Radioactive-Software

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Cary, NC, USA
Journal of Danny Green
2,045 comments
55 followers
338 entries
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dgreen02
March 27, 2008
Video - AK47/ Unlimited ammo...weeee
Ayee...I've been tweaking a lot of stuff, removing the glow from everything that is visible in the old screenshots....I'm much happier with the HDR lighting etc. now.

This video just shows a character moving around while constanly firing an AK-47. I got brass ejection into the game and HDR muzzle f…
7,272 views
dgreen02
March 26, 2008
Dynamic Debris/Trash
Yes I've added dynamic debris/trash to the city...as part of my 5 classes of objects in the game.

- 1) Items which can be picked up and used by the player (guns, drugs, etc.).
- 2) Dynamic debris...which is newspapers, bags, paper, cups, small debris that is spawned around the player and has a wind i…
855 views
dgreen02
March 24, 2008
March 24, 2008 - Urban Empires Update + Screens
I'm working on a lot of stuff right now including :

- iteration #2 of the dynamic debris system
- iteration #3 of the dynamic civilian system
- Various RTS aspects
- Vehicle movement tweaking
- Mini-map stuff
- Blah blah blah blah

I've spent most of the last week working on memory issues, I slammed agai…
1,910 views
dgreen02
March 13, 2008
City Props / Object physics
I finally got around to implementing all the streetside/city props into the game. I decided to take my time and write a generic object system.

There are 5 types of "objects" as far as the game is concerned...all of which are handled by this new system, so I can get rid of the old ones. It's also q…
2,056 views
dgreen02
February 29, 2008
Some Urban Empires Environment pics & Next game....
Hey guys, I can't leave ya hangin' with no screens for too long [grin]. Here is a collection of screenshots showing the environment and vehicles. It doesn't show gangsters/civilians/planes/boats/bridges/water/streetside objects/props. It does show the environment and the vehicles. Hey I gotta l…
883 views
dgreen02
February 07, 2008
Countdown 'til BETA...
Ok I'll let you know when the BETA is coming, the only catch is you have to decode it, I'm evil [evil]...have fun you clever bastards...I give it 1 hour lol.

Free signed & shipped copy of the game to whoever can figure it out first...[grin]

2401.1444.2401.2704.2704.2304.2401.1024.6889.4761.4489.6…
800 views
dgreen02
January 14, 2008
Urban Empires - January 13, 2008 Update
I've got some more work in progress images of the terrain/environment....should be about done with it. Also coded up an effect for when the camera/player is under water. Players can now swim.

There is so much stuff I'm working on...so stay tuned.

Environment WIP -



New drug / suitcase models that wi…
3,017 views
dgreen02
January 08, 2008
Terrain/Environment update #1
I'm going to be making a lot of progress on the terrain/environment in the next few days, so I'll try to post pixtures showing :

- (Done)Volumetric/per-pixel fog will allow volumetirc layer of clouds above city, also simple distance based fog.
- Get grass back into the game
- Add many props, newspap…
692 views
dgreen02
January 02, 2008
Happy New Year!  Some new artwork / Update.
Ah I had a pretty good New Year/Christmas/Holiday and I hope everyone else did too!

I've been stepping away from the project for about a week so I've got fresh eyes now. Unfortunately I'm kind of sick at the moment...combined with the New Years partying uggghhhh. Still work must go on.

My focus is …
2,273 views
dgreen02
December 23, 2007
ZOMG 250.000 views!  & Texture Cache/LOD system
Noiiice, I guess that's some kind of landmark in journal-land?

I wonder who will be the first to get 1,000,000 views :-O

'Tis the season to pimp some sweet new artwork...

Too bad I don't have any great new in-game screens or artwork to show in this post [ just scrooolllll down the last few entries ].

S…
2,913 views
dgreen02
December 19, 2007
December 19, some new vehicles.
I think they turned out great :-)

On delivery of these I'll get some high res shots so you can see all the details.

I'm working on vehicle physics, and many other things right now. I didn't want these vehicles to get lost in the next update/post...I'm working on a lot of stuff :-)





















2,026 views
dgreen02
December 08, 2007
The AR-15.  My little tribute.
*OFF TOPIC*

Yeaaa I know this isn't "game related", but it's still cool. So here are some of my pictures of "The patriot weapon of choice"...the AR-15. I just got that wording from this YouTube video [ ">Link to YouTube video showing a ton of hooked up AR-15s ].

That video proves there are p…
3,162 views
dgreen02
December 07, 2007
Update - December 7
I've got some new artwork to post. I've been coding a lot as well...same ol' same ol'...it's a lot of work.

On to the slide show...

First off after much pain and work I've finally got the lightmaps generated for the Bank interior...no other WIPs...you gotta wait until I write the shader for the new …
3,225 views
dgreen02
December 02, 2007
Work in progress...Stuff...
I've been designing this level/building interior over the last 2 days. It ties into the new gameplay system that I've finally decided on. More info later.

Anyways, everything you see here [ all 20,000 triangles ] were hand placed in Milkshape 3D over the last 2 days, about 20 hours of work. I'm…
1,115 views
dgreen02
November 24, 2007
Some new guns, etc...
I'm still going full steam ahead. Though things are taking longer than expected development wise [read delay in BETA]. The physics and AI aspects need more work so I'm spending hours a day working on that, trying to get things to be the best they can.

