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About this blog

Daily updates on Project Darkfall, with plenty of visuals and links to more detailed world-building. 

Entries in this blog

 

Art Update

5/22/18 Art dump! Apologies for the long distance between updates. We have been working on some more technical aspects of gameplay as well as try to integrate shadow/shading into the code and tilesets. We've also been discussing plot. by liquid_pencil Meanwhile, I've got some artist monster concepts made as well. by Blakkfox by Blakkfox by Blakkfox by Blakkfox, liquid_pencil Somewhat unrelated, I did some non canon character art for Plague (TW:Blood) And some sprites that have been readjusted to a custom color palette by liquid_pencil   by Blakkfox, liquid_pencil by Blakkfox, liquid_pencil by Blakkfox, liquid_pencil by liquid_pencil by liquid_pencil, Jonathan Amo by liquid_pencil by Blakkfox, liquid_pencil by Blakkfox, liquid_pencil by liquid_pencil by liquid_pencil

Blakkfox

Blakkfox

 

Art Update

Hey guys, got a lot to show today- we've been very busy!   4/6/18 4/5/18 by Blakkfox by Blakkfox 4/4/18 created several tiles by Blakkfox by Blakkfox by Blakkfox by Blakkfox 4/3/18 finished two large lake maps by Blakkfox by Blakkfox finished five small tent maps by Blakkfox by Blakkfox by Blakkfox by Blakkfox 4/2/18 three hadou plague busts by Blakkfox refined plagues' plot 3/30/18 moar monsters by liquid_pencil & Blakkfox by liquid_pencil 3/29/18 by Blakkfox working on exterior maps of Darkfall Lake pixel monsters by liquid_pencil by liquid_pencil & Blakkfox by liquid_pencil & Blakkfox by liquid_pencil & Blakkfox by liquid_pencil & Blakkfox by liquid_pencil & Blakkfox by liquid_pencil by liquid_pencil by liquid_pencil by liquid_pencil by liquid_pencil -created fort interior by Blakkfox 3/28/18 worked on GUI for battle stats by liquid_pencil worked on map paths by Blakkfox & Catalyst 3/27/18 worked on adjusting plague busts to be more expressive, have 10 finished ones working on 5 more by Blakkfox 3/23/18 worked on several emotion plague busts by Blakkfox by Blakkfox 3/22/18 worked on Plague bust default by Blakkfox 3/21/18 created Fusion article working on Plague bust 3/18/18 created Daksu the Destroyer article fleshed out Asrea and Saukvi a little more Revision of past plot created Eve character art

Blakkfox

Blakkfox

 

Art Update

Morning guys! Today I'll talk about some of the content in my game. Right now, it's still in early development, and I'm the only active artist on it right now. But I'm working on multiple aspects of it at once every day, so we're definitely making progress. Any default art you see from RM (rpg maker) will of course be replaced with my own. I'm designing maps first in RM then replacing the tiles I use afterwards.  This screenshot was taken not too long ago, where you can see that the majority of the tiles are the (hopefully) finalized art. I went with a clean, simple shading for all of it, with usually no more than three shades of the same color. The border for the text box is our own, though the color may change depending on what changes we make to the gui. There's also the character art of Marie of which I did myself, and is the template style for the rest of the art in the game.  Speaking of Marie, here's some emotion character panels! Here's some of the tiles I've been busy with, replacing defaults with these. I have 100+ items scattered around 4 or 5 sheets, but this ones the most cohesive.  Here's one of our Void monsters, the Caterwaul. It's one of the antagonistic creatures that show up at night and it spews a deadly energy concoction known as Osu.  Here's the World Anvil article for it with full sized digital art.  This is the Frostbite, also with its own full sized art and article. Here's some more creatures with full art, but no pixel art yet. Each of these has an article on my World Anvil Worldbuilder.     And that'll be it for today- juts wanted to show you guys some of the work I've put into it so far. Once more tiles are finished, I'll record a video of some game footage to show some of the things I've already implemented. For now though, thanks for taking a look!   

Blakkfox

Blakkfox

 

Introduction

Hey guys, Fox here.  I'm super excited to be here! I may only be an amateur game dev, but I hope to make something to be proud of. Project Darkfall is currently being created in RPG Maker VX Ace, and so far it's coming along great. The story began at first as a D&Desque RP site plot back in 2013, but after awhile, I started to want to make an actual game out of it, and make it something of my own. I started making the game itself in July of last year, and started adapting the plot so it would fit better in an RPG. As an artist with other friend artists, I recruited a few! Found myself a programmer, some writers and some digital artists and began to learn how to use RM. I learned a bit of Ruby so I can work with scripts, and completed all the game mechanics needed.  Currently, I'm working on the art- tilesets, banners, monsters, sprites, etc as well as doing some more advanced world building at my World Anvil. It's still in its early stages, as I've only started it mid-February. I have a wealth of knowledge in documents, and I'm working on it everyday to get it all into a production bible of sorts there, so keep your eye on it if you're interested! Also I post all the presentable art for Darkfall on my DeviantArt account if you want to take a peek at the currently finished monsters, tiles, concept art, what have you.  Soon I will post more about what the game is, what it's about, and just go into more detail in general.   

Blakkfox

Blakkfox

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