After the player movement part, I used "Micro_Monsters" asset to become my enemies, the reason behind this is I think these monster's art style is very matched with my game style.
Then I try to create a simple ai to chase the player, I am using Nav mesh agent to become the ai. And it works
Since I started to learn unity and C# programming, I toke some online courses and watch some online tutorial in order to make my own game,
and after a few month studies, Finally, I tried to create my first own game, < OverShoot>
The idea is about the player defending their base, facing some enemies attack, and try to get a higher score.
Although this a very simple game, but I think I can learn a lot from the creating process and help me enrich my knowledge.
First, I started on player movement control, I think this is an easy part for me to finish.
I am using The " ToonSoldiers_militias" asset to become my first character.