Radioactive-Software

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Cary, NC, USA
Journal of Danny Green
2,045 comments
56 followers
338 entries
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dgreen02
September 20, 2007
Lightning fast update...
Just made more renders of the 4 new un-rigged player models I received yesterday...might as well show them. I think the Yakuza model is really awesome, I can't wait to see the other 2 Yakuza gangsters.

I should have an update w/some early in-city shots later tonight.

Back to coding...

- Danny

Quote:
S…
1,080 views
dgreen02
September 19, 2007
Juicy Update...
I'm still basically re-writing every aspect of the game engine, obviously borrowing from my old framework where I can. Should have the city and some new city artwork up and running in the next few days.

I got soooo bogged down in integrating the 2007 DXSDK version, from my old 2002 version, literal…
3,783 views
dgreen02
September 12, 2007
New Screens and guns / Work in progress
Ok So I've been messing with facial animation issues for a few days, so we decided to just bag facial animation...there were many complex issues aligning the facial bones. Since there is a common skeleton for all actors, the difference in facial bones was causing all kinds of artifacts. We would …
826 views
dgreen02
September 06, 2007
Sept 06 - Some New Artwork
Busy coding...code...code...code. *head explodes*

I might as well dump the artwork screenshots out...I can't just keep them for myself :-D

I received one other model, though I sent it back for slight modifications, I'll post it soon, it's a re-make of an older latino gangster model.

Irish gangster A …
4,328 views
dgreen02
September 03, 2007
OMG SEX - Modern Roadster
First off I just implemented HDR lighting + bloom into the engine, screens to come.

Now...Feast your eyes on this bad boy.

Yea.

*droools*

It just screams "gangsterr-vee-hickle", circua 1920s/'30s....I love it. I want tp sex this car. Don't you try and stop me.

I will be pwning nwbs out of this bad boy…
4,065 views
dgreen02
August 31, 2007
Skin / animation test application
So I threw together a quick test app to test the blending between different animations, and also generating tangents and rendering the skin shader in-code.

Next step is to port it into the engine. For some reason my first time around I could NOT get my models to animate, I wasted days on it.

So now …
1,237 views
dgreen02
August 30, 2007
3 new concepts + a new gun + other stuff
Here ya go, this finishes off the concept work for the Biker gang and Cuban gang...I'll just post them all so you can get the whole picture.

Cuban gang - [ might need skin lightened a bit, can handle that @ the model stage ]




Biker gang -




Spas-12 gauge shotgun [ ultra high res screen coming soon]


AK-47…
5,147 views
dgreen02
August 28, 2007
Animation Video + New Biker Concept + Another gun
Quick 7 second video of a pistol shooting animation...

You can see the gun's slide moving and everything. It's going to be awesome once it's all in-game.

[ http://www.radioactive-software.com/urbanempires/August28/UE_Pistol_Fire_Animation.mpg CLICK THE IMAGE ]


Beretta 92f gun model


Biker B - Concept a…
4,279 views
dgreen02
August 27, 2007
4 new character models + 2 new guns
Yay, more new artwork. These are using my own shaders, I'll post the preview images I received from my art studio down below.
These are the newer versions of the models. Some things have been modified from the older screens.

Enjoy.

Comparison between old artwork and new artwork.
The remarkable th…
3,137 views
dgreen02
August 24, 2007
Uhm, my stupid box art contribution
I took the box-art I posted in my last entry [the one from my art studio] and made some modifications.

Here is what I started with -


And here is my version -


I could probably fix the border between the red gangsters and the red area...I dunno just something to throw out there. I'm dying for some g…
716 views
dgreen02
August 23, 2007
5 new Character concepts + 1 new box-art
Check 'em out guys...Total there are going to be 3 models per gang type, 9 gang types in the game.

Also civilians + cops + SWAT. Lots more concepts coming.

Props go to my art studio.

Japanese Yakuza


Biker


Irish


Cuban


Japanese School Girl gang (P.S. they're deadly)


A box-art concept from my art studio, with…
3,440 views
dgreen02
August 22, 2007
Cars-basic shader / no shadows / no bloom
I've just upgraded from a 2002 version of the DirectX SDK, after fixing 1000s of compile errors and having my animation, sprite, effect, and just about every other system break down...I've sort of pieced things together.

I'm now building against the August 2007 SDK version...which means I can write…
3,823 views
dgreen02
August 21, 2007
First "new" weapon model
Here is an image of the first "new" gun model. I'm aware of the trademark issues, I'll edit this one, and it shouldn't be a problem for future guns.

I think my artist did a sick job on it.

The specs:
< 1500 triangles
1024^2 color,normal,specular maps

Check it out, there are 29 more coming -



Also I m…
879 views
dgreen02
August 20, 2007
Skin/Character shader work in progress.
Characters are rigged for full facial animation. There are 36 more of them, spread across 9 gang types + cops / SWAT / civilians.
They should all be done in the coming months.

I'm also getting MANY animations done, and many variations of each animation [ie: 5 running animations, etc].

Anyways, th…
796 views
dgreen02
August 19, 2007
Roadster - Work in progress #1
Here is the latest image of car #2, the modern roadster.