So far Ageia's PhysX vehicles seem to be man…
643 views
dgreen02
November 17, 2007
New vehicles in-game...
In the interest of trying to re-gain my journal's margins [lol] I'm going to post thumbnailed screens like this from now on....

Well these are from my homepage....CLICK THEM!!11











The screens are @ 1920x1080 with 4X FSAA, HDR lighting+bloom, soft-shadows [25 samples per-pixel], and a basic depth-of-fi…
896 views
dgreen02
November 14, 2007
Pick your poison....Gang Select Video
I've started/finished the gang select screen last night.

I recorded a short video of it in action...from the start of the game to the gang select screen.
In multiplayer if you're the boss of a color/slot you can change the type of gang, which will spawn this window.

I even have the light on the righ…
1,073 views
dgreen02
November 11, 2007
Some New Artwork....
The PR Department here at Radioactive-software asked me to add this to the post.....

">CAUTION - THE SURGEON GENERAL OF GAME DEVELOPMENT WARNS THAT SCROLLING
DOWN AND VIEWING OF THE FOLLOWING IMAGES IS EQUAL TO 29 ORGASMS.














OK.






































LAST CHANCE TO GIVE UP










































YOU ASKED FOR IT...lol ;-)

Work in progress speedst…
2,801 views
dgreen02
November 08, 2007
Which gun should I add??
I was going to add a M16A2 into the game, but since I already have a M4 I think that would be a waste...so I've got one open weapon slot.

Here is the current list of confirmed weapons...

*Spelling mistakes are not intentional!!! Please point them out!
/end sarcasm *points to copyright laws*

1 - Glo…
930 views
dgreen02
November 04, 2007
5 New weapons...
These bring the total up to 20 out of the final 30...but I'll probably get some extras made :-)

Silenced "Walter" PPK


Grenade


G36C [ this one's a beauty ]...more screens soon.


.357 Magnum


"Mack-10"


- Danny
622 views
dgreen02
November 03, 2007
4 Years of work.
I started work on what has become 'Urban Empires' with a blank directory on November 3, 2003 [thanks to comments in source files heh]. Exactly 4 years ago...I was in college at the time, once I signed the publishing contract in 2005 I started working on the game fulltime.

The game was first called…
814 views
dgreen02
October 29, 2007
10th Gang - Police...Depth of Field...Vehicles...
Meh...I'm going to give in, and post a few screenshots of what I'm working on :-D

SWAT/Police is now a valid gang type to choose from.

They will play totally different than regular gangs. I'm not going to type everything out...but trust me it will be sweet. But basically it's the same: ie: Police ch…
853 views
dgreen02
October 26, 2007
BETA Update 'N' Stuff
Just got a preview of the landing page that Fileplanet/IGN/Gamespy will use for my game's BETA, and it looks sweeeeeeet. I want to hire their artist hehe :-D

I guess you have to be a Fileplanet/IGN subscriber to be part of the BETA...not sure if that costs money. I have a few hundred extra keys, a…
756 views
dgreen02
October 18, 2007
Drive-By shootings anyone?
Just got the animations for drive-by shootings today, so now some fun stuff can start goin' down :-)





Things are progressing in other areas....I'm about done with the 3-lane road artwork, as well as the elevated train system / artwork.

I've scrapped my old shadow system...going with a soft-shadowing…
1,899 views
dgreen02
October 12, 2007
SSAO -  Possible toon shading? - Meh.
Man I'm burnt out. Ya know, burnt to a crisp. Yet I keep on working towards my vision.

*posts screenshots of gameplay*

;-)

Anyways, a graphics technique has recently caught my eye, I saw the IOTD here, and I remember reading about it in the Crytek paper...'Screen Space Ambient Occlusion' [ SSAO ]. …
3,117 views
dgreen02
October 05, 2007
Lawl - ShackNews.com & [ 200k+ journal views! ]
Anyways, if you've been on any major game news sites they have mirrored my publisher's press release, etc.

This is my favorite article though...

http://www.shacknews.com/onearticle.x/49259

Some of the comments by readers are gay lol, one dude said the game looks like Battlefield 1942 lol ( wtf? ).

Quo…
603 views
dgreen02
October 02, 2007
Urban Empires Update - New screenshots
I've got a new update with a lot of new screenshots of the game. Right now the game is very much in a transition stage, with deadlines fast approaching I'm trying to get as much in there as I can before major testing begins.

Visually I'm happy with the new direction the game is taking, it's about 7…
761 views
dgreen02
September 26, 2007
MSAA + 4 Small In-game Videos
Yes, multisample anti-aliasing. Fun stuff...you probably noticed the jaggies in the screenshots in the last entry...this is the solution. The catch is that I'm using a 64-it floating point render target for the HDR/Bloom/etc., and most cards out there [ all except Geforce 8 series? ] don't suppor…
893 views
dgreen02
September 25, 2007
Weapons in-game finally
Well I finally got the first 10 of 30 weapons in-game...arg. I spent many hours double checking / rewriting the tangent generation code as I thought that's where the problem was. Then it turned out I was just passing in the wrong handle to my effect file...*shakes fist at fate*. Important thing i…
1,175 views
dgreen02
September 24, 2007
In-game screens : HDR + Vehicles + Concepts
Yes so I basically re-wrote the entire graphics engine in a single weekend...'bout to finish the people, weapons, and streetside objects.

Did a lot of work, and have a lot of cool stuff coming up..too busy to type it all up :-)

HDR, Tonemapping, new shadowing algorithm, car shader, etc. shown in thes…
2,885 views
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