About this blog
Life is good, but it could be better.
When I started out with programming, my goal was to develop & publish games. Since then, I have developed more & more a passion for creating systems, tools & algorithms rather than working directly on gameplay mechanics. At least most of the time, that's what I like to do now.
This blog includes or will include entries about Graphics, Pathfinding & Procedural Meshing.
Moreover, it will probably be about my own algorithms, that I'm "inventing" on the way.
The whole point of said algorithms is to simplify existing technology, so that nearly everybody can implement the respective systems, tools or mechanics.
Entries in this blog