Hail all,
I've created a thread in the Design section of the Forums for use by you, the GDNet community to post your ideas for NPC Names, Items, Favor Items, Special Abilities, Quests, and Events.
Feel free to add your suggestions to that thread.
Lets see what fun things you guys can come up with!
Chee…
I've created a thread in the Design section of the Forums for use by you, the GDNet community to post your ideas for NPC Names, Items, Favor Items, Special Abilities, Quests, and Events.
Feel free to add your suggestions to that thread.
Lets see what fun things you guys can come up with!
Chee…
Hail Everyone!
I took some time and went through and answered some of the design questions to get us from Draft 2 to Draft 3 of our design document. I'll post an updated Feature Analysis when I get a chance. In the mean time, here are the Questions and Answers.
You'll notice that quite a few say …
I took some time and went through and answered some of the design questions to get us from Draft 2 to Draft 3 of our design document. I'll post an updated Feature Analysis when I get a chance. In the mean time, here are the Questions and Answers.
You'll notice that quite a few say …
Hail All!
I frequently hear that it's difficult to develop a complete feature analysis (design document), and that when staring at the notepad (digital or print) it's often troublesome to come up with the next finer grain of detail. How do you know what else to add? How do you know when you're don…
I frequently hear that it's difficult to develop a complete feature analysis (design document), and that when staring at the notepad (digital or print) it's often troublesome to come up with the next finer grain of detail. How do you know what else to add? How do you know when you're don…
Hail all!
In spite of the fact that I'm still re-doing the Feature Analysis, there's nothing wrong with getting prepared for the design and/or implementation. The first system we'll be implementing is the networking system. The reason for this should be apparent. Ya' can't make a multi-player gam…
In spite of the fact that I'm still re-doing the Feature Analysis, there's nothing wrong with getting prepared for the design and/or implementation. The first system we'll be implementing is the networking system. The reason for this should be apparent. Ya' can't make a multi-player gam…
Heya All,
Yesterday I posted the second revision of the feature list for the MiniMORPG, which, by and large was just a more fleshed out version of the original feature list. I was surprised by how many people either posted a response to the journal entry, PM'd me, or eMailed me with "wow, that's a …
Yesterday I posted the second revision of the feature list for the MiniMORPG, which, by and large was just a more fleshed out version of the original feature list. I was surprised by how many people either posted a response to the journal entry, PM'd me, or eMailed me with "wow, that's a …
Hail all!
So I was looking over the discussion about game mechanics, and decided to play around with it a bit more. Out of coincidence, an old friend of mine from my days playing the Legend of The Green Dragon PHP game (Based on an even older BBS game I played) decided to send me an instant message…
So I was looking over the discussion about game mechanics, and decided to play around with it a bit more. Out of coincidence, an old friend of mine from my days playing the Legend of The Green Dragon PHP game (Based on an even older BBS game I played) decided to send me an instant message…
Hail All!
I know it's a bit premature, but in anticipation of the new experiment I picked up an XBox360 controller while I was at Target today for $40 (there was a $30 variety as well).
You see, character movement in a 3D world such as in WoW is ideally suited for a game pad with a pair of analog sti…
I know it's a bit premature, but in anticipation of the new experiment I picked up an XBox360 controller while I was at Target today for $40 (there was a $30 variety as well).
You see, character movement in a 3D world such as in WoW is ideally suited for a game pad with a pair of analog sti…
Hello again everyone!
After my little conversation with Ravuya I wanted to take a moment to explain the difference between my little experiment, and a true Massively Multiplayer Online Role-Playing Game. And then why this little experiment may still be useful to many of you here on GD.net.
You see, …
After my little conversation with Ravuya I wanted to take a moment to explain the difference between my little experiment, and a true Massively Multiplayer Online Role-Playing Game. And then why this little experiment may still be useful to many of you here on GD.net.
You see, …
Hail all!
I've been puzzling out the best way to run this "workshop." And although I've not come to a unanimous decision between the two hemispheres of my brain, I've at least come up with some thoughts. For starters, I'm not sure this is really a "workshop" per say. In my mind, a workshop is a t…
I've been puzzling out the best way to run this "workshop." And although I've not come to a unanimous decision between the two hemispheres of my brain, I've at least come up with some thoughts. For starters, I'm not sure this is really a "workshop" per say. In my mind, a workshop is a t…
Hail all!
When working on a project, any project really, but especially one of this magnitude, it's important to have a solid strategy and paradigm for development. Too often people pencil out a rough design for their project and then eagerly jump into coding, only to find out that their earlier as…
When working on a project, any project really, but especially one of this magnitude, it's important to have a solid strategy and paradigm for development. Too often people pencil out a rough design for their project and then eagerly jump into coding, only to find out that their earlier as…
Hail All,
I've considered the feedback I've gotten from users, and have now made some decisions about what game design goals I have for the Miniature Multiplayer Online Role-playing game.
