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About this blog

From Estudio Ábrego we’re glad to show you Noahmund, from the magic of the board games to the role playing video games for Windows and Mac. An emotive tale about Galina, Berani and Stalos, who will experience exciting adventures through the continent of Feros, which is in middle of a raging war between north and south.

During our product development Estudio Ábrego has won different awards, the last one directly from a legendary developer, Gordon Walton, at Gamepolis 2k17. Noahmund was selected as the best game for the jury for its originality. Noahmund’ soundtrack also won the best audio award from the indie zone at Gamepolis 2016.

Noahmund has a demo with a half and hour duration, where the players can meet the three main characters, delve into Motion Battle Chess, know about the majestic city of Shinn, or the mysterious place called Shade Coast. Noahmund launch date has been targeted for the first half of 2018.

To know more about our game, we have a weekly blog in our studio website, where you can find how we work and some of the Noahmund’ secrets. We invite you to follow us on our social networks to be updated.

Feros continent suffers a permanent war between north and south. Galina Angstroud and Berani Valenti are two agents of Shinn. Their mission is to search and destroy the weapon used by Salaber four years ago.

Their investigation leads them to some odd ruins where they will meet Stalos Ti, a very mysterious character who seems to speak to the elements.

Noahmund has its own way of playing it inspired by the japanese classic ones. We’ve made a world based on board games, you can explore Noahmund through nodes and search every corner of the different game zones.

Also, you will fight enemies with a new revolutionary battle system that we call “Motion Battle Chess”, combining tactical playstyle with real-time action. You will have three different skill trees for each character, and you can choose your abilities by equipping chess tokens in them.




Entries in this blog


Unity Discovering Shinn, the city of water and wind

Any self-respected JRPG has always an iconic city, a place that will stay forever in the player’s memory for years to come. There are so many examples of this kind of places in the industry. A fact that makes it more complex to come up with new ideas. Despite all this, at Abrego’s it has been clear to us that the main city of our game had to be special. Inspired by ancient greek and japanese culture, we aimed to create a place that would not only serve as a place to pass through but that could be as meaningful as the protagonists, a nexus between the story and the characters. From this desire, Shinn is born, one of the most important city in Feros. The cruel war between the North and South have made Shinn into a fundamental emplacement for each opposing forces. Shinn is a city surrounded by everlasting flows of clear water, and the draught that is hitting the south of Feros makes its control essential for the survival of both sides, so, ruling Shinn is one of the most powerful weapons to win the battle between North and South.This conflict has also been fundamental in the conception of Shinn. Before the war, the city didn’t have a wall around it and it was really only a small village surrounding a temple, but after the conflict began this circumstances changed, Shinn became then a bastion against the attacks of the enemy. Life in Shinn had began around the temple devoted to the  Synchrony, the discipline used by the northerners to synchronize themselve with their allies and enemies, to control, improve or weaken their minds and bodies. The lasting battles made them build their homes, businesses and other places, with easy to repair materials like wood, but placing them on strong and solid rocks. The city layout is inspired by The Acropolis of Athens, but with clear reminiscences of traditional japanese villages. If we walk around Shinn, we’ll see all those characteristics of the old oriental cities, livened up by a soundtrack that will take us to those magic places, where the wind embraces honor and dreams. The final creation of Shinn in the video game has been as tough as fulfilling. The amount of details contained in the city, is only a little proof of the care we have put in its development. Shinn is not just an accidental location or a setting to place the story, it is where players will want to stop and watch the surroundings, interact with its citizens, improve their equipment and feel every little piece of story like a gong hitting their heart. As Leonardo Da Vinci said “water is the driving force of all nature”, in Noahmund’s world, Shinn is the power that will put in motion the charm from each corner of Feros. The second demo of Noahmund is out in

Estudio Abrego

Estudio Abrego


Devblog #1 Working on 3D Art

Art is one of the most important aspects in Noahmund. Everything that includes our videogame is conceived from the vision of beauty and inspiration. For that, the department of art works unceasingly so that the most innovative ideas that arise in the studio have a true reflection in the final content that, after all, is what players are going to experience when they finally enjoy Noahmund. Miguel Guzmán is one of our 3D modelers, who has been working very hard during the last weeks for our second demo available from the 16th of October. In this demostration you will be able to see the city of Shinn and Costa Penumbra, so that Miguel’s work has been centered in modeling both scenes/settings.  In the seaside site it has been recreated all of the props, such as stones, vegetation or the collectible elements, that are essential for the creation of catalysts (potions) in the advance of the adventure. In the same way, Miguel has elaborated all of the objects of dungeons that you will see in the final version of the game, which contains many details of a huge artistic importance, especially to contextualize the player with the place where they are. These kind of elements, like monuments or big size elements, comprise the greatest difficulty, since they need a more exhaustive and thorough treatment in order to perfectly reflect their characteristics. To Miguel one of the biggest satisfactions is the composition of collectible elements, such as herbs, flowers or bushes, which, despite of appearing very homogeneous between them, they offer the possibility of doing the task with more dynamism, providing their personal touch, something that does not happen in other types of compositions more attached to the conception of the script. About the city of Shinn, Miguel has been working on a striking area of this mythical location. A restful place, full of spirituality, surrounded by forests and separated from the bustle of the city and its population. This forest, inspired by the zen gardens for its design, is a rest and repose area within the city, a place where mysticism and mourning come together with familiarity. The work is continous, but without any doubt it is made with great ilusion so that everybody can enjoy it. Next week we will come back with another devblog especial for the release of the second demostration. You can download the second demo of Noahmund in  

Estudio Abrego

Estudio Abrego

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