Just a little preview of the water in our game at night. It's a work in progress. Since down the road I wish to do simulations, the water material takes light and calculates the color. The opacity is based on muck and various particles in the water, which changes. The ripples will generally travel more in the direction of the wind. The wind is determined by barometric pressure in the varying layers in the atmosphere, and temperature is determined by the angle of a geographic location and the distance from the sun, lack of sunlight getting thru, clouds, surface temps, and time of day. Hope you enjoyed this little preview. Getting water to look like this was no simple task!