Eat some more bandwidth with this video of an effect applied to the entire game board.
Currently it uses some Othello/Reversi logic to swap cube colors, and that mode of play is pretty much complete except for an exit/win condition. Hopefully I'll get more time to work on this and add some new features.
I have an idea for a turn based game, and if time allows I'll develop it further, but for now I'm content to have gotten something running on hardware that's a tad more exotic than a PC/Mac.
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