content that I ever worked on. Mik…

2,610 views
DecipherOne
June 08, 2013
John Deere Augmented Reality App

Client : Catchfire Media
Contract Length : July 2012, Approximately 30hrs
Role : Lead Developer
Tools : Vuforia Unity 3D
Platform : Android


Read more in The Realm of Trial

1,088,862 views
DecipherOne
June 08, 2013
Wind-Up Football

Client : Soma Games LLC
Contract Length : July 2012, Approximately 30hrs
Role : GUI/Systems Programmer
Tools : Unity 3D, NGUI, C#
Platform : IOS, Intel Ultrabook Touch




Wind-Up Football was a collaboration with Soma Games. I was in charge of scripting all the logic for t…

2,755 views
DecipherOne
June 08, 2013
Lost Origins: The Ambrosious Child

Client : Salt Shaker Games LLC
Contract Length : June 2012 - September 2012
Role : Staging Artist/Scripter/Lead Designer
Tools : Adobe Air, XML, Unearthed Tools, Adobe Photoshop


Lost Origins was a hidden object gam…

2,369 views
DecipherOne
May 20, 2013
Hello world!

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!



Source
1,140 views
DecipherOne
November 21, 2012
Dodge This.
I've recently found myself with some free time between contracts. Not wanting to be idle for fear of being oxidized, I've got a few various projects going on. One proto-type I plan to share here in the coming weeks, while another project I am keeping somewhat secret. It is more of a personal projec…
1,347 views
DecipherOne
March 04, 2012
The Tell Tale Arts
There and Back Again

When I was about eight years old, I had spent the weekend playing a game which the likes of I had never seen before. A title called Actraiser , which was a mashup of action,rpg,and sim city type gameplay.

After playing this game for most of the weekend, I remember talking …
1,645 views
DecipherOne
January 10, 2012
And we
Server is back online. 2012 is off, more soon.

Source
1,146 views
DecipherOne
December 12, 2011
Still frames, no more.
Back towards the end of august, the project I had been diligently working on came to a rather abrupt end. I'm not even going to mention the name of the group I was working with, nor am I going to go into extreme detail about what happened. I will say however that it saddened me greatly that we were…
1,021 views
DecipherOne
August 24, 2011
Communicating Narrative Through Game Mechanics
Yeah, that's right, I'm still on this meaningful game play kick.
This is a short post however, I just wanted to share this video from Extra Credits - If you don't know what that is follow this video to the escapist and check it out. This short video does a very good job of giving an example of using…
1,181 views
DecipherOne
August 17, 2011
Apple Butter
From August 12 to August 14th a group of game developers got together on the 12th floor of the Liberty Building in down town Des Moines at the offices of Bit Method. Together, we took a stab at creating some game prototypes that were focused on creating meaningful gameplay. What is meaningful gamep…
1,442 views
DecipherOne
July 23, 2011
We Be Jammin!


This jam is focused on meaningful gameplay. You can find out more info on the discussions that have led up to this here Discussion at Josh Larson's Site

Come join us. It should be an awesome time!
1,531 views
DecipherOne
July 01, 2011
Alpha Squad Away!
Hey Hey boys,girls, hermaphrodites, furry woodland creatures, and other things with opposable thumbs and or the ability to process written english! I had wanted to get a video posted but decided to hold off until a little more of the alpha was finished. This alpha is still a WIP, but we are approac…
1,445 views
DecipherOne
May 05, 2011
The Circle of Life
It's an interesting idea when one thinks about shifts in paradigm. In the words of Darth Vader to Obi Wan, right before he made a force-cicle out of him, "The circle is now complete. When I left you I was but the learner. Now I am the master."



I've recently been re-reading Hackers: Heros…
1,175 views
DecipherOne
April 17, 2011
Bump to Say RSS in Effect
I just wanted to bump my journal to say I added the rss feed from my website and there's some entries in here now from the last few months. Also, the rss is very nice, and it actually works the way it's supposed to. Something that other sites haven't seemed to get right.Cheers!
1,443 views
DecipherOne
April 12, 2011
The Drudge of the Deadly Tool Delay
Before I stepped away from Game Development in Late 2008 and started concentrating on web development, I had been working on a custom game engine and a set of tools for about two years. At that point in time I was beginning to get a bit burned out on writing things that I wasn't even getting to use…
1,081 views
DecipherOne
March 02, 2011
Coiling Up for the Rest of Winter : Part 1

Spring is almost here. There are a lot of birthdays in my family in the month of March, so it's always a busy time. Spring is in the air, and with it themes of renewal and rebirth. When I first started coding what would later become the base for the rendering components of the Troglodyte Game Engin…
801 views
DecipherOne
February 22, 2011
Arise From Your Grave
I've had a laxed period the last week or so, mainly due to some sickness that I experienced. But at any rate, I haven't had a lot of focus for a little over a week. Down time can be good, but it wasn't exactly planned. Considering that I am in the midst of finishing up some vital areas of the game …
938 views
DecipherOne
January 28, 2011
Animation Export Update
Ok, so if you read my previous post, I had stated that I never got the original .psd for Retro Affects exporter to work for me. Well, I managed to track down why. It was my code. I had an incorrect logic check in there where if the sprite sheet had a certain number of animations it wasn't going to …
863 views
DecipherOne
January 23, 2011
My Take On Retro Affects Animation Exporter


Retro Affect is an indie development team comprised of Kyle Pulver, David Carrigg, and Peter Jones. They have a very nice website where they do frequent blogs about the process of creating their current project, a game called Snapshot is a platform style game where you run around and interact with…
1,040 views
DecipherOne
January 05, 2011
Another Decade UPon Us


So, the new year has already started, even if you weren't ready for it, it is here. With it, is a renewed hope and ambition from within to finish what I have started. This includes having relevant blog posts to share with you inter-webs on a regular basis. As I am still moving to be in a consisten…
1,127 views
DecipherOne
December 20, 2010
Results of the Sick Boy Method
So, my crunch has come to an end. I totaled 14 hours of working time, which was 10 hours shorter then my initial goal, but with being out of commission yesterday due to my back injury, I think I managed to get a good bit of work in.

I optimized a lot of code that I had previously over looked and m…
1,036 views
DecipherOne
December 19, 2010
Stage 2 Complete, Stage 3 post-poned.
Ok, so there was a lack of updates for the weekend crunch yesterday. I ran into a fail situation. I was working out yesterday morning and ended up pulling some back muscles. I managed over the course of the day to get a total of 3 1/2 hours of coding in, but spent most of the day laying on my back.…
1,030 views
DecipherOne
December 18, 2010
Stage 1 Complete.

Ok, I've reached the first milestone in this crunch session. I had a slow start, in fact I didn't get moving until 5:30 because I ended up taking a shower after my walk.

In the first three hours I've managed to come up with a more specific game plan. I had to make a decision on how things were goin…
867 views
DecipherOne
December 17, 2010
Crunch Time, Trainspotting Style
Ok, so my initial plan of starting this stretch of crunch time on Wednesday was interrupted by some real world events that required some priority shifts the last couple of days. Nothing serious really, just a sequence of real world events that demanded attention. At any rate, I've spent the better …
1,045 views
DecipherOne
December 11, 2010
Gathering Of Gamers Tournament Connection Tool

Client : Jet Set Studio LLC
Contract Length : January 2009 - December 2010
Role : System Designer / Programmer
Tools : PHP, MYSQL, HTML, Javascript, AJAX, CSS
Platform : Web




In 2009 I was con…

2,399 views
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