I got a little reprieve from parenting duties this weekend, so here's the latest build of the PSP demo. I'm using Visual Studio to code and build for testing on Win32, then compiling against the PSPSDK and uploading to the real hardware. So far no major problems have come up, although it would be e…
My new job affords me a couple of interesting perks. One of which happens to be a decent library of games along with their respective console hardware. After talking to my cube neighbor, the local PSP aficionado, I became interested in the PSP homebrew scene. So I checked out the company PSP, (whic…
So I took a chance and upgraded my Ubuntu installation from 5.10 to 6.6. And by upgraded ladies and gents, I mean a clean install, as there truly is no other way to install an OS. Maybe it's just that I'm fractionally more familiar with it, and conscious of the fact that I'm going to HAVE to open a…
Have you ever gone into a massive collection of folders and files to organize them, only to find something you'd forgotten about? That happened today when I ran across scans I had made of a card box sometime in 1998.
I had scanned them to learn texturing/material application in 3DS Max, but somehow …
I had scanned them to learn texturing/material application in 3DS Max, but somehow …
So this weekend, after a bit of hacking, I've got an x86 machine running Max OSX. It's truly a weird thing to behold, having both a shiny aluminum G5 chassis and a semi-plain Dell Dimension case sitting next to each other running the same operating system.
Previous builds of my game framework using …
Previous builds of my game framework using …
Recently my friend Nick (Laz on the forums here) happened on a run of bad luck. I an act of spite against his dear friend Murphy (and his Law) I bought for Nick one Sapphire Radeon 9600 of the AGP variety. Now it seems Nick's fortunes are becoming a bit more upbeat and no longer needs this bit of f…
GDNet subscription unpaid?! What's going on here?! Seems something happened around the way at PayPal, and they discontinued my subscription. Thanks alot PayPals!
Had a rough patch over the last few weeks. A childhood friend of mine passed away, and the means by which this happened I'll leave at unna…
Had a rough patch over the last few weeks. A childhood friend of mine passed away, and the means by which this happened I'll leave at unna…
This week is starting off rough.. feeling rather sickly today. Hope I don't give it to the rest of the family. At any rate, journal readers love pictures I've been told, so here's the latest, exporting joint heirarchies for animated skinned meshes.
Still very much in the works, but code reuse is at …
Still very much in the works, but code reuse is at …
Cue Oingo Boingo's Weird Science!
Although there's a problem with the system timing calls, which I'm trying to figure out... everything else compiled and ran perfectly. Actually there was one namespace collision that X refused to give up on, so I renamed my object, which ended up being more accurate…
Although there's a problem with the system timing calls, which I'm trying to figure out... everything else compiled and ran perfectly. Actually there was one namespace collision that X refused to give up on, so I renamed my object, which ended up being more accurate…
You recant your previous declaration, turn around and 'try one more thing.' You get a small step closer.
So the Linux endeavour continues.
I *can* build the game with Anjuta running on Ubuntu, but... I *can't* build the game. You see, somehwere along the line, somebody chose to make it hard to includ…
So the Linux endeavour continues.
I *can* build the game with Anjuta running on Ubuntu, but... I *can't* build the game. You see, somehwere along the line, somebody chose to make it hard to includ…
It seems fair to say that each time I want to attempt developing with Linux, I have forgotten all the pain it caused the previous time. Once again I got the urge, and once again I'm left jaw agape, completely befuddled and wondering why I'd put myself through *THAT* again.
Sure, it feels good having…
Sure, it feels good having…
Alright, I feel like I've accomplished enough to merit writing in my journal. I'd also like to get some feedback on some design thoughts I have.
The scenario:
Working on a little dungeon crawling project with a forced perspective (psuedo isometric). What I'm attempting to do is use a series of meshe…
The scenario:
Working on a little dungeon crawling project with a forced perspective (psuedo isometric). What I'm attempting to do is use a series of meshe…
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