I finally have shadow maps back into the game. This time using HLSL. I've also coded up all 4 levels of shader detail. The only thing left is to render actors/vehicles into the shadow map @ the highest detail level. I already wrote the shaders I just have to plug it all in...
I'm also working on…
I'm also working on…
It's been a while since the last update...I've made a lot of progress [grin].
Mini Map
-----------------------
First off I have a new mini-map into the game for when you're controlling a gangster. You can zoom in/out with the middle mouse button. Vehicles, civilians, cops, gangsters, civs who want …
Mini Map
-----------------------
First off I have a new mini-map into the game for when you're controlling a gangster. You can zoom in/out with the middle mouse button. Vehicles, civilians, cops, gangsters, civs who want …
I took a few hours [well probably like 6 hours] off coding to make this parking garage.
I gotta re-write shadow mapping in HLSL, I converted over all my shaders a few months ago from ASM -> HLSL...shadow mapping never made it...just this hacked up PS1.4 'fake shadows' which really means it's FUBA…
I gotta re-write shadow mapping in HLSL, I converted over all my shaders a few months ago from ASM -> HLSL...shadow mapping never made it...just this hacked up PS1.4 'fake shadows' which really means it's FUBA…
I just posted this in the Lounge here on GameDev hehe...only because the Lounge gets 10000x more views than the Multiplayer forum lol.
I've just implemented some new networking code in my multiplayer RTS/Action game 'Gang War' ( homepage ), I made a video of a quick test session I had earlier toda…
I've just implemented some new networking code in my multiplayer RTS/Action game 'Gang War' ( homepage ), I made a video of a quick test session I had earlier toda…
I'm currently neck deep in re-writing all of the game's network code. Everything is now done server side. The only thing that gets sent from client -> server is the user's input/key presses...all the calculations are done on the server. The bare minimum required to render the scene is sent bac…
So I spent some time yesterday designing the next building - a strip club. I'm also in the middle of re-writing the entire multiplayer architecture...I'm about half way done with that.
I'm going to maybe design a bar/club to accent this building...I do think it's a step in the right direction in te…
I'm going to maybe design a bar/club to accent this building...I do think it's a step in the right direction in te…
More progress on that basketball court, I removed a lot of the decals from the center of the court, and I added some graffiti around the outside of the court.
I also made a new building, I was going for a warehouse look. If I can make 1 building each day for the next month I'll be happy [grin].
In a…
I also made a new building, I was going for a warehouse look. If I can make 1 building each day for the next month I'll be happy [grin].
In a…
A comment by an Anon Poster in my last entry mentioned that the court was too 'clean' looking, and he was right [grin]. I did a quick re-texture of it earlier today. The re-texture had to be done becuase the resolution of the old court was really bad...I doubled the texture size, and I'm much hap…
These last few days I've been working on adding a decal system into the game, as well as some new artwork.
I really wanted to go in-depth discussing the decal system, and what I've learned, but right now I'm too damn tired :-/ The decals are used to represent scorch marks from explosions, bullet ho…
I really wanted to go in-depth discussing the decal system, and what I've learned, but right now I'm too damn tired :-/ The decals are used to represent scorch marks from explosions, bullet ho…
I got my new comp all setup [grin]
All for under $1,900 w/taxes and all. I tried to buy this computer @ Dell, Gateway, Alienware, Falcon northwest, etc. every time it's $3,200+ for various reasons, and Dell doesn't even offer the 8800, as far as I could tell.
I got it from a local Intrex computer…
All for under $1,900 w/taxes and all. I tried to buy this computer @ Dell, Gateway, Alienware, Falcon northwest, etc. every time it's $3,200+ for various reasons, and Dell doesn't even offer the 8800, as far as I could tell.
I got it from a local Intrex computer…
I ordered a new computer yesterday from a local computer store..cost about $1,900 all said and done w/tax etc.
They said it would be ready 'late afternoon' today...it's 3:00PM now...that's late afternoon right? Maybe I should call them :-D
Specs -
nVidia GeForce 8800GTS DDR 640MB [Drool...]
Intel Cor…
They said it would be ready 'late afternoon' today...it's 3:00PM now...that's late afternoon right? Maybe I should call them :-D
Specs -
nVidia GeForce 8800GTS DDR 640MB [Drool...]
Intel Cor…
Making more progress. I've got a full spectator mode going in multiplayer now, as well as allowing people to join a server mid-game, and be a spec. Before they'd have to sit in the lobby the whole time :-p
I'm also working on a dynamic imposter system to speed up rendering. It is going to be appl…
I'm also working on a dynamic imposter system to speed up rendering. It is going to be appl…
I had a test session today...slowly but surely creeping towards something worthy of major testing.
I got a few screenshots from the test session -
Vehicles are turning out to be one of the deadliest weapons in the game. He took out like 15 of my gangsters. I kept spawning them as he would drive aro…
I got a few screenshots from the test session -
Vehicles are turning out to be one of the deadliest weapons in the game. He took out like 15 of my gangsters. I kept spawning them as he would drive aro…
As promised in the last entry here are some screenshots of the newest map I've been working on. This one is a coastal city called 'Ocean View', the map I showed in my previous entry is creativly titled 'Pine City'...due to the abundence of pine trees [grin].
