Almost Lackadasical Gamedev

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Trying to gather inspiration and motivation for making a complete game.
33 comments
28 entries
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BDePesa
August 24, 2006
wtfuxles
So after waiting all day for my laptop... I step outside and see that there's an infonotice on my door... THEY DIDN'T EVEN KNOCK ON THE DOOR!

Wow. I hate UPS. Anyways, I called and had my package sent to the pickup station. I get there after 4 more hours, and they can't find my package... turns out …
1,019 views
BDePesa
August 23, 2006
yay

yay

Yay... so this chick randomly messages me asking if I'm home yet (obviously a wrong number). So I let her know that she's got the wrong number and we chat for a bit, turns out she lives right down the street from me.. so we go hang out and find out that we have 3 common friends. Smalllll world. Wei…
1,095 views
BDePesa
August 21, 2006
Hmm

Hmm

So my phone is supposed to get here later today... can't wait for that... and then my laptop is supposed to ship on the 28th. All it has to do is be boxed and shipped... why the 28th??! Oh well, probably because of a mass amount of orders. At least now I'll be mobile..

On to the game dev front... st…
1,043 views
BDePesa
August 19, 2006
Wootles!
Wee. Stuff is hectic on my end. Been playing Dead Rising quite a bit, and going to play pool quite often (every night for the past 2 weeks). Ordered a new phone w/ service from T-Mobile (which was sent to the wrong address ... I hate UPS), and somehow got approved for a 1500 USD line of credit from…
1,132 views
BDePesa
August 09, 2006
Hmm

Hmm

Well, after about 2 months of no internet (and no Xbox Live). I am happy again. In the course of this time, I started going back to school, got my first car, broke up with my girlfriend of 2 years and started smoking, as well as allowed me to focus on my selling at work (GameCrazy, hellz yeah).

Wha…
981 views
BDePesa
July 10, 2006
Purchase Time!
So I've decided that I need a laptop if I'm going to be able to take my Contract Programming Business (primarily web development) thingy to the next level. My primary client right now has a PowerBook that works great, and I love it, so I'm going to get the black MacBook and dual boot with XP SP2. S…
1,123 views
BDePesa
July 09, 2006
Finito
So I finished the paid project. For one hell of a crunch, it was pretty easy to get it done. I spent about 5 hours just sitting and coding, with brief interruptions to eat and check on my girlfriend so she didn't feel left out. Final features included uploading audio entries to a database, downloa…
944 views
BDePesa
July 08, 2006
Projects
'Ello all..

Currently I'm working on 2 projects.

The first is a paid contract by one of my friends. It's basically a minimal mangement system for audio uploads. Coming along really nicely, and it's set to be finished for tomorrow, and I'll get the 100 for it on the 15th, which is great, considering …
1,036 views
BDePesa
July 08, 2006
Weeee
After a hiatus lasting quite a few months, I'm back :)... not that anyone would really notice. Just for the record though, I do keep regular tabs on most of the Journals here (Mushu, Sir Sapo & Mark, John Hattan, etc..), and all of you have inspired me greatly.

Hopefully with the work I plan to…
1,042 views
BDePesa
November 21, 2005
Maps, maps, maps....
As I was sitting in a meeting at work this morning, I was thinking about my map format. I think that as the base of a map, I'm going to use a heightmap, and on top of that, use static props to decorate the map.

To do this, I believe I'm going to store the maps in XML format, with the base heightmap…
1,363 views
BDePesa
November 21, 2005
Finally
So after hours of fsking around, I decided to use TrueVision. So far I like it. If the rest of the project turns out to my liking, I'm going to save up to purchase a license... That damned watermark is quite annoying >_<.

Anyways, it took me a whole 5 minutes to get my first basic "level" loa…
877 views
BDePesa
November 21, 2005
Blah
Well, getting Axiom separated and working separately from RF wasn't as easy as I had thought.. It's becoming too much of a hassle for me to be honest. I may just try to come up with a simpler concept and use straight OpenGL to complete my project. In this case I'll need to come up with another viab…
721 views
BDePesa
November 20, 2005
Argh
So I spent most of the day first looking at OgreDotNet.. then realizing there were a few big issues with it, which are preventing me from wanting to use it for my project. So I then spent quite a few hours looking at other C# engines or engines with C# ports. The ones I remember looking at are Irrl…
689 views
BDePesa
November 17, 2005
Blah
Being sick sucks alot of monkey nuts.

Anyways. Now that I'm finally a bit better, I found that there is an Ogre Wrapper for C#. As Irrlicht isn't as far along as I had hoped, this is great for me; because I originally wanted Ogre.

