Choconoa Devlog

A 3D platformer in the world of pastries.

3 comments
1 followers
11 entries
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Iridescent Waves
June 22, 2018
Choconoa Devlog #11
  • Added a speed effect when sliding.



 

  • Improved branch system.



 

  • Enemies now die with smoke particles to avoid walking through them.





CURRENT STATUS
 

GAME DESIGN DONE PROGRAMMING DONE LEVEL DESIGN / BUILDING …
1,101 views
Iridescent Waves
June 14, 2018
Choconoa Devlog #10

Last two months, I've worked on improving my code. I also added new gameplay elements and did a new system to create the levels faster and more efficiently.

Not a lot to show right now but the next updates will be more interesting for this devlog.

1,272 views
Iridescent Waves
April 08, 2018
Choconoa Devlog #9

I didn't plan to work on it last week but I took the time to improve the characters topology, textures and animations.



1,047 views
Iridescent Waves
March 31, 2018
Choconoa Devlog #8
  • Worked on holes with landscape visibility masks, vertex offset and dithering for smooth transitions.







 

  • Also added a tiny chef playing around in the world.





 

  • Added confettis for checkpoint.



 

  • We also worked on improving our materials (layers, parameters, reusabil…
864 views
Iridescent Waves
March 23, 2018
Choconoa Devlog #7

This week we're working on animations, textures and particles.





 



967 views
Iridescent Waves
March 18, 2018
Choconoa Devlog #6

Main characters concept art and rough in-game setup.

910 views
Iridescent Waves
February 24, 2018
Choconoa Devlog #5

This week we analyse our level design practices in a very practical way. Also we make sure the flow is consistent and intuitive. The challenge here is to create organic levels (non grid-based levels), and make sure that the distances are correct etc..

On this picture below, you can see how we ba…

1,405 views
Iridescent Waves
February 04, 2018
Choconoa Devlog #4

A quick summary of last week additions: (It's all about code - we didn't work on art and layout yet)

- added a checkpoint system
- added completion rules
- added levelstats
- fixing autosaves code
- plenty of bug fixes




902 views
Iridescent Waves
January 26, 2018
Choconoa Devlog #3

Most of the levels use "on rails camera" with alternative paths. So we did the code for that.

The path is the red curve:


The player will automatically follows the closest path relative to his world location: 

Another feature we implemented is a jump boost at the end of th…

1,106 views
Iridescent Waves
January 19, 2018
Choconoa Devlog #2

Last week we made a draft design document to visualize the global structure of the game. 


Because the levels are linear with a lot of verticality and the camera free, we are trying to find a good solution for the boundaries. Of course it will be heavily filled with environments deco but we want do…

1,178 views
Iridescent Waves
January 13, 2018
Choconoa Devlog #1

A 3D platformer in the world of pastries.

Hello! After 4 months of work, it's time for us to start a devlog for our new project!

STORY

You play Choconoa, the prince of the chocolate world, and you must grab back the sugar stolen by the princess of the candy world.

GA…

2,060 views
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