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About this blog

Daily updates on Project Darkfall, with plenty of visuals and links to more detailed world-building. 

Entries in this blog

Hey guys, got a lot to show today- we've been very busy!

 

4/6/18

lalli3x.png

4/5/18

scorchtail3x.png
by Blakkfox
tropistratos3x.png
by Blakkfox

4/4/18

  • created several tiles
    2018-04-04_15-41-23.png
    by Blakkfox
    2018-04-04_15-42-24.png
    by Blakkfox
    2018-04-04_16-03-46.png
    by Blakkfox
    2018-04-04_16-19-48.png
    by Blakkfox

4/3/18

  • finished two large lake maps
    2018-04-03_20-37-25.png
    by Blakkfox
    2018-04-03_20-39-36.png
    by Blakkfox
  • finished five small tent maps
    2018-04-03_20-40-36.png
    by Blakkfox
    2018-04-03_20-41-27.png
    by Blakkfox
    2018-04-03_20-42-03.png
    by Blakkfox
    2018-04-03_20-42-45.png
    by Blakkfox
    2018-04-03_20-43-26.png

4/2/18

  • three hadou plague busts
    Imported piskel2.gif
    by Blakkfox
  • refined plagues' plot

3/30/18

  • moar monsters
    Bogwalla.png
    by liquid_pencil & Blakkfox
    clure.png
    by liquid_pencil

3/29/18

sloth.png
by Blakkfox
  • working on exterior maps of Darkfall Lake
    2018-03-29_22-36-12.png
  • pixel monsters
    Collector.png
    by liquid_pencil
    redeye.png
    by liquid_pencil & Blakkfox
    Erragh.png
    by liquid_pencil & Blakkfox
    fauxe.png
    by liquid_pencil & Blakkfox
    Shoop.png
    by liquid_pencil & Blakkfox
    Umber.png
    by liquid_pencil & Blakkfox
    Fenntal.png
    by liquid_pencil
    Carcarum.png
    by liquid_pencil
    Wanderer.png
    by liquid_pencil
    Frenzied.png
    by liquid_pencil
    Taboo.png
    by liquid_pencil
  • -created fort interior

    cUWHtFn.png
    by Blakkfox

3/28/18

  • worked on GUI for battle stats
    unknown (1).png
    by liquid_pencil
  • worked on map paths
    bigmapsmall.png
    by Blakkfox & Catalyst

3/27/18

  • worked on adjusting plague busts to be more expressive, have 10 finished ones
  • working on 5 more
    Imported piskel.gif
    by Blakkfox

3/23/18

  • worked on several emotion plague busts
    plagueangry.png
    by Blakkfox
    plaguegrin.png
    by Blakkfox

3/22/18

  • worked on Plague bust default
    plaguedefault.png
    by Blakkfox

3/21/18

  • created Fusion article
  • working on Plague bust

3/18/18

  • created Daksu the Destroyer article
  • fleshed out Asrea and Saukvi a little more
  • Revision of past plot
  • created Eve character art
    evefull.png

Morning guys!

Today I'll talk about some of the content in my game. Right now, it's still in early development, and I'm the only active artist on it right now. But I'm working on multiple aspects of it at once every day, so we're definitely making progress. Any default art you see from RM (rpg maker) will of course be replaced with my own. I'm designing maps first in RM then replacing the tiles I use afterwards. 

This screenshot was taken not too long ago, where you can see that the majority of the tiles are the (hopefully) finalized art. I went with a clean, simple shading for all of it, with usually no more than three shades of the same color. The border for the text box is our own, though the color may change depending on what changes we make to the gui. There's also the character art of Marie of which I did myself, and is the template style for the rest of the art in the game. 

07136b5778b22f679b97989d7d12e60c.png.56f5e390b99e11da7c5894f54a073b91.png

Speaking of Marie, here's some emotion character panels!

a69325eabeab70e5fe4531d7dedb4c30-dbgkqku.png.80aae85a4338182567ec0419cfb2bfdd.pngcbc924780c1548c19459f39a2751ba4f-dbfdnfc.png.c228ecb7a8b0bd211ceccdd546442ac2.png

Here's some of the tiles I've been busy with, replacing defaults with these. I have 100+ items scattered around 4 or 5 sheets, but this ones the most cohesive. 

df_tiles__the_road_so_far_by_blakkfox-dc5ju0v.png.3df62e90a067aa19fb227cf2689dc73c.png

Here's one of our Void monsters, the Caterwaul. It's one of the antagonistic creatures that show up at night and it spews a deadly energy concoction known as Osu. 

Here's the World Anvil article for it with full sized digital art. 

caterwaul2x_by_blakkfox-dc5jujh.png.473fdc393a5cc69eb4efbf930b149412.png

This is the Frostbite, also with its own full sized art and article.

frostbitesmallpix_by_blakkfox-dc5mg9o.png.5541684f5e3225d9f6ae34f0f6230b09.png

Here's some more creatures with full art, but no pixel art yet. Each of these has an article on my World Anvil Worldbuilder.

fauxe_by_blakkfox-dc4hh4b.thumb.png.c2619e0434bcfe2514213dc9e1648357.pngthe_shoop_by_blakkfox-dc0yb0p.thumb.png.4e2faabe420e9dea1dbd2d3a641ccfe6.pngfennekuro_by_blakkfox-dc3b5w3.thumb.png.d85131e0902da9ed55a39c683889e144.pngdaksu_the_destroyer_by_blakkfox-dbfxgw8.png.0ed362db7e54f7d476149ed2db3dc70c.pngbleak_by_blakkfox-dbe26vf.png.86495c620b3500c4e28144329ed8c5b3.png   

And that'll be it for today- juts wanted to show you guys some of the work I've put into it so far. Once more tiles are finished, I'll record a video of some game footage to show some of the things I've already implemented. For now though, thanks for taking a look! 

 

Hey guys, Fox here. 

I'm super excited to be here! I may only be an amateur game dev, but I hope to make something to be proud of. Project Darkfall is currently being created in RPG Maker VX Ace, and so far it's coming along great. The story began at first as a D&Desque RP site plot back in 2013, but after awhile, I started to want to make an actual game out of it, and make it something of my own. I started making the game itself in July of last year, and started adapting the plot so it would fit better in an RPG. As an artist with other friend artists, I recruited a few! Found myself a programmer, some writers and some digital artists and began to learn how to use RM. I learned a bit of Ruby so I can work with scripts, and completed all the game mechanics needed. 

Currently, I'm working on the art- tilesets, banners, monsters, sprites, etc as well as doing some more advanced world building at my World Anvil. It's still in its early stages, as I've only started it mid-February. I have a wealth of knowledge in documents, and I'm working on it everyday to get it all into a production bible of sorts there, so keep your eye on it if you're interested! Also I post all the presentable art for Darkfall on my DeviantArt account if you want to take a peek at the currently finished monsters, tiles, concept art, what have you. 

Soon I will post more about what the game is, what it's about, and just go into more detail in general. 

 

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