GRASBOCK WindyOrange

This is about my current Project that aims to create a Dwarf Fortress Clone with added and stripped features.

9 comments
3 entries
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GRASBOCK WindyOrange
June 27, 2018
#2 New System Works

I finally got the new system working. I have never made that many mistakes in an algorithm at once, which explains why it took so long for me to post an update.

Anyway. Now I can run more than 10000 Humans at once (however only random walking). The World has multiple Noisemaps overlapping ea…

2,285 views
GRASBOCK WindyOrange
May 19, 2018
#1 Grass and Animated Sprites introduced

Hello,

this time i have worked on

  • the ability to animate sprites,
  • small but essential system changes,
  • growing grass (to get a gist of the basic procedure i might use),
  • developing a field of view algorithm for the entitys that are exploring the world

Watch a short c…

2,383 views
GRASBOCK WindyOrange
May 15, 2018
#0 Basic World Generation

This is my first Entry.

I have coded myself a custom engine in C using OpenGL. I have just fixed a lot of bugs regarding the World Generation resulting in this very smooth and giganting noise World.

The world is procedurally generated and can expand very far outside (depending on how muc…

1,982 views
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