Development on our game is going smoothly, and recently we've implemented some difficulty options for a few of our games. Work is being done on our newest additions to our lineup, and we are always looking for new ways to make our games more accessible to both blind and non blind players! Curren…
This week the team had a demo test done by some student! Currently we have a few games ready for some testing and feedback and even had some testing with the adaptive controller. Sadly the videos recorded during the demos cannot be posted yet but please look forward to them soon! for now though …
The simon says minigame is complete, and all that is missing are some backgrounds and visuals. Work on the blind platformer is underway as well. The first level for the Obstacle Course (Racing Minigame) is mostly complete. We just have to incorporate sound effects that vary based on what the pla…
Progress on a new minigame, playable by blind users. To pass the potato you have to jump and when the timer expires, the last one with the potato explodes.
To do: add sounds to indicate which player the potato is on.
2018-11-12…
This week I added options for up to 4 players. Right now, each player is controlled by the keyboard but support is going to be added for the Xbox Adaptive Controller.
I also added a basic sound to the bullets that pans and changes pitch depending on where the bullet is on the screen. For e…
Hi! I'm Matthew and I'm primarily a programmer and game designer on this project.
I've been working on a "bullet hell" mini-game. I've been using simple placeholder graphics to get the base of the game done. So far there are grey projectiles that travel in a straight line and white projecti…
Hello! In our first blog post I'd like to introduce the game with a quote from our Game Design Document:
Quote
A game in which up to 4 players can share an Xbox Adaptive Controller to play a variety of different mini games; which are designed to be accessible to those with restricted mobil…