This week we analyse our level design practices in a very practical way. Also we make sure the flow is consistent and intuitive. The challenge here is to create organic levels (non grid-based levels), and make sure that the distances are correct etc..
On this picture below, you can see how we ba…
Last week we made a draft design document to visualize the global structure of the game.
Because the levels are linear with a lot of verticality and the camera free, we are trying to find a good solution for the boundaries. Of course it will be heavily filled with environments deco but we want do…
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