I agree with those people who've said the focus of the project should be on the process and technology behind dev…
I've considered the feedback I've gotten from users, and have now made some decisions about what game design goals I have for the Miniature Multiplayer Online Role-playing game.
I agree with those people who've said the focus of the project should be on the process and technology behind dev…
Hail All,
After reading over people's suggestions, and looking at the various API's I've come to decisions regarding my attempt at a MiniMORPG. Given that it is (sorta) geared towards beginners (or at least those who's skills are as narrowly focused as mine) I want to use a language which comes wit…
After reading over people's suggestions, and looking at the various API's I've come to decisions regarding my attempt at a MiniMORPG. Given that it is (sorta) geared towards beginners (or at least those who's skills are as narrowly focused as mine) I want to use a language which comes wit…
Hail all,
Well, I've gotten about 45 or so posts now in response to my suggestion to run a workshop/tutorial on "How To Make Your Own MMORPG."
In general, responses have ranged from the enthusiastic to the apathetic, to the almost sympathetic. So I guess the question now is, is it worth it? The ans…
Well, I've gotten about 45 or so posts now in response to my suggestion to run a workshop/tutorial on "How To Make Your Own MMORPG."
In general, responses have ranged from the enthusiastic to the apathetic, to the almost sympathetic. So I guess the question now is, is it worth it? The ans…
Dear Diary,
Today I answered a forum post about "How do I build my own MMORPG" for the 1,234,567,890th time. Given the mathematical irony of that, me thinks it may be time to just "do the dew" and run a workshop on "How Do I Develop My Own MMORPG (Miniature Multiplayer Online Role-Playing Game)."
Th…
Today I answered a forum post about "How do I build my own MMORPG" for the 1,234,567,890th time. Given the mathematical irony of that, me thinks it may be time to just "do the dew" and run a workshop on "How Do I Develop My Own MMORPG (Miniature Multiplayer Online Role-Playing Game)."
Th…
Dear Diary:
The C++ Workshop has finally begun...Chapter 1 & 2 are being covered in the first week, so hopefully people are able to get involved and follow along. I've decided to extend the first week to 10 days so that people have time to get their books, cover the 2 chapters, and so we're on …
The C++ Workshop has finally begun...Chapter 1 & 2 are being covered in the first week, so hopefully people are able to get involved and follow along. I've decided to extend the first week to 10 days so that people have time to get their books, cover the 2 chapters, and so we're on …
Hi All,
Well, I've been very busy lately with the C++ Workshop preparation and work so I've not had much time to post. If you don't follow the "For Beginners" forum then you might not know about the C++ Workshop yet. You can learn about it Here. If you read about it and decide you want to apply t…
Well, I've been very busy lately with the C++ Workshop preparation and work so I've not had much time to post. If you don't follow the "For Beginners" forum then you might not know about the C++ Workshop yet. You can learn about it Here. If you read about it and decide you want to apply t…
Heya all,
Today:
Today's seen the introduction of a pseudo camera system, a system timer, and "character" movement. I can now move the box around the scene with World of Warcraft key/mouse style controls. [cool]
Tomorrow:
Tomorrow I'll likely polish off the camera controls and then add gravity so we c…
Today:
Today's seen the introduction of a pseudo camera system, a system timer, and "character" movement. I can now move the box around the scene with World of Warcraft key/mouse style controls. [cool]
Tomorrow:
Tomorrow I'll likely polish off the camera controls and then add gravity so we c…
In spite of having a full-time job that is no longer in the industry, or perhaps because of it, I feel the strong pull to do some active game development again. I've got about a 15 page design document in place, which I hope will some day be used in the production of a revolutionary commercial tit…
Greetings All,
Well, here it is just a few days after the ceation of my journal and I am already missing days. Well, to be honest with you I doubt very seriously I'll enter journal entries every day, but I have been feeling a bit guilty since I just created it.
Unfortunately, the application develop…
Well, here it is just a few days after the ceation of my journal and I am already missing days. Well, to be honest with you I doubt very seriously I'll enter journal entries every day, but I have been feeling a bit guilty since I just created it.
Unfortunately, the application develop…
In addition to my introduction, I'd like to direct your attention to my Flickr Site where you can glance at in-utero 3D Ultrasound pictures of my son Connor Riley Walsh(exp. July 11, 2006).
Expecting a child means my days are, in part, filled with clothes shopping, registry item adding, house-huntin…
Expecting a child means my days are, in part, filled with clothes shopping, registry item adding, house-huntin…
Greetings GameDev.net+ land!
I've had a GDNet+ account for nearly a year now, but for some reason today of all days I've opted to begin my journal. I guess I'll begin my journal the same way all good things begin...with an introduction.
For those here on GDNet land who don't know me my name is Jerom…
I've had a GDNet+ account for nearly a year now, but for some reason today of all days I've opted to begin my journal. I guess I'll begin my journal the same way all good things begin...with an introduction.
For those here on GDNet land who don't know me my name is Jerom…
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