Sir Sapo... The Man ... The Legend

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Air Force Academy adventures inside!
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271 entries
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Sir Sapo
June 25, 2010
!

!

Hey everyone, it has been quite some time since I last posted a journal entry, but if you thought that I've just been sitting on my laurels and not doing any game programming, well you'd be almost completely right...

As every hobbyist game developer has experienced, real life often fails to be very …
1,181 views
Sir Sapo
September 28, 2008
'Roids
Hey everyone!

Sorry for the lack of updates, life has been kinda busy lately!

I've been working on Axis Shift (or Space Strategy Game(SSG) as I've been calling it...) as much as I can, but unfortunately, that equates to about a half an hour every night before I go to sleep, so progress has been slow…
1,483 views
Sir Sapo
September 14, 2008
Post Dva
Hey everyone!

The New Project
So my new project is pretty much a simpler version of what Axis Shift was supposed to be. Axis Shift was going to be a Turn Based Space Strategy Game where you commanded fleets of ships and complete various missions while managing your empire's economy on a galactic sca…
1,265 views
Sir Sapo
September 10, 2008
Untitled
Hey Everyone!

It seems to be homecoming time for GameDev lately, because not only is this my first post here since going off to the Air Force Academy, but fellow dev Hopedagger has also returned to Journal Land!

So I pretty much have a lot of stuff to talk about, so let's get on with it shall we?

The …
1,100 views
Sir Sapo
June 24, 2008
I'm a sad panda...
Hey everyone!

Real Life
So the RL has been pretty exciting for me lately. As some of you may remember (or have deduced), I have an interest in military aviation and want to become a fighter pilot when I graduate college. Well, it looks like I'll be getting my wish if everything goes according to pl…
2,105 views
Sir Sapo
January 18, 2008
Untitled
The Airplane
Arguably the most important element in any Angels __ game is the badass jet you get to fly. I put off implementing the airplane in A2X because I wanted to focus on the background stuff for awhile rather than making the game fun to play. Well, I finally ran out of stuff I could realist…
1,003 views
Sir Sapo
January 14, 2008
Progress
Hey everyone!

Despite my lack of journal updates, I've been doing quite a bit of work on Angels 2X.

Trees
So after getting the terrain finally working the way I wanted to, I needed something to decorate it with. I decided to implement trees as the first objects in the game because they're technically…
1,048 views
Sir Sapo
December 29, 2007
Angels 2X!!!!!
Hey Everyone!

It's been awhile since my last update, but don't worry, I've been making crazy good progress on A2X, and hopefully we'll have a demo of some sort for you guys to try out soon.

Data Driven Stuff
One of the most important lessons I took out of the whole Angels 22 experience was the importa…
1,470 views
Sir Sapo
December 02, 2007
T3H Progress!
Hey everyone!

So I finally got some spare time to work on Angels 2X, and I must say, after a few days of work, I'm having trouble getting away from the computer. Game Dev is addicting.....

Terrain Engine
As many of you may remember, the terrain system in Angels 22 was useful in scenarios with gently …
1,294 views
Sir Sapo
October 25, 2007
ZOMG!!!!
Hey everyone!!

It's nice to finally have the time and means to get back into the Gamedev groove!

College
As many of you may remember, I was trying to go to the U.S. Air Force Academy for college, until I was temporarily medically disqualified for heartburn. Well, I'm now spending at least a year at N…
1,174 views
Sir Sapo
August 01, 2007
....
Hey everyone!

Dragon88 requested that I elaborate on my side project, and I am happy to oblige.....

Collision Detection!!!!
Well, this is actually the first time that I've attempted to code a modular physics system, so hopefully it doesn't show[wink] In our new project, every collidable object has a …
499 views
Sir Sapo
July 31, 2007
Overdue....
Hey everyone!

Lots of ground to cover today, so lets get started!

Fortess of Terror!!
Well, FoT is slowly steaming ahead, although I just wish the thing would finish itself overnight, because I'm getting kinda tired of the concept, and I'm excited for our next project. Since my last update I've been …
860 views
Sir Sapo
July 10, 2007
Gibs!!!
Hey everyone!

I don't any time to write anything, but I think this screenshot sums up what I did today...


Ewww......

Sorry for the lack of content, in my next update I'll talk about how the networking is going to work (just for you HopeDagger[wink]) Peace Out!
1,023 views
Sir Sapo
July 09, 2007
Untitled
EDIT: Changed the journal title to get Ravuya off my back[wink]

Hey everyone!

Sorry, not that big of an update tonight, its pretty late, and I've got an early start tomorrow.

I've been working pretty regularly on FoT, and I'm making some good progress in terms of putting items and weapons in the game.…
843 views
Sir Sapo
June 29, 2007
Untitled
Hey everyone!

Sorry for the lapse in updates, I've been pretty busy working on FoT, and by the time I'm ready to write an update, I fall asleep[grin]

Console Pt. II
In my last entry I showed you guys my console system. The system you see in that entry wasn't actually doing anything, it merely let you…
730 views
Sir Sapo
June 23, 2007
A short one...
Hey everyone!