I think this screenshot is badass so her…
I think this screenshot is badass so her…
I've been spending some time creating a new map for the game, as well as the map-selection window. In multiplayer you'll vote for the map, if nobody votes the server randomly picks one...if a vote is tied it will randomly pick between the two or three tied maps.
I wasn't really happy with the old m…
I wasn't really happy with the old m…
Yea, so for the last few years it I've been wanting a projector to connect to my computer...for games, movies, etc. Today I realized that goal :-)
So we decided to camp outside Best Buy this "Black Friday", the day after Thanksgiving...because of the "super deals". My bro wanted a new computer, so…
So we decided to camp outside Best Buy this "Black Friday", the day after Thanksgiving...because of the "super deals". My bro wanted a new computer, so…
I grabbed a few more screenshots. The territory circle thing is still very basic, I'm going to make it look a lot cooler.
I like the way the city looks in these...even tho they are @ 800x600 w/no FSAA...I always run in that mode during test sessions for some reason :-O [grin]
I adjusted the brightne…
I like the way the city looks in these...even tho they are @ 800x600 w/no FSAA...I always run in that mode during test sessions for some reason :-O [grin]
I adjusted the brightne…
So the major things I have been working on in the last week or two...the new interface...like I said in the last build I wasn't happy with the way things worked. Particularly how hard it was to allocate items to your gangsters.
That's no longer a problem, the new more compact interface solved most …
That's no longer a problem, the new more compact interface solved most …
So I've been spending most of my time this last week re-writing the user interface. Before I was using a windows-like-interface which was quite cumbersome and un-intuitive. I've taken a more standard approach with the new interface.
Instead of having 12 windows I've compressed the same functional…
Instead of having 12 windows I've compressed the same functional…
I spent a few days rewriting all of the shaders in the game. It turned out to be less than 1000 lines of new HLSL code...but I've still got some effects to convert over. ASM shaders aren't used anywhere in the game now. I've also done a lot of optimizations to the engine.
ASM - > HLSL re-write…
ASM - > HLSL re-write…
Bleh, it's 5:00AM.
Yea, so I'm probably going to change the name of the game to Urban Empires Hopefully Salsa will have a sweeet logo done for it soon, he sent me a early version of it...and it looks awesome [grin].
I have not been adding many new things into the game lately, I've just been bug fixin…
Yea, so I'm probably going to change the name of the game to Urban Empires Hopefully Salsa will have a sweeet logo done for it soon, he sent me a early version of it...and it looks awesome [grin].
I have not been adding many new things into the game lately, I've just been bug fixin…
So I had a mantastic discussion with Salsa in my last entry...apparently the current name of my game sux0rs [grin]. So I spent a few minutes typing up a list of potential names, already taken names, and a word bank of 'Gangsterific' words.
My publisher brought up the idea of changing the game's nam…
My publisher brought up the idea of changing the game's nam…
Well I just finished a test session w/my publisher today...things went well. I'd like to think my game is about as fun/stable as any pre-BETA game could be...I posted about 24 screenshots in the header of my journal so you can see it at various points in the session. Sorry for the low quality, I …
Eh...I've got some screenshots of night...these scenes feature functional brake lights (on vehicles), projected headlights, axial billboards for the street lights, and projected textures for the headlights/streetlights as well as luminance textures on the vehicles/buildings.
Also it's worth noting t…
Also it's worth noting t…
Oh goody...another one of those 6:00AM updates after I've been working for 20 hours straight...here we go [grin]...
The two major issues I've been working on these last few weeks are night time rendering, and the traffic AI.
NIGHT RENDERING
So this is my 2nd or 3rd pass at creating a good looking &…
The two major issues I've been working on these last few weeks are night time rendering, and the traffic AI.
NIGHT RENDERING
So this is my 2nd or 3rd pass at creating a good looking &…
Do NOT buy these piece of sh*t wireless headphones from Sony.
Closest image I can find on their website:
You'd think for $110+ dollars they would work when you're sitting 14 f*cking inches away from the transmitter. No, it fades in and out, crackles, pops, picks up distortion when the transmitter is…
Closest image I can find on their website:
You'd think for $110+ dollars they would work when you're sitting 14 f*cking inches away from the transmitter. No, it fades in and out, crackles, pops, picks up distortion when the transmitter is…
Yea, so I'm rewriting my traffic AI...fun stuff. I'm just about done with the core components. The AI vehicles can now drive across the bridge. I captured a video of it in action...
Click here to download video (13MB).
Ignore the framerate reading though, it goes to shit whenever I record a video.…
Click here to download video (13MB).
Ignore the framerate reading though, it goes to shit whenever I record a video.…
I've been searching and searching for a bridge that will look good in my city...I tried a golden gate style bridge but I wasn't really happy with it. The bridge has been a source of problems in the test sessions lately, particularly the collision detection. Hopefully this bridges' simpler design …
So I spent today converting the (30k triangle count) loading dock I showed in my previous entry into a lower polygon version...I was shooting to have it at 4k triangles,
I ended up using 3940...so I'm good haha. The 4k scene has more objects in it than the 30k one...unfortunatly I ended up having …
I ended up using 3940...so I'm good haha. The 4k scene has more objects in it than the 30k one...unfortunatly I ended up having …
Advertisement
Popular Blogs
Advertisement