Darthy

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Czech republic

Altos is supposed to be RPG with market/trading elements, where you can either gather goods for trading, e.g. minerals, woods, weapons so you will wander around Altos world and fight for the rarest goods, or you can create your own bussines and hire NPC's to do it for you.

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Darthy
September 02, 2018
New interaction - NPC dialogues. Log #8

First version of dialogues is done. Dialogue is similar to ones in Fallout series, or many other RPGs. After opening the dialogue panel, player chooses option, then NPC reacts. Dialogue works as tree, every nod has dialogue class instance containing paired NPC response and player choice, each no…

1,231 views
Darthy
July 19, 2018
New interaction - rock mining. Log #7

In previous log I could get some wood, now I can mine rocks. When holding a pickaxe, any rock can be mined into smaller stones. Different size of rock will give the player different sizes of stones - large, medium, small and diffenert amount. When mining is finished the rock will fall apart into…

1,511 views
Darthy
July 19, 2018
New interaction - tree cutting. Log #6

To gather some wood you will have to cut down a tree (hatchet or axe required, do'h), cut trunk into chunks and then pick it up. From every trunk you get branches and logs. Each kind of tree or growth stage of the tree has different time needed to bring it down (also skill and an axe/hatchet typ…

1,373 views
Darthy
June 26, 2018
New assets. Log #5

For further developing I need new 3D models. There are trees for creating a tree cutting mechanism. Each tree has 3 growing stages and each stage has its stub.

trees_demo.webm

For mining I need rocks. Small rocks for picking, and…

1,586 views
Darthy
June 06, 2018
First NPC interaction. Log #3

Upgraded interaction in game, with polymorfism is really easy to add new interactable type. Creating first NPC was easier than I expected. Actually it is just duplicated character with its own controller and interactable script, of course without AI for now. Interaction is very simple right now,…

1,503 views
Darthy
June 01, 2018
Equipment and inventory demo. Log #2

To work with inventory I certainly will need some items to pick up or equip. On my devlog website is this log about modeling an axe for my game. In that time I already had few item models in game as sword, pickaxe, hatchet and some armor. For icons of my items in inventory I use psd files, set a…

1,086 views
Darthy
June 01, 2018
Player menu and inventory. Log #1

After setup of test scene and basic mechanics of animating character and adding few models I stared with player menu. Player menu is menu for access to inventory, stats of the character and to market/trading panel. It is ring type shape with sectors as buttons. This ring will always stay around …

2,028 views
Darthy
June 01, 2018
Let's get started. Log #0

It has been about two years since I started developing Altos. By reaching small goals slowly piece by piece my game progress moves forward. Ideas and concepts has changed since I started, but game concept is more clear now. So, what is Altos supposed to be?

As devlog description says; Altos …

1,048 views
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