SweatpantsProgramming

Ramblings and thoughts on programming, OpenGL, and other things

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SweatpantsProgramming
January 04, 2019
OpenGL: A simple C++ memory manager for triangle mesh data (that allows for very few draw calls, even just 1) -- Part 2

Click here for part 1

 Hello everyone. Today, we are going to continue working on our OpenGL memory manager. I'm going to show you how to use a couple of func…

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SweatpantsProgramming
December 21, 2018
OpenGL: A simple C++ memory manager for triangle mesh data (that allows for very few draw calls, even just 1) -- Part 1

Hello everyone,

Today, i'm going to show you how to write a simple memory manager for managing OpenGL mesh data. The OpenGL requirements for this are relatively simple, and you'll need the following:

-The byte size of a vertex in the VAO (so if you have 8 floats -- 3 for position, 2 for …

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