In further news. I've decided to switch from a full 3D layout to a 3D…
745 views
BDePesa
November 02, 2005
Progress!
So my professor said I have to use C#. He did though, fail to mention that we couldn't use any pre-existing engines. So I'm going to use Irrlicht.Net to power my prototype. Afterwards I can easily convert the game to C++ for it's first real release.

So I got the initial example loaded, and I'm toyi…
861 views
BDePesa
November 01, 2005
Dum dee da
Well, in my C# class (Ugh, so frickin easy), the professor challenged us to write a game in our spare time. The first and second place winners get one of two prizes that the professor is going to pick up from best buy, and the 3rd place winner gets a VB.Net book.

I figure I'll throw together a 2d P…
756 views
BDePesa
October 27, 2005
I have discovered...
... my kryptonite. The thing that keeps me from accomplishing what I want to do. That thing is the initial setup of my project.

After deciding to use Ogre, I downloaded it, and left it sitting on my hard drive for almost a month. This is due mostly to getting sidetracked by exams and real life, but …
717 views
BDePesa
October 17, 2005
Wee

Wee

Wee. So I finished an entire semester of math in 4 days, got a 90.2 overall. Good stuffs.

I also registered for my new classes, and got all of my books.

MATH181 - College Trig
CIS170 - Object Oriented Programming with Lab (C#)
GSP130 - Systems Architecture and Assembly (ASM and tons of other nitty gri…
848 views
BDePesa
October 14, 2005
...

...

There's a bad thing about online classes in a physical college... If you're not disciplined (ahem *looks down*), you tend to screw around during time that you could be working on coursework.

In this case, my class, Math-104 is online. I screwed around. Now I have about 4 days to finish up the class.…
413 views
BDePesa
October 13, 2005
:(

:(

Quote:
005 Serious Games Summit D.C.
Washington, D.C.
October 31 - November 1, 2005

The Serious Games Summit DC (SGSDC) has assembled a premier lineup of
sessions and speakers for this second annual gathering. From
market-defining keynotes by industry leaders to innovative lectures,
tutorials, and panel d…
620 views
BDePesa
October 13, 2005
Mockups!
Decided to show some of the mockups I have so far...

Main Menu Mockup:



(I know it's dark.. for some reason the colors get set to grayscale in PS.. I was in too much of a rush to fix it.. I'm looking more at the layout)

Game Window Mockup:



1) The 3d world will be displayed in the main screen.

Numbers 2 t…
809 views
BDePesa
October 12, 2005
Argh
Soo, watching / listening to the other presentations made me fairly confident about my design document. Mine came out to 20 pages, and it's not even close to being completely finished (though it had the requirements for the class). The next highets doc came in at about 11.

Other projects got about …
695 views
BDePesa
October 12, 2005
Ugh

Ugh

Spent the last four hours revisiting my design document, clarifying, adding pictures and diagrams, etc..

Tomorrrow I get to finish revising the rules of the game, and throw that in. Hopefully I can get a fair amount of that done in the hour break I have between the time I have to give my presentati…
735 views
BDePesa
October 11, 2005
Memories!
Heh. I was looking through my flash drive, and I found a cheap demo I did for work showing I know the basics of coding..

Many problems with this basic piece of... work.

I didn't use time-based movement, so the speed depends on the framerate, but since it's just a cheap demo that worked on my laptop,…
783 views
BDePesa
October 10, 2005
Hopefully...
One of the projects I'm working on at work is an incident command training simulation for emergency situations, used to train new firefighters. One of the good things is one of the versions of the simulation / game is going to be displayed at the Serious Games Conference... Unfortunately, I don't t…
666 views
BDePesa
September 21, 2005
Designing
Well.. It's been hectic.

I finally moved out on my own (been here for about 2 weeks now), and I love it. No annoying little brothers or sister around, and no parents nagging at me to clean when I didn't make the mess :).

I'm right around the corner from school, and a 15 minute bike ride from work, so…
697 views
BDePesa
August 26, 2005
Decisions...
Okay, so I'm working on a game design for a fairly large project. It's more or less a collectible card game, with RPG elements (more on this sometime later).

My biggest question is this: turn-based, or real-time?

I should probably explain the dynamics of the game a bit more. You play in 3rd person p…
627 views
BDePesa
August 24, 2005
Well then..
Well, the bank finally got me my check card, so I got to order my website and GDNet+ membership.. Finally.. after 2 months of waiting and the mailing of my checks and card to 3 incorrect addresses. It makes me wonder if I should still be using them..

Anyways, this is obviously my first entry. It won…
826 views
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