Clever Title

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Richmond, VA
Even more clever description, but really it's just slightly wordier.
38 comments
16 entries
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Bradsco
July 25, 2006
Boardness

Refactored a bit of the PSP demo code. Menus, the board, etc.

Eat some more bandwidth with this video of an effect applied to the entire game board.

Ripple

1,153 views
Bradsco
July 16, 2006
Space Money
I got a little reprieve from parenting duties this weekend, so here's the latest build of the PSP demo. I'm using Visual Studio to code and build for testing on Win32, then compiling against the PSPSDK and uploading to the real hardware. So far no major problems have come up, although it would be e…
887 views
Bradsco
July 10, 2006
Homebrew you say? Yay!
My new job affords me a couple of interesting perks. One of which happens to be a decent library of games along with their respective console hardware. After talking to my cube neighbor, the local PSP aficionado, I became interested in the PSP homebrew scene. So I checked out the company PSP, (whic…
890 views
Bradsco
June 11, 2006
It Just Works(TM) (for the most part)
So I took a chance and upgraded my Ubuntu installation from 5.10 to 6.6. And by upgraded ladies and gents, I mean a clean install, as there truly is no other way to install an OS. Maybe it's just that I'm fractionally more familiar with it, and conscious of the fact that I'm going to HAVE to open a…
1,083 views
Bradsco
March 20, 2006
Hats!
My friend Laz got new glasses.

And a badass hat!



Did he say bad asshat?

890 views
Bradsco
November 26, 2005
File Nostalgia
Have you ever gone into a massive collection of folders and files to organize them, only to find something you'd forgotten about? That happened today when I ran across scans I had made of a card box sometime in 1998.

I had scanned them to learn texturing/material application in 3DS Max, but somehow …
700 views
Bradsco
November 20, 2005
A foray into the less-than-well-known
So this weekend, after a bit of hacking, I've got an x86 machine running Max OSX. It's truly a weird thing to behold, having both a shiny aluminum G5 chassis and a semi-plain Dell Dimension case sitting next to each other running the same operating system.

Previous builds of my game framework using …
697 views
Bradsco
October 21, 2005
Your assistance is requested
Recently my friend Nick (Laz on the forums here) happened on a run of bad luck. I an act of spite against his dear friend Murphy (and his Law) I bought for Nick one Sapphire Radeon 9600 of the AGP variety. Now it seems Nick's fortunes are becoming a bit more upbeat and no longer needs this bit of f…
734 views
Bradsco
September 29, 2005
Renewed
GDNet subscription unpaid?! What's going on here?! Seems something happened around the way at PayPal, and they discontinued my subscription. Thanks alot PayPals!

Had a rough patch over the last few weeks. A childhood friend of mine passed away, and the means by which this happened I'll leave at unna…
622 views
Bradsco
August 30, 2005
Sick, but still progressing
Not much for words today, but completed a rewrite of the original Maya exporter. All the important data except for animations are extracted from the DAG. The mesh and joints are exported together, all that remains is finishing the Quaternion class so I can implement animations. Neat.


549 views
Bradsco
August 29, 2005
Skinned meshes
This week is starting off rough.. feeling rather sickly today. Hope I don't give it to the rest of the family. At any rate, journal readers love pictures I've been told, so here's the latest, exporting joint heirarchies for animated skinned meshes.



Still very much in the works, but code reuse is at …
613 views
Bradsco
August 22, 2005
It's alive!
Cue Oingo Boingo's Weird Science!



Although there's a problem with the system timing calls, which I'm trying to figure out... everything else compiled and ran perfectly. Actually there was one namespace collision that X refused to give up on, so I renamed my object, which ended up being more accurate…
632 views
Bradsco
August 20, 2005
The Linux, Reloaded
You recant your previous declaration, turn around and 'try one more thing.' You get a small step closer.

So the Linux endeavour continues.

I *can* build the game with Anjuta running on Ubuntu, but... I *can't* build the game. You see, somehwere along the line, somebody chose to make it hard to includ…
605 views
Bradsco
August 19, 2005
Why do I bother?
It seems fair to say that each time I want to attempt developing with Linux, I have forgotten all the pain it caused the previous time. Once again I got the urge, and once again I'm left jaw agape, completely befuddled and wondering why I'd put myself through *THAT* again.

Sure, it feels good having…
618 views
Bradsco
August 18, 2005
Questions, comments, concerns?
Alright, I feel like I've accomplished enough to merit writing in my journal. I'd also like to get some feedback on some design thoughts I have.

The scenario:

Working on a little dungeon crawling project with a forced perspective (psuedo isometric). What I'm attempting to do is use a series of meshe…
754 views
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