A Game-Guru specific indy dev blog which covers a weekly report on Game-Guru, lightweight analysis on AAA titles, tutorials, and custom content for the Game-Guru engine.
Welcome back after a nice long month hiatus from Game-Guru Reporting. Unfortunately life's call was pretty strong (and remains so) but at the same time I do need to make sure this report is brought up to speed on what's new and exciting in Game-Guru.
From a real world standpoint I had to do a migr…
I've heard from a few that they're disappointed in my lack of updates but the simple fact is I'm a man of many means and many obligations. Unfortunately I'm eating a lot of them right now, including my book as well. Many work obligations and some personal family stuff have come up. So for the t…
In an effort to keep things brief but functional here at the blog I'm going to rattle through some of the newest offerings as quickly as I can here.
Official Game Guru News
On 7/18 a public preview release was unleashed which had a significant amount of updates to it in prep for one of the largest m…
I'll be the first to admit I've been overwhelmed by life and a bit burned out on Game-Guru. This has coupled to a sort of fallout with doing this blog, which I will have to start making some changes to to make it more functional from my standpoint. At least, in the near term.
I will try dropping…
So as you've noticed, I've switched to a bi-weekly update system. This is to lessen the load on me, which has grown tremendously over the past few months.
I have simply too many obligations to attend to to do this consistently and as such, this is the result. Good news though - we're in a slow pe…
Ok, I'll admit, I've been busy. Too busy. Lots of nickel and dime stuff with life and it's held me up, significantly with this type of work. I will neither confirm nor deny my Battletech pen and paper RPG campaign has also eaten up many hours of my life more than I thought it would.
Regardless I'…
Been remarkably bouncing between different types of colds this week, currently dealing with a chest cold. It's been a special form of hell for about 7 days now.
So with that, here's your 'Game-Guru in a nutshell' for this week.
Nothing particularly new but it appears there's a lot o…
Game-Guru has officially updated! Queue the fireworks, beer, and cheers people! It's the full DX11 release with all the associated Github and PP releases that we've come to know, love, and sometimes despise.
This represents a huge departure for Game-Guru and as such you w…
I don't have a lot of time this week, regrettably. As mentioned previously this is when my real day job reaches it's crescendo and so I'm going to throw together something for this week and maybe post something more detailed later this week.
Thanks for bearing with me!
Work continu…
I really dig the constant release cycle we're seeing from Game-Guru and TGC now that it's gone to GitHub. Here are the full details on the 04.14.18 PP (Public Preview) release available on steam:
https://forum.game-guru.com/thread/219574
This one seems to be more of a bugfi…
Apologies for last week. I missed the update completely as my day job as Chief Linux Systems Engineer is reaching it's yearly crescendo (culminating in early May) and so I'm finding myself exceptionally busy, compared to what I would only term the 'off season' where it's much easier to focus on s…
This past week marks the latest release of the public preview updates, specifically bringing us to a 3rd major update with PP. The full list of commits are available here:
https://github.com/TheGameCreators/GameGuruRepo/commits/master
There's a lot of good stuff in there ra…
Welcome to another weekly wrap-up on all things Game-Guru. Things continue to shape up post-public preview v2 and we're seeing most of the artists develop a workflow around PBR assets which really add a level of depth and dimension pretty far beyond what Game-Guru has been known to do.
My wife is a hardcore female gamer. She maintains a fairly popular YouTube channel (https://www.youtube.com/user/Mmogurl). While I cannot speak for her directly, I will note some observations about her experiences with gaming, being a woman, and gamedev.
You see, she's been a long time horror fan.…
I'm going to condense my weekly report this week significantly as there's not a lot going on currently. I'm also renaming "Engine Update Progress Report" to "Official Game-Guru News"
Do the survey for a chance to win $100 from thegamecreators: https://docs.google.com/forms…
Just a quick little update post:
I've got a source for my Legal, Marketing and Distribution catch-all chapter that's been very forthcoming. He's one of the premier artists and creators in the Game-Guru community who has actually had good success so it's important to me to get his details on how he…
Just a reminder that I spend a few hours on this site every week and new subs are appreciated greatly. I don't make a cent on it and just want to keep interest in Game-Guru alive so spread the word and use the subscribe link on the right for more expert analysis and weekly reports :)
So this week I am proud to say that I've signed a book deal for my Game-Guru book (title withheld) with CRC Press. It's going to be a monster. 450 pages, minimum and it's already well on the way.
Stay tuned to this space for more updates on it. If you are a content maker for Game-Guru, be aware …
This week's update will be short and brief.
A few major components that are worth mentioning in my area at the end about my own works.
Sorry for the delayed update this week. Family's been sick and I'm not feeling that great myself.
Currently the engine appears to have a PP version brewing for mid-February which should resolve many of the issues we've seen with a quick followup (hopefully) to a regu…
If you keep an eye on https://github.com/TheGameCreators/GameGuruRepo/issues you can get an interesting sense of what is being looked at and what isn't. Currently there isn't a huge amount of 'buy in' for the github repo but it is coming along and in 6-10 months I exp…
Minor update: In the lower portion I have some errors which were corrected by Sylvain Douce, the Senior Technical Designer @ Eidos Montreal (who made DEMD). He states:
"Very good piece! One minor things: AI middleware we used for DXHR and DXMD is Navpower ( http://www.babelflux.com/ ), everything …
There's been a lot of changes this week; things that sort of shattered the situation as it stood and put us in a very interesting place. One that could either be precarious or one that could be a significant boon. Time will really tell. Check out the Engine Update Progress Report section below …
In response to a pretty high quality developer for Game-Guru saying he was done with Game-Guru after making a fairly phenomenal piece of work, I replied with something I think a few more would benefit from.
https://forum.game-guru.com/thread/219060
Example of his work:
As mentioned previously I should probably get off blogger soon.
Is it just wordpress these days or is there anything else of value out there?
It dawned on me I'm basically doing the job Lee and crew did years ago back when Game-Guru was still fresh and had life to it.
There's virtually no value to me being on this platform.
Might be time to switch to wordpress.
I'm obviously shadowbanned on most of Google's services (probably due to my heavy conservative bias elsewhere in the internet); my view rate is virtually nil despite the fact I know approximately 30-50 regu…