Been working a bit on the GUI, and it's a bit of a nightmare. I had previously just gotten something up and running and then forgot about it. Looking at the code now, I designed it rather poorly and am now having to largely rewrite it so that it makes more sense from an overall design perspective a…
Didn't get much coding done today, as I spent much of the day chasing down some wild kittens on the property i'm living at (i'm living a bit away from civilization right now). In all I got 6 of them. Here's a picture of some of them
They're still young enough so that they aren't eating solid food, b…
They're still young enough so that they aren't eating solid food, b…
I've been playing around with using Lua as a scripting language for NPCs and possibly even some AI for the monsters.
Didn't get too much done, just got it embedded in a small C++ app with the ability to send and retrieve variables that a lua script processes. Next up is learning how to register some…
Didn't get too much done, just got it embedded in a small C++ app with the ability to send and retrieve variables that a lua script processes. Next up is learning how to register some…
Changed the level information format over to XML today. I'm using tinyxml to parse the information in the level files. It turned out to be easier than I thought it would be.
I'm still keeping the tilemaps in a custom format, as it seems like it would be more effort than it's worth to convert them to…
I'm still keeping the tilemaps in a custom format, as it seems like it would be more effort than it's worth to convert them to…
I've been working on the conversion to 3D and thought i'd share some screens of what I got done today. Nothing impressive, but considering i've just started with OpenGL, i'm happy with where i'm at.
I've had to switch away from calling SDL_SaveBMP() for generating the screens, as it seems that i'm g…
I've had to switch away from calling SDL_SaveBMP() for generating the screens, as it seems that i'm g…
Well a couple people have mentioned screenshots, so I figured why not? Though I do have some reservations as they aren't that pretty to look at right now.
This is a project using SDL that i'm working on - imaginatively called RPG. I don't plan on finishing it, it's mostly serving as a proving ground…
This is a project using SDL that i'm working on - imaginatively called RPG. I don't plan on finishing it, it's mostly serving as a proving ground…
I was looking at a couple perl scripts today and have come to the conclusion that they are some form of black magic. I just don't get that language, sometimes it's like trying to understand code from an obsfucated C contest.
Maybe it's just me.
On a side note I picked up Core Techniques & Algorit…
Maybe it's just me.
On a side note I picked up Core Techniques & Algorit…
Anyways, I cleaned up a couple things with my class to encapsulate SDL_Sufaces and made it available here. It's pretty ugly right now, and needs some cleaning up, which i'll get around to doing at some point in the future. It also needs some more functionality - but I thought i'd put it up in its c…
Spent part of today writing a C++ class that takes care of SDL_Surface which i'm calling CImage. Nothing too exciting, makes loading static and animation images a bit easier, and it takes care of memory management. Also got a demo program (showing how to use color keys for transparency, and also a …
Hmm.. a dev journal, hope I keep up with it.
Oh well, as this is my first post I might as well introduce myself. I've been doing game programming on and off for the last 9 years or so as a hobby. But lately i'm in a unemployed / thinking about going back to school mode - giving me some time to code.…
Oh well, as this is my first post I might as well introduce myself. I've been doing game programming on and off for the last 9 years or so as a hobby. But lately i'm in a unemployed / thinking about going back to school mode - giving me some time to code.…
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