Mouse trap visuals are functional and show a dead little rodent that your units can eat raw. Now we’ll just need to have them haul the raw food back to the storage area to enable them to be cooked. Delish!
The building menu is now functional! Right now it only contains a couple of barricades that can be built, but we’ll get to adding more options to choose from soon.
You can now place multiple proxies (ghosted-objects) at a time without having to constantly re-o…
Zpoc is a single-player sim game of moral exploration in an apocalyptic survival situation. You are not just one person trying to make it in the end times, but you lead a colony of people to either flourish or perish.
How will you survive? Zpoc includes the classic survival objec…
We reconfigured our resource data structure to allow one resource to be represented by multiple models. This means that the traps will eventually have different models for different states, such as when it is empty, armed, or whe…
Today Aaron is working on the Storage Area functionality. He’s made it so the storage area can be moved, and is currently working on the ability to remove it entirely. The idea is that when a storage area is removed, the contents remain on the ground and…