Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    2
  • comments
    3
  • views
    361

Entries in this blog

 

Unity [FutureShop] Improving Graphics

Hello everyone. So in my last blog post I talked about what FutureShop was about. You can check it here. This time around there isn't much to talk about since only one week has passed since the last one. However somethings have been made. I did a complete rework on the graphics changing the "Medieval Look" to a more "Futuristic Look". Here is a Picture of that:   Well, if you are interested in how I achieved this layout check this Timelapse Video:   I got these graphics from Envato Market. And they are very good in my opinion, they really suit the theme I'm looking for this game. However now that I think more about this I think it should be a good idea to get some original work. And for that I'm currently looking for a Designer that can help me with the game graphics. It's not a paid job, just a helping hand. So if you are a designer and want to join in you can send me a Private Message or contact me to my Email. That's all for now, I won't write another one in the next week so I can have more content to show. Apart from that if you are curious about how I did all this you can check my Youtube Channel (and subscribe) And finally, if you have an Idea for the game make sure you comment that out. >Bye

StereoPT

StereoPT

 

[FutureShop] An Idle Start

Hello everyone. My name is Guido, and I like to label myself as a "Aspirant Youtuber" and also a Game Developer. For the past month I've been creating a Idle Game and recording my progress in a sort of Tutorial / Devlog. And today I would like to talk a little about this game. How I've come up with this Idea, where I want to go with it and also the current progress that has been done. So, myself being a gamer, every time I play a game I wonder how the developer created it. And this one time I stumbled upon a game called "Merchant" (link). The concept of this game was very simple, you are a merchant, you hire "heroes" to send in quests where they get you materials, with said materials you craft items to enhance your heroes to send in even more difficult quests. Rinse and Repeat. The formula was so simple I thought: "- Hey I can create something like that". And so I started. Instead of creating a medieval looking game I wanted to go for a more sci-fi / futuristic theme, and that was the start of FutureShop. I booted up Unity & OBS and started recording. The first thing I wanted to implement in this game was the ability to get random items, with no fancy wait times or quests to do, simply click a button, get an item. That was fine and all but also I would like to check the items I have (because what is the point of collecting items if you can't check them?) and so I implemented a very basic inventory.   Well, with some fancy graphics and this simple mechanic it started to look like a game. However this being an Idle Game you need the Idle part where you wait for things to be done. So I started to implement jobs, and jobs are like quests, that when you finish them you get an item, so there is my wait for things to be done part. I added jobs and each job had a different duration.   Well, this is looking a lot like a game now. But then came a problem. There was no way for the players to save their progress, meaning you would have to play the game from the start every time you opened the game. No one wants that. And that is where we are at this moment in time. I've added a way for the players to keep their Inventory between sessions. There is much to do but the core mechanics are getting in place, and that is nice. I've been writing for too long now. So I guess I have to leave the where I want to go with this game for another blog post. So if you enjoyed this one be sure to look for the next one in about a week or so. Apart from that if you are curious about how I did all this you can check my Youtube Channel (and subscribe) And finally, if you have an Idea for the game make sure you comment that out. >Bye

StereoPT

StereoPT

Sign in to follow this  
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!