Hey everyone, it has been quite some time since I last posted a journal entry, but if you thought that I've just been sitting on my laurels and not doing any game programming, well you'd be almost completely right...
As every hobbyist game developer has experienced, real life often fails to be very …
As every hobbyist game developer has experienced, real life often fails to be very …
Hey everyone!
Sorry for the lack of updates, life has been kinda busy lately!
I've been working on Axis Shift (or Space Strategy Game(SSG) as I've been calling it...) as much as I can, but unfortunately, that equates to about a half an hour every night before I go to sleep, so progress has been slow…
Sorry for the lack of updates, life has been kinda busy lately!
I've been working on Axis Shift (or Space Strategy Game(SSG) as I've been calling it...) as much as I can, but unfortunately, that equates to about a half an hour every night before I go to sleep, so progress has been slow…
Hey everyone!
The New Project
So my new project is pretty much a simpler version of what Axis Shift was supposed to be. Axis Shift was going to be a Turn Based Space Strategy Game where you commanded fleets of ships and complete various missions while managing your empire's economy on a galactic sca…
The New Project
So my new project is pretty much a simpler version of what Axis Shift was supposed to be. Axis Shift was going to be a Turn Based Space Strategy Game where you commanded fleets of ships and complete various missions while managing your empire's economy on a galactic sca…
Hey Everyone!
It seems to be homecoming time for GameDev lately, because not only is this my first post here since going off to the Air Force Academy, but fellow dev Hopedagger has also returned to Journal Land!
So I pretty much have a lot of stuff to talk about, so let's get on with it shall we?
The …
It seems to be homecoming time for GameDev lately, because not only is this my first post here since going off to the Air Force Academy, but fellow dev Hopedagger has also returned to Journal Land!
So I pretty much have a lot of stuff to talk about, so let's get on with it shall we?
The …
Hey everyone!
Real Life
So the RL has been pretty exciting for me lately. As some of you may remember (or have deduced), I have an interest in military aviation and want to become a fighter pilot when I graduate college. Well, it looks like I'll be getting my wish if everything goes according to pl…
Real Life
So the RL has been pretty exciting for me lately. As some of you may remember (or have deduced), I have an interest in military aviation and want to become a fighter pilot when I graduate college. Well, it looks like I'll be getting my wish if everything goes according to pl…
The Airplane
Arguably the most important element in any Angels __ game is the badass jet you get to fly. I put off implementing the airplane in A2X because I wanted to focus on the background stuff for awhile rather than making the game fun to play. Well, I finally ran out of stuff I could realist…
Arguably the most important element in any Angels __ game is the badass jet you get to fly. I put off implementing the airplane in A2X because I wanted to focus on the background stuff for awhile rather than making the game fun to play. Well, I finally ran out of stuff I could realist…
Hey everyone!
Despite my lack of journal updates, I've been doing quite a bit of work on Angels 2X.
Trees
So after getting the terrain finally working the way I wanted to, I needed something to decorate it with. I decided to implement trees as the first objects in the game because they're technically…
Despite my lack of journal updates, I've been doing quite a bit of work on Angels 2X.
Trees
So after getting the terrain finally working the way I wanted to, I needed something to decorate it with. I decided to implement trees as the first objects in the game because they're technically…
Hey Everyone!
It's been awhile since my last update, but don't worry, I've been making crazy good progress on A2X, and hopefully we'll have a demo of some sort for you guys to try out soon.
Data Driven Stuff
One of the most important lessons I took out of the whole Angels 22 experience was the importa…
It's been awhile since my last update, but don't worry, I've been making crazy good progress on A2X, and hopefully we'll have a demo of some sort for you guys to try out soon.
Data Driven Stuff
One of the most important lessons I took out of the whole Angels 22 experience was the importa…
Hey everyone!
So I finally got some spare time to work on Angels 2X, and I must say, after a few days of work, I'm having trouble getting away from the computer. Game Dev is addicting.....
Terrain Engine
As many of you may remember, the terrain system in Angels 22 was useful in scenarios with gently …
So I finally got some spare time to work on Angels 2X, and I must say, after a few days of work, I'm having trouble getting away from the computer. Game Dev is addicting.....
Terrain Engine
As many of you may remember, the terrain system in Angels 22 was useful in scenarios with gently …
Hey everyone!!
It's nice to finally have the time and means to get back into the Gamedev groove!
College
As many of you may remember, I was trying to go to the U.S. Air Force Academy for college, until I was temporarily medically disqualified for heartburn. Well, I'm now spending at least a year at N…
It's nice to finally have the time and means to get back into the Gamedev groove!
