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About this blog

This will be a collection of Game Maker Projects.

https://www.yoyogames.com/gamemaker

 

 

Entries in this blog

Shooting Pong

image.png.0fb6922fa1bbc53763b6d1030ecbdf41.png

Shooting Pong

In this game the objective is to fire projectiles at your opponents; however there is rules for the projectiles.

image.png.c40b2414808ab6fddf60bbfbc704d2ae.png is a bomb, when it hits a bomb it’ll disappear, but if it hits a gem the gem will disappear.

image.png.68955d2b94b553e0700937845a34c7e7.png is a Gem when it hits a gem it’ll disappear but if it hits a crab the crab will disappear.


image.png.3297b801e893e25c3aeb383e5afc9909.pngis a crab when it hits a crab it’ll disappear but if it hits a bomb the bomb will disappear.

Think of it as rock paper scissors this image shows the destroy order.image.png.80673b3c69b04a5cb0c4fbdf2a01a7ae.png

As for the balanced version all I changed was the speed of

The hero slowing him down made the game feel a lot smoother.

 

Maze

image.png.6243ca31f34238abcebaa534dead4088.png

This is the maze game; there isn’t a lot to show. You move the mouse up down left and right and the goal is to get the cheese when you do you are rewarded with a game over screen.

 

 

Click Game

image.png

 

In this game you click to remove walls to remove or add I was having a difficult time trying to do it though game maker, but I decided to write a code which was much simpler

image.png.7d3456809ef7f47462912cad16efa210.png

“”//check if mouse button pressed

if mouse_check_button_pressed(mb_left)

{position_empty((mouse_x div 40) * 40, (mouse_y div 40) * 40)

{instance_create((mouse_x div 40) * 40, (mouse_y div 40) * 40,wall);}}

//check if other mouse button pressed

if mouse_check_button_pressed(mb_right){

if position_meeting((mouse_x div 40) * 40, (mouse_y div 40) * 40,wall){

position_destroy((mouse_x div 40) * 40, (mouse_y div 40) * 40);}}”

I found that writing it out in code was not only more effective but less frustrating.

 

 

Legend of maze

image.png.f43aa0c635bdffb8ffc133071b9dc4e5.png

This is a redone version of the mouse game there are some general things to consider.

Cheeze = gives you 10 hp

Shyguy =  enemy

Bush = destroyable object

Link is not without weapons though…

image.png.fc675a9c4a11c0b744b6e71afad510d5.png

 

When pressing the “Z” button link will slash his sword in front of himself.

If you hold a direction and hit “X” link will perform a roll which makes him immune to enemies and projectiles.

image.png.deccf9bc69df2c472854cb202b7ec626.png

There are two types of enemies

Octo= an octopus that shoots a blue fireball, but only if you’re standing in front of him.

Shyguy= a midget wearing a mask that paces back and forth

Lives

You have 10 lives at the start eating cheese will replenish it but if you run out you die and cannot move!

There is however a resurrect button, by pressing “R” you will immediately resurrect where you died.

 

Oh no I’m stuck!

If for whatever reason you are unable to move or are stuck simply pressing the “R” key will revive your movement. ( I had a minor issue with the sword animation freezing link making him unable to move or attack)

End of documentation.

 

 

 

 

 

 

Intro

image.png.c7031d6e3e46e1b8fad84f817543429b.png

Right off the bat you are greeted with this screen, the reason is because when the game starts the border will kill you if you cross it.

 

image.png.1a2e6c34cd8a16ead0a40f7c851f2a29.png

When the game starts, clowns move across the screen randomly with decoy grey clowns.

Normal clowns will increase your score while grey clowns will decrease.

image.png.30e17fba3fb065f43a1130201d4078da.png

After a short period of time, axes will spawn in 3 spots on the map and shoot across to the right of the room. I had originally planned to have the triggers spawn them, but they were having variable issues that caused problems as they spawned.

image.png.28c996250ce7aca9994c2f353086d6e1.png

Every so often a potion will appear for a short while, when clicked it will give the player a power up shield that can destroy axes by touching.

image.png.2d454add800efec10bfd2447b5dc48cf.pngExample of shield.

image.png.42136aceee6e5f0892a26cee1c2dc2de.png

After the player obtains 50 points a white shark will spawn, it will chase the curser and if it touches it, it will result in a game over. I had a hard time figuring what will spawn one shark and how fast to move it.

Note: the shield won’t destroy the shark but make it cower away in fear for a short time.

 

 

image.png.cfacd22584c723056e844b8962b5f366.png

At 100 points the red shark will spawn, it acts just like the white shark but is much faster.

image.png.0f6e0fc7ecfe396a61d8c0cd3ec76807.png

When you die you are greeted with a game over screen, the cause of death are as follows

1.       moving outside the screen

2.       getting eaten by a red or white shark

3.       getting hit by an axe

The hard part I had with this one was making sure that the game over image only showed up once, and that it wasn’t being repeated over and over. I fixed this by having it remove all objects in the field.

Also note that pressing R will reset you to the first room where you can start over. It has a small loading screen in-between that is easy to miss.

This concludes my documentation

Ideas to add:

I was considering adding difficulties that would determine

1.       how many axes are thrown

2.       how many grey clowns are present

3.       how fast the sharks move

4.       how often the potion spawns

I decided not to implement this due to time factor. (maybe I’ll add it as a dlc)

 

Final notes:

it was interesting/hard to figure out how to place the shield over the mouse, along with making the sharks follow the mouse. I also wanted to add more sound effects but I felt they’d get annoying and repetitive and make the game overly large so I decided not to. I hope you enjoy my changes I made to the catch the clown program.

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