The car is still not finished...the interior is temporary, there will be side exhausts, and roll hoops behind the seats.

I love the detail on the wheel rims also the detail on the rear tail lights.

I see this car in-game with a 2-tone paint shad…
681 views
dgreen02
August 14, 2007
Progress on Next-Gen assets...
So I got the first delivery of the character models from the studio I'll be using for all 30+ of the new character models.

They are quite interesting...much more "character" and exaggerated than I was thinking...but that can easily be adjusted.

The Russian is my favorite.

The Italian needs some facial…
1,268 views
dgreen02
August 06, 2007
Taxi/Sedan Work In Progress
I'm posting them as I receive them...

This is a taxi WIP...you can see all the details my artist is adding, everything down to the fare meter on the dashboard.

It's still missing the sign on the top, engine bay details, door handles, locks, minor things...but he's going all out and it will be amazi…
617 views
dgreen02
August 06, 2007
2 Next-Gen Character Concepts
I'm evaluating two studios to create my 30+ next gen player models. In the last entry you could see the first model delivery from one studio [well he's actually just an artist]...and now I have the first artwork from the other studio. Expect their first next-gen model early next week.

I'm having …
5,687 views
dgreen02
August 05, 2007
First "Next-Gen" Character In-game Composite
Like I said earlier, I'm evaluating 2 different art studios to create the 30+ next-gen characters for the game. I've received the first character from the first artist yesterday. 3000 Triangles & 2048x2048 color/normal/spec maps.

I just finished writing a pretty basic shader to handle the colo…
630 views
dgreen02
August 03, 2007
Example of a Next-Gen Gangster...
I'm evaluating artists/studios to create 30+ next-gen character models for the game [7 gang types, cops, civilians, etc.]...I just got a model from one of the artists, it took him about 2-3 days to crank this out, I think it's astonishing.

This artist also created all the tree / foliage models that …
3,547 views
dgreen02
July 31, 2007
Early Car Shader Test
Well I spent a few hours working on a new car paint shader [sorry no time to get technical], I'm happy with the results.

Remember the car isn't even textured [ except for the wheels], and these screenshots were taken in FX Composer so the windows aren't transparent.

The only thing this shows is the c…
797 views
dgreen02
July 30, 2007
New Car Prototype...
As I noted in my previous entry, I'm having all of the art assets re-done at "next-gen" quality...I have some teaser images showing the geometry quality differences between the old cars, and the new cars.

I have 16 unique cars in the game currently, when the "upgrading" is done, I'll have 24 unique …
823 views
dgreen02
July 18, 2007
Still working...
I'm still working on a lot of stuff...trying to get all the art assets re-done @ "next-gen" <-- quote unquote, whatever "next-gen" means...but yea, it'll all look badass that's for sure ;-)

Also more gangs, I must have more variety in the game here is the list I'm looking at now -

Quote:
Black …
576 views
dgreen02
June 20, 2007
I give you the Urban Empires global lobby...almost
Over the last 2 weeks I've been working on the "Global Lobby". What I posted 2 entries ago, in the video was a total skeleton...the whole thing has been fleshed out much more since. It's been a lot of work, requiring a few more computers to be added into the mix [luckily I've got 5 static IPs and…
789 views
dgreen02
June 06, 2007
User Created skins & 2 new screenshots
I'm contemplating allowing gang [in the user created clan sense] -specific skins to be uploaded to a central server to be used in multiplayer matches.

It's really quite easy to create skins since no detail needs to be in the actual texture, just color...so you can just use flood fill and pretty much…
1,569 views
dgreen02
June 03, 2007
Another Work-In-Progress Video of Menus
I just got the skeleton of the 'Global Lobby' put together, and the new "Server Finder" window which is waaayy better than the last, and is easily extendable [sorting, etc.].

The video goes from Main Menu -> Global Lobby -> Server Finder. You'd just have to click "Join Server" to enter the se…
666 views
dgreen02
June 01, 2007
Main Menu / Alley Scene / Video
I'm starting to get back into development on the game engine / game client. I've been spending a lot of time on the database / account aspects. I'm still working on those parts but I'm going to start integrating all the account stuff into the client.

I have plans for a 'global lobby' where you'll …
1,896 views
dgreen02
May 24, 2007
Small Update....
*In Dr. Evil Voice*
Ladies and gentlemen welcome to my secret underground lair.






Yea this is basically so I can test the new 18 man servers locally [instead of the old 6 clients per-server setup]...I had to get another rig for my "work area". I also have a office w/3 comps in it and a T1 line which h…
1,813 views
dgreen02
May 12, 2007
Main Menu Redesign...
Not that you guys would notice ;-) Since the BETA hasn't started...but I spent a few minutes changing around the game's main menu....

Before everything was handled by the in-game GUI, and the camera circled an area of the city where a battle was going on. It was a bad idea because people w/low end …
4,586 views
dgreen02
May 10, 2007
Help me pick the Urban Empires box art....
If you havn't seen the thread I created in the Lounge regarding the game's box-art...click the image below and let me know what you think!



Also I've just re-evaluated the entire project and have associated a time-to-complete value with all of the 100s of things that still need to be implemented. It…
827 views
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