Thoughts from a Wanna Be Producer

A look into an Indie startup.
31 comments
43 entries
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RagingHermit
May 03, 2006
Moving Along!
It's been a week or so since my last update. That's because we've been pretty busy with our real jobs, and the game. We've made a ton of progress. The match logic, collapse logic, and gem generation is all pretty much done now. I have put in the initial match check when the game starts, nor hav…
658 views
RagingHermit
April 24, 2006
Busy Weekend
It was a pretty busy weekend. I was able to get most of the match logic done. I'm getting some weird things happening in the CheckMatchRight and CheckMatchUp functions. If a gem is on the top border, or the right border, it incorrectly flags one of the gems below it as matched and that one is re…
619 views
RagingHermit
April 19, 2006
More Progress
Well, I fixed all of the problems with the mouse selecting the proper objects. Then I added the check to see if the clicked gems were adjacent to each other. After that, I added the code to animate the swapping of the gems. I'll add the match logic this weekend.

Here is a little movie of what I h…
584 views
RagingHermit
April 19, 2006
Matching
I'm looking forward to getting home and working some more on the game. I basically want to get logic going so that I can click two gems, test to see if they are adjacent, and then swamp them if they are. I was also thinking about the match logic, which I'm not looking forward to. I drew up - in …
609 views
RagingHermit
April 18, 2006
Progress
I've definitely made some progress the past couple of days. I wasn't able to work much over the weekend, but I did get at least 10 minutes in.

I was able to get objects placed in my grid, add new artwork, and add mouse input. Right now, you basically just click the object and it removes it to te…
575 views
RagingHermit
April 13, 2006
Art, Code, and WoW
Once again, last night, my ten minutes turned into three and a half hours.

I finished the art that we'll need for the prototype match-three game. Once that was done I was finally able to dive into some code. Once you figure out how TorqueScript works, and the order of things, it's very easy to get…
663 views
RagingHermit
April 12, 2006
Another 10 minutes
My ten minutes a day mantra has been working pretty well. I set down to finish one small thing and end up working for a few hours.

My friend, who happens to be a great programmer has decided to join me in creating a game. We were brain storming about how to make Connect Four a fun and more compe…
796 views
RagingHermit
April 10, 2006
Ten Minutes a Day
Motivation is a strange thing. Beginning the work is always the hardest part. It seems to be the same with everything. I dread getting up in the morning to go to the gym. But once I'm there, I'm thankful that I went. I dread preparing 36 meals for the week (6 meals a day, 6 days a week), but o…
566 views
RagingHermit
April 06, 2006
Code Time
I created my own level last night with the Torque Game Builder and figured out how to manipulate objects from the level editor in the TorqueScript. So now the task is to just become more proficient with TS. I'm doing a quick and dirty little side scrolling shooter prototype, just because the art …
516 views
RagingHermit
April 05, 2006
Learning is fun!
The more I mess with TGB, the more I love it. These guys have put together a great product. I've finished up a couple more tutorials with the level editor and the scripting. I think I'm just about ready to start building a small prototype.

I also began planning and documenting the project. I d…
468 views
RagingHermit
March 27, 2006
Change of Plans
So I've put together my task list for Torque tonight, when I mosey on over to the private Torque Game Builder forums at the GarageGames site. What is this? Beta 2 has been released? Sweet mercy! I must download it! Much to my dismay, after reading a few posts, I discover there were drastic cha…
427 views
RagingHermit
March 27, 2006
Almost Ready to Almost Start
I'm almost comfortable enough with TorqueScript to get started. There is one more tutorial I'd like to run through, which I will do tonight. Once I complete that 44 page tutorial I'll get started on the Connect Four variation. It's going to start off being a direct copy of the original game play…
466 views
RagingHermit
March 23, 2006
The Learning Curve and Spore
The Learning Curve

