So this has been a long time coming so some details might be missing but praise be to source control. Since the last blog I have updated the engine, and done some major code refactoring in the way references are handled. The major game-play update has been ability to move the character…
I have had to face a bit of a crunch time at work causing me to fall back on my sprint so in favor of keeping up with that I have had to delay this blog. That said this sprint ended up being a bit more tricky than I had anticipated mainly having to do with not using unity physics added…
This has been some time coming but I guess that is to be expected there wasent enough new content to merit an entire blog post till now since so far the focus has only been polishing whats already there and to be fair I have been losing a little motivation for writing blog posts at the…
Writing this one at an odd time middle of the week rather than on a Saturday like I had originally planned but better to do something late than never do it at all ...well not always I figure you could find exceptions but this is int one of those. By the time of writing this post I have…
This has been a long time coming unfortunately the last two weeks have been too busy with long nights and missed weekends I have fallen behind on this project. The framework is however ready and very minimum UI functionality is done as well. Unlike the previous dev log this will be cod…
Its been little over a week since I started this project. So far I have setup the Bitbucket and sprint on Trello and Ollert so my planning and version control seems solid. Aside from that I have finished some other things I will list down. So far it seems I am ahead of track despite my…
So its been a few days since I finished my last project time to pick up a new one I have decided to make an infinite runner game similar to the no connection dinosaur game in your chrome web browser. The idea is to have a good music with tense game-play kinda like flappy bird but…