Sorry for not posting for a couple days, work and life in general have been kicking my ass, so not much development has been getting done on FoT, but what I did do is pretty cool IMO. This is going to be quite the short entry, so hopefully the screenys will make it worthwhile....

Shotg…
1,040 views
Sir Sapo
June 15, 2007
!

!

Hey everyone!

Not much time to write this entry, but Mark drew up some cool stuff that I implemented today, and I just had to show it off...

Scientists
These were Mark's first attempts at making humanoid enemies, and I think it turned out really well. I implemented them as being terrified creatures t…
500 views
Sir Sapo
June 13, 2007
teh progress!
Hey everyone!

Nice meaty update for you guys tonight, so read on!

Gunz!
Well, over the past couple of days I've been implementing weapons, and I must say, the game is alot more fun now that you can actually shoot things! Mark got back a couple days ago and he cranked out an in-game sprite of the Snip…
863 views
Sir Sapo
June 10, 2007
stuff
Hey everyone!

Not much for you guys tonight, but lots of progress has been made, trust me[grin]

The Player
Before Mark left for a week, he left me with a few good textures for the game, such as the nice tables and floor tiles you see in the screenies. He also left me an animated player sprite, which …
868 views
Sir Sapo
June 07, 2007
.......
Hey everyone!

Today I'm going to be talking about how the level generators decide what kind of crap to put in the rooms, and what kinds of controls the user has to regulate the types of rooms that are created.

Map Parameters
The map parameters are a set of data that essentially gives the Map generator…
444 views
Sir Sapo
June 04, 2007
.....
Hey everyone!

Just a quick little update this time, as I didn't have much time to work on the game today.

Prebuilder
As you may have seen in my past few updates, the Prebuilder is a console app that creates a random layout for a map. Now the layout generation is relatively simple, the generator start…
538 views
Sir Sapo
June 03, 2007
Random Levels Pt.2
Hey everyone!

I've got more random level goodness for you guys today, along with a screeny of a random room from the generator!

The Plan
I have the whole development cycle for FoT pretty well planned out right now(we'll see how long I stick to schedule[wink]), and unfortunately, the order I plan on im…
863 views
Sir Sapo
June 02, 2007
Random Levels Pt.1
Hey everyone!

Well, I promised you guys a screenshots and a more detailed description of what you can expect our new project (which will from now on be refered to as Fortress of Terror(FoT) in all of my posts).

Random Levels
Pretty much the goal of this game in our minds is to be a new experience ever…
1,015 views
Sir Sapo
June 01, 2007
!

!

Hey Everyone!

Its certainly been ahile hasn't it? I wish I had a lot of awesome Angels 22 screens to show you guys to make up for my absence, but unfortunately, most of the work I've been doing is either top-secret(ie. gonna be ca-razy go nuts!), or behind the scenes stuff that you can't really see…
600 views
Sir Sapo
March 05, 2007
Kkjhskfhgkh!!!
Hey everyone!

Play the Angels 22 Demo!!

Its been a while, I hit one of those development ruts where I just couldn't make myself want to work on Angels 22, but lately I've been picking it up again, so hopefully I'm all done with my down period.

AI Revamp
As a few of you may remember from (quite) a few e…
992 views
Sir Sapo
February 14, 2007
Demo!!!!!
EDIT: sorry, I can't seem to upload pictures from here, so you'll have to wait until I get home to see the new stuff

Hey everybody!

Play the Angels 22 Demo!!

Now that I'm not drugged up on Nyquil, I can make an actual entry regarding all the stuff we did for Angels 22 while the site was down.

Demo
Okay,…
911 views
Sir Sapo
February 14, 2007
DEMO!!!!
Hey everyone!

Long time no see, while GDnet was down, Mark and I were working hard to get A22 demo ready, and guess what.... we did!!!!!!!!!!!!!

Thats right folks, we finally decided to scrap our plans of an incredible scripted and voice acted demo for a slightly less awesome one, but don't worry, th…
866 views
Sir Sapo
January 23, 2007
...........
Hey Everyone!

Thats right, I've updated two days in a row!

New AI System
Well, I recently dove into the old AI code I had written up for the NPC planes to add some more behavior, and to fine tune some of the states, when I realized that my earlier assumption that I could manage the whole system using …
397 views
Sir Sapo
January 22, 2007
Boring.......
Hey everyone!

Its been awhile since my last update, but that doesn't mean I haven't been hard at work fixing up A22. While I haven't gotten much done gameplay-wise, I've really taken a chunk out of the menu system, and a few underlying things that you guys will appreciate, so read on......

Menus
As I…
832 views
Sir Sapo
January 10, 2007
.........
Menus suck.....

...but they're coming along, the weapons select menu now is fully functional(-ish)!!!!



Thats all for now, sorry....

EDIT: Sorry Samsonite, I wasn't able to get that code all commented for you tonight, but as soon as I have time, I'll post it for ya.
482 views
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