I've decided to do a Connect Four type of game first. I already have a few ideas on how to differentiate it as well. But I have to crawl first, so I gathered all of the Torque Script documentation that I could find and started hacking away at the empty t2d shell. I've got image…
511 views
RagingHermit
March 21, 2006
Seasons of Change
It's been quite some time since this aspiring producer has posted an update. I've been focusing mostly on my studies. I decided to take Marketing, Business Law, and Sociology all this quarter. I'm giving my final presentation in Business Law tonight though, and Marketing is complete. Only Socio…
400 views
RagingHermit
October 28, 2005
Production
I've been kind of scarce lately as I've worked on my final research paper for a class ending next Thursday. It's been a fun paper to write. I'm a huge fan of Stephen Covey's book, "The Seven Habits of Highly Effective People," so I'm writing a paper on how Mike Brown of FEMA could have been more …
513 views
RagingHermit
October 24, 2005
Preproduction Ends Today
As the title suggests, we will be finished with the preproduction phase of the game today. The design was posted and I'm busy putting together the final task list. This will be posted for the team tonight and then the programmers will begin grabbing tasks and marking them off. Programming tasks …
497 views
RagingHermit
October 18, 2005
Almost... There...
The mouse problem has been fixed. I received this great news while I was in a leadership class last night. We were in the middle of a team exercise when my phone began to vibrate. Upon seeing it was one of the developers, I just had to take it because I suspected it would be good news. The last…
478 views
RagingHermit
October 17, 2005
Houston, we have a problem, but Were Moving Forwar
So we're having issues but we're moving forward. We have a strange problem with mouse movement. We allow the player to move the ship with the mouse. But when we call a function to terminate the life of an effect like an explosion it moves the mouse up to the top left corner of the screen. We ha…
439 views
RagingHermit
October 14, 2005
Status
Let's do a quick status check. Because of some major meltdowns at work, one of our programmers was delayed in completing some code. This will push the prototype deadline to tomorrow. It's mostly done.

I've begun gathering a feature list for the redesign of the game. I began a thread over in th…
516 views
RagingHermit
October 11, 2005
Moving Right Along
The prototype is coming along quite nicely. I am confident that the team will make tomorrows deadline. The engine worked out better than anticipated. Since it is an Early Adopter release, a few bugs were expected. One of the bugs caused me to change the input model though. It seems that when c…
503 views
RagingHermit
October 06, 2005
Why the Hell Not?
So I've decided to pitch a book. This would be a huge undertaking on top of my already insane schedule. But after some consideration I figured why the hell not? I've always wanted to write a book, and now I have a subject that I'm passionate about (game production), and a possible opportunity to…
436 views
RagingHermit
October 05, 2005
Essay, Part II
Well, I'm bored at work so I thought I would update my journal again. Waiting for other resources can be excruciating. Especially when you view yourself as a proactive person and you want to get things done.

I finally chose the topic of my compare and contrast essay. The topic will be "Would Br…
464 views
RagingHermit
October 05, 2005
Essay
I've been thinking about writing an essay about the role of a producer and the importance of that role for small independent game shops. I hadn't decided until just now. I received a request earlier to provide exactly this information. So, I will oblige. It's also an added benefit that I'm taki…
526 views
RagingHermit
October 03, 2005
Testing... 1, 2, 3...
Some initial testing has begun with the engine that we've chosen to make sure it's going to give us what we want. We're pretty sure we've chosen the right development kit for this project. I'll have a post mortem out about one month after product release. It will review not only the development …
455 views
RagingHermit
October 01, 2005
Were Going the Wrong Way!
So we've decided that we're going to support the Mac. Not only support it, but "emphasize" it as someone else put it. We'll release on win32 as well, but our focus will be on pushing the OS X version of the game. That takes us form a production stage back to a preproduction stage. The programme…
432 views
RagingHermit
September 29, 2005
Exhibit One
Yesterday, I got on my soapbox about how independent game development shops should not only target win32 but make a concerted effort to write for the Mac OS. I also stated that I would do some research and post my findings. Well today I have exhibit one. Over on the IndieGamer business forums, a…
564 views
RagingHermit
September 28, 2005
Cross Platform Game Development for Independent En
As a start up independent entertainment shop, lacking funding and time, among other things, it would be easy to shoot for the most popular platform (win32) and ignore other platforms (Mac) all together. In this business that probably isn't a good decision. Especially when a number of your goals a…
492 views
RagingHermit
September 27, 2005
Still Here!
Well, we're still alive. I haven't updated in a while but we're still chugging away on the game. Working a full time job, running the indy, and going to school full time has been a challenge. I literally have to schedule out every hour of every day. I schedule everything a week in advance, incl…
441 views
RagingHermit
August 17, 2005
Back!
Back from vacation and feeling refreshed. Everyone had a week off to tend to some different things. But now we're all back and working on the game again.

I'm not sure if the artist is going to have the time to work on the project. The thought of having to find another artist for the project is …
517 views
RagingHermit
August 03, 2005
"Real" Job Hell...
So I'm sitting here at my real job, wishing I was working on getting the game company setup and refining the design and things of this nature. Application programming is decidedly boring compared to game producing. Oh well. Only 5 more hours...

Unfortunately I won't be able to get as much done to…
425 views
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