College
As many of you may remember, I was trying to go to the U.S. Air Force Academy for college, until I was temporarily medically disqualified for heartburn. Well, I'm now spending at least a year at N…
Hey everyone!
Dragon88 requested that I elaborate on my side project, and I am happy to oblige.....
Collision Detection!!!!
Well, this is actually the first time that I've attempted to code a modular physics system, so hopefully it doesn't show[wink] In our new project, every collidable object has a …
Dragon88 requested that I elaborate on my side project, and I am happy to oblige.....
Collision Detection!!!!
Well, this is actually the first time that I've attempted to code a modular physics system, so hopefully it doesn't show[wink] In our new project, every collidable object has a …
Hey everyone!
Lots of ground to cover today, so lets get started!
Fortess of Terror!!
Well, FoT is slowly steaming ahead, although I just wish the thing would finish itself overnight, because I'm getting kinda tired of the concept, and I'm excited for our next project. Since my last update I've been …
Lots of ground to cover today, so lets get started!
Fortess of Terror!!
Well, FoT is slowly steaming ahead, although I just wish the thing would finish itself overnight, because I'm getting kinda tired of the concept, and I'm excited for our next project. Since my last update I've been …
EDIT: Changed the journal title to get Ravuya off my back[wink]
Hey everyone!
Sorry, not that big of an update tonight, its pretty late, and I've got an early start tomorrow.
I've been working pretty regularly on FoT, and I'm making some good progress in terms of putting items and weapons in the game.…
Hey everyone!
Sorry, not that big of an update tonight, its pretty late, and I've got an early start tomorrow.
I've been working pretty regularly on FoT, and I'm making some good progress in terms of putting items and weapons in the game.…
Hey everyone!
Sorry for the lapse in updates, I've been pretty busy working on FoT, and by the time I'm ready to write an update, I fall asleep[grin]
Console Pt. II
In my last entry I showed you guys my console system. The system you see in that entry wasn't actually doing anything, it merely let you…
Sorry for the lapse in updates, I've been pretty busy working on FoT, and by the time I'm ready to write an update, I fall asleep[grin]
Console Pt. II
In my last entry I showed you guys my console system. The system you see in that entry wasn't actually doing anything, it merely let you…
Hey everyone!
Sorry for not posting for a couple days, work and life in general have been kicking my ass, so not much development has been getting done on FoT, but what I did do is pretty cool IMO. This is going to be quite the short entry, so hopefully the screenys will make it worthwhile....
Shotg…
Sorry for not posting for a couple days, work and life in general have been kicking my ass, so not much development has been getting done on FoT, but what I did do is pretty cool IMO. This is going to be quite the short entry, so hopefully the screenys will make it worthwhile....
Shotg…
Hey everyone!
Not much time to write this entry, but Mark drew up some cool stuff that I implemented today, and I just had to show it off...
Scientists
These were Mark's first attempts at making humanoid enemies, and I think it turned out really well. I implemented them as being terrified creatures t…
Not much time to write this entry, but Mark drew up some cool stuff that I implemented today, and I just had to show it off...
Scientists
These were Mark's first attempts at making humanoid enemies, and I think it turned out really well. I implemented them as being terrified creatures t…
Hey everyone!
Nice meaty update for you guys tonight, so read on!
Gunz!
Well, over the past couple of days I've been implementing weapons, and I must say, the game is alot more fun now that you can actually shoot things! Mark got back a couple days ago and he cranked out an in-game sprite of the Snip…
Nice meaty update for you guys tonight, so read on!
Gunz!
Well, over the past couple of days I've been implementing weapons, and I must say, the game is alot more fun now that you can actually shoot things! Mark got back a couple days ago and he cranked out an in-game sprite of the Snip…
Hey everyone!
Not much for you guys tonight, but lots of progress has been made, trust me[grin]
The Player
Before Mark left for a week, he left me with a few good textures for the game, such as the nice tables and floor tiles you see in the screenies. He also left me an animated player sprite, which …
Not much for you guys tonight, but lots of progress has been made, trust me[grin]
The Player
Before Mark left for a week, he left me with a few good textures for the game, such as the nice tables and floor tiles you see in the screenies. He also left me an animated player sprite, which …
Hey everyone!
Today I'm going to be talking about how the level generators decide what kind of crap to put in the rooms, and what kinds of controls the user has to regulate the types of rooms that are created.
Map Parameters
The map parameters are a set of data that essentially gives the Map generator…
Today I'm going to be talking about how the level generators decide what kind of crap to put in the rooms, and what kinds of controls the user has to regulate the types of rooms that are created.
Map Parameters
The map parameters are a set of data that essentially gives the Map generator…
Hey everyone!
