Follow my progress as I attempt to become a good game developer using a method I'm calling RIP (repetitive iterations for proficiency). This is a very long plan, but will cover every aspect of game development until I get good at everything.
Challenge: complete! It's basically a complete game, even though it's short. Normally I make the levels way too difficult and I have to tone them down, but this time I think they ended up about right. They aren't very difficult, just about right for the first three levels of a game.
…I planned on making only two songs for the game, but I ended up making three... but I'm only going to use two for the challenge. Here's a link to the playlist:
Then I spend some time making a bunch of sounds and also using sounds I've purchased and/or gathered from free sources ove…
So I've got almost all the game mechanics done. The first level is finished, but the end switch doesn't work yet.
Finished most of the level types of objects, got doors, secret doors, switch doors, moving platforms... so most of the stuff left are the UI elements, the title screen, the p…
So I'm just over halfway done with the task list. All the items work, the weapon collection, the only power up is the gamedev.net thing that slows time down.
That doom style shooting, where it doesn't matter what the height of the target is since the player cannot tilt up or down was a b…
Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background.
Got the FP actions done.
Then I worked on the HUD. Got the different facial state…
I started the Doom game dev challenge. Wrote out all the things I'll need to make and develop. Like all project starts, it's still looking good.
UE4 is the engine I've chosen. It will be fun getting that engine to behave more like Doom.
So far I've created a few graphics (about 65% of th…
At first I was going to go for a Breakout or Arkanoid game with an extra game mechanic, but when I was replaying them, I realized that I did not like them as much as I thought I did. So I switched over to Space Invaders, which was a game I spent many hours playing when I was younger. W…
Battle Unit Zeoth came out in 1990 for the Game Boy. his was a favorite of mine growing up. It’s a short game, but it was nice to put in and play every once in a while. And I played it several times over and over again. Which is why I decided to select this game to be one that I cloned in my que…
Bionic Commando was chosen because I loved the NES game back when I was younger. I got the version for the GameBoy as well as the GBC version that updated a lot. The main mechanic is a claw that shoots out and grapples and pulls the player or lets the player swing. The player cannot ju…
The dungeon crawler challenge was fun, and I was happy with what I was able to get done in the time frame.
There was a lot I designed for the game but cut back to a minimum viable product in order to get the project done in time. Now I want to go in and add all that stuff in, and make a few …
Started late and finished late.
The method I went with for generating the dungeon had a lot of issues to work through. I've almost gotten them all worked out, there are only a few edge cases left to deal with. I created some sound effects, found some other ones from free and purchased librar…
I'm still a lot behind. I was hoping to have the random generation done by now. I still have time to get this done, but I was hoping to spend more time refining things and adding in some extra stuff.
Sorry about the s's in the video, they are getting picked up a lot more than normal.
…I've been spending too much time on the looks of things, when I barely have enough time to get the functionality done.
I've added some shading to the main sprite and the rat so they fit in the world a little better:
I also modified the injuries so that less serious injuries have smal…
Took me a lot longer than I wanted, but I converted the stats system from my JS prototype into UE4 blueprints. Why BP and not C++? I'm not really sure why, but that's how I did it.
Looks very noisy. I'm not that great at making BPs easily readable and looking good yet, but I think I'm ge…
I'm late to the game, but I'm going to attempt this challenge.
I made a small tile set for it. I also had a few versions of the main character before I settled on something very basic. The first version, I was going to use an asset I got through Humble Bumble, but it didn't fit right. So I t…
I've been making games since I was a kid, but I've only finished one game in the last twenty years. When I was young I kept it simple and was able to make a few MS-DOS games. Then I wanted to keep making it better. I've tried so many different strategies to get better at game development. I've t…