About this blog
I've been a hobbyist programmer for about 10 years and I've built several games in that time frame. Throughout my entire child hood I always had a game in head that I wished existed so I could play it, and after deciding that waiting wasn't going to get me anywhere further than I already am, I have started working on this project.
Throughout my writings and musing I'll be going over my thought process and implementation for the design and function of my game. I'm starting off in Unity and working through the tutorials, any major issues I run into will be heavily documented and discussed.
The Blog will feature a variety of content types:
Business (Maybe, i'm undecided if I'm going to post my business dealing publicly)
Dungeon Raiders is a Unity Driven RPG that focuses specifically on typical end game content in MMORPGS.
End Game Content = Dungeons. Driven via Procedural Generation, I aim to generate 3D environments that are unique almost every game. Replayability is very valuable for the leveling system and the feeling of rewarding gameplay. Leveling doing the same pre-designed will get old real fast.
Unique RPG Combat Style:
The Combat Style is going to center on high action, and reactionary gameplay. Dodge spells, land your spells and don't stop moving.
I hope to build out a truly unique RPG experience, and above all I want it at your finger tips, in your hands on your mobile phone.
Thanks for reading, I look forward to writing more content and building out the game.
Entries in this blog