Just a quick little update this time, as I didn't have much time to work on the game today.
Prebuilder
As you may have seen in my past few updates, the Prebuilder is a console app that creates a random layout for a map. Now the layout generation is relatively simple, the generator start…
Just a quick little update this time, as I didn't have much time to work on the game today.
Prebuilder
As you may have seen in my past few updates, the Prebuilder is a console app that creates a random layout for a map. Now the layout generation is relatively simple, the generator start…
Hey everyone!
I've got more random level goodness for you guys today, along with a screeny of a random room from the generator!
The Plan
I have the whole development cycle for FoT pretty well planned out right now(we'll see how long I stick to schedule[wink]), and unfortunately, the order I plan on im…
I've got more random level goodness for you guys today, along with a screeny of a random room from the generator!
The Plan
I have the whole development cycle for FoT pretty well planned out right now(we'll see how long I stick to schedule[wink]), and unfortunately, the order I plan on im…
Hey everyone!
Well, I promised you guys a screenshots and a more detailed description of what you can expect our new project (which will from now on be refered to as Fortress of Terror(FoT) in all of my posts).
Random Levels
Pretty much the goal of this game in our minds is to be a new experience ever…
Well, I promised you guys a screenshots and a more detailed description of what you can expect our new project (which will from now on be refered to as Fortress of Terror(FoT) in all of my posts).
Random Levels
Pretty much the goal of this game in our minds is to be a new experience ever…
Hey Everyone!
Its certainly been ahile hasn't it? I wish I had a lot of awesome Angels 22 screens to show you guys to make up for my absence, but unfortunately, most of the work I've been doing is either top-secret(ie. gonna be ca-razy go nuts!), or behind the scenes stuff that you can't really see…
Its certainly been ahile hasn't it? I wish I had a lot of awesome Angels 22 screens to show you guys to make up for my absence, but unfortunately, most of the work I've been doing is either top-secret(ie. gonna be ca-razy go nuts!), or behind the scenes stuff that you can't really see…
Hey everyone!
Play the Angels 22 Demo!!
Its been a while, I hit one of those development ruts where I just couldn't make myself want to work on Angels 22, but lately I've been picking it up again, so hopefully I'm all done with my down period.
AI Revamp
As a few of you may remember from (quite) a few e…
Play the Angels 22 Demo!!
Its been a while, I hit one of those development ruts where I just couldn't make myself want to work on Angels 22, but lately I've been picking it up again, so hopefully I'm all done with my down period.
AI Revamp
As a few of you may remember from (quite) a few e…
EDIT: sorry, I can't seem to upload pictures from here, so you'll have to wait until I get home to see the new stuff
Hey everybody!
Play the Angels 22 Demo!!
Now that I'm not drugged up on Nyquil, I can make an actual entry regarding all the stuff we did for Angels 22 while the site was down.
Demo
Okay,…
Hey everybody!
Play the Angels 22 Demo!!
Now that I'm not drugged up on Nyquil, I can make an actual entry regarding all the stuff we did for Angels 22 while the site was down.
Demo
Okay,…
Hey everyone!
Long time no see, while GDnet was down, Mark and I were working hard to get A22 demo ready, and guess what.... we did!!!!!!!!!!!!!
Thats right folks, we finally decided to scrap our plans of an incredible scripted and voice acted demo for a slightly less awesome one, but don't worry, th…
Long time no see, while GDnet was down, Mark and I were working hard to get A22 demo ready, and guess what.... we did!!!!!!!!!!!!!
Thats right folks, we finally decided to scrap our plans of an incredible scripted and voice acted demo for a slightly less awesome one, but don't worry, th…
Hey Everyone!
Thats right, I've updated two days in a row!
New AI System
Well, I recently dove into the old AI code I had written up for the NPC planes to add some more behavior, and to fine tune some of the states, when I realized that my earlier assumption that I could manage the whole system using …
Thats right, I've updated two days in a row!
New AI System
Well, I recently dove into the old AI code I had written up for the NPC planes to add some more behavior, and to fine tune some of the states, when I realized that my earlier assumption that I could manage the whole system using …
Hey everyone!
Its been awhile since my last update, but that doesn't mean I haven't been hard at work fixing up A22. While I haven't gotten much done gameplay-wise, I've really taken a chunk out of the menu system, and a few underlying things that you guys will appreciate, so read on......
Menus
As I…
Its been awhile since my last update, but that doesn't mean I haven't been hard at work fixing up A22. While I haven't gotten much done gameplay-wise, I've really taken a chunk out of the menu system, and a few underlying things that you guys will appreciate, so read on......
Menus
As I…
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