Level-Grind Online

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Issaquah, WA
News and updates about the MMORPG: Level-Grind Online
199 comments
53 entries
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JWalsh
April 27, 2007
GDNet - You be the Designer!!
Hail all,

I've created a thread in the Design section of the Forums for use by you, the GDNet community to post your ideas for NPC Names, Items, Favor Items, Special Abilities, Quests, and Events.

Feel free to add your suggestions to that thread.

Lets see what fun things you guys can come up with!

Chee…
679 views
JWalsh
April 27, 2007
Q & A results for Draft 3
Hail Everyone!

I took some time and went through and answered some of the design questions to get us from Draft 2 to Draft 3 of our design document. I'll post an updated Feature Analysis when I get a chance. In the mean time, here are the Questions and Answers.

You'll notice that quite a few say …
519 views
JWalsh
April 25, 2007
Feature Analysis Draft 2 to Draft 3
Hail All!

I frequently hear that it's difficult to develop a complete feature analysis (design document), and that when staring at the notepad (digital or print) it's often troublesome to come up with the next finer grain of detail. How do you know what else to add? How do you know when you're don…
715 views
JWalsh
April 25, 2007
Research Topic: Networking
Hail all!

In spite of the fact that I'm still re-doing the Feature Analysis, there's nothing wrong with getting prepared for the design and/or implementation. The first system we'll be implementing is the networking system. The reason for this should be apparent. Ya' can't make a multi-player gam…
745 views
JWalsh
April 24, 2007
Revisiting the Rope Bridge
Heya All,

Yesterday I posted the second revision of the feature list for the MiniMORPG, which, by and large was just a more fleshed out version of the original feature list. I was surprised by how many people either posted a response to the journal entry, PM'd me, or eMailed me with "wow, that's a …
852 views
JWalsh
April 23, 2007
MiniMORPG Feature Analysis Draft 2.0
Hail all!

So I was looking over the discussion about game mechanics, and decided to play around with it a bit more. Out of coincidence, an old friend of mine from my days playing the Legend of The Green Dragon PHP game (Based on an even older BBS game I played) decided to send me an instant message…
879 views
JWalsh
April 22, 2007
I got my GamePad how 'bout you?
Hail All!

I know it's a bit premature, but in anticipation of the new experiment I picked up an XBox360 controller while I was at Target today for $40 (there was a $30 variety as well).

You see, character movement in a 3D world such as in WoW is ideally suited for a game pad with a pair of analog sti…
737 views
JWalsh
April 21, 2007
The 'M' in MMORPG
Hello again everyone!

After my little conversation with Ravuya I wanted to take a moment to explain the difference between my little experiment, and a true Massively Multiplayer Online Role-Playing Game. And then why this little experiment may still be useful to many of you here on GD.net.

You see, …
667 views
JWalsh
April 20, 2007
Structure of the MMORPG Workshop
Hail all!

I've been puzzling out the best way to run this "workshop." And although I've not come to a unanimous decision between the two hemispheres of my brain, I've at least come up with some thoughts. For starters, I'm not sure this is really a "workshop" per say. In my mind, a workshop is a t…
738 views
JWalsh
April 20, 2007
Software Engineering & The MiniMORPG
Hail all!

When working on a project, any project really, but especially one of this magnitude, it's important to have a solid strategy and paradigm for development. Too often people pencil out a rough design for their project and then eagerly jump into coding, only to find out that their earlier as…
10,278 views
JWalsh
April 19, 2007
Game Design Decisions
Hail All,

I've considered the feedback I've gotten from users, and have now made some decisions about what game design goals I have for the Miniature Multiplayer Online Role-playing game.

I agree with those people who've said the focus of the project should be on the process and technology behind dev…
652 views
JWalsh
April 18, 2007
Decisions Made
Hail All,

After reading over people's suggestions, and looking at the various API's I've come to decisions regarding my attempt at a MiniMORPG. Given that it is (sorta) geared towards beginners (or at least those who's skills are as narrowly focused as mine) I want to use a language which comes wit…
910 views
JWalsh
April 17, 2007
Latest Thoughts on the MMORPG Project
Hail all,

Well, I've gotten about 45 or so posts now in response to my suggestion to run a workshop/tutorial on "How To Make Your Own MMORPG."

In general, responses have ranged from the enthusiastic to the apathetic, to the almost sympathetic. So I guess the question now is, is it worth it? The ans…
577 views
JWalsh
April 16, 2007
Building your own MMORPG
Dear Diary,

Today I answered a forum post about "How do I build my own MMORPG" for the 1,234,567,890th time. Given the mathematical irony of that, me thinks it may be time to just "do the dew" and run a workshop on "How Do I Develop My Own MMORPG (Miniature Multiplayer Online Role-Playing Game)."

Th…
653 views
JWalsh
June 01, 2006
IT HAS BEGUN!!!
Dear Diary:

The C++ Workshop has finally begun...Chapter 1 & 2 are being covered in the first week, so hopefully people are able to get involved and follow along. I've decided to extend the first week to 10 days so that people have time to get their books, cover the 2 chapters, and so we're on …
681 views
JWalsh
May 27, 2006
No pain, no gain...
Hi All,

Well, I've been very busy lately with the C++ Workshop preparation and work so I've not had much time to post. If you don't follow the "For Beginners" forum then you might not know about the C++ Workshop yet. You can learn about it Here. If you read about it and decide you want to apply t…
848 views
JWalsh
May 11, 2006
And then there was movement...
Heya all,

Today:

Today's seen the introduction of a pseudo camera system, a system timer, and "character" movement. I can now move the box around the scene with World of Warcraft key/mouse style controls. [cool]

Tomorrow:

Tomorrow I'll likely polish off the camera controls and then add gravity so we c…
554 views
JWalsh
May 10, 2006
The lonely box
Alas,

The box is lost in the clouds. I've added textures, frame-buffer alpha blending, and vertex fog.

"Textures, alpha, and fog - Oh my!" [smile]

459 views
JWalsh
May 09, 2006
A box among us
Well, my little "engine" now supports "rendering" via Vertex Buffers and Index buffers.

Ahh...the sweet smell of starting from scratch.[lol]

Edit: I've now added lighting support.

599 views
JWalsh
May 09, 2006
Tabula Rasa
In spite of having a full-time job that is no longer in the industry, or perhaps because of it, I feel the strong pull to do some active game development again. I've got about a 15 page design document in place, which I hope will some day be used in the production of a revolutionary commercial tit…
707 views
JWalsh
May 08, 2006
Turning old into new...
Greetings All,

Well, here it is just a few days after the ceation of my journal and I am already missing days. Well, to be honest with you I doubt very seriously I'll enter journal entries every day, but I have been feeling a bit guilty since I just created it.

Unfortunately, the application develop…
645 views
JWalsh
May 05, 2006
Jeromy Jr.
In addition to my introduction, I'd like to direct your attention to my Flickr Site where you can glance at in-utero 3D Ultrasound pictures of my son Connor Riley Walsh(exp. July 11, 2006).

Expecting a child means my days are, in part, filled with clothes shopping, registry item adding, house-huntin…
514 views
JWalsh
May 05, 2006
An Introduction
Greetings GameDev.net+ land!

I've had a GDNet+ account for nearly a year now, but for some reason today of all days I've opted to begin my journal. I guess I'll begin my journal the same way all good things begin...with an introduction.

For those here on GDNet land who don't know me my name is Jerom…
846 views
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