![Arpago’s October report!](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f98a.png&key=f1e2cdc6537529771ab58af93199a3f7a9eb782e53e5db5e6c8261b7ad351125)
Well, let’s sum up most recent progress. Done some enemy balancing, major camera behaviour tweaks, graphical enhancements (mainly water, ambient light, and caustics), added mechanics behind talent tree nodes (for Ranger for now), added new zones, new puzzles, new areas, working zone-specific light…
![January to May – updates summary](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f609.png&key=a1e347b0fe2fe414b475d4ba1951683c4405c50b3ea7e32942d9187ca5f37239)
Hi! Here’s an update regarding last 4 months of progress – I guess such form of updates is more optimal, as my time is quite limited and creating those is quite time-consuming Onto the specifics then!
Improved NPCs – Now they can offer services, like cooking food or enhancing weapons. Also, th…
![January to May – updates summary](https://s.w.org/images/core/emoji/11/72x72/1f609.png&key=fe1ff0bb4bd4dc1ec64c15ddb8adedd3e111e269eada6b8cec8796f859ad44e5)
Hi! Here’s an update regarding last 4 months of progress – I guess such form of updates is more optimal, as my time is quite limited and creating those is quite time-consuming Onto the specifics then!
Improved NPCs – Now they can offer services, like cooking food or enhancing weapons. Also, the…
![Last quarter additions](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f642.png&key=1c759e2483fc9eb831517a79f6fa1a9cbaa3f31a7187bd8f1b8d9127d9f69aac)
Haven’t written for a while, but I have been working on the project tirelessly
I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here’s an example – Slingshot for Ranger:
Slingshot – the first…
![Last quarter additions](https://s.w.org/images/core/emoji/11/72x72/1f642.png&key=a011e2cf031d8dd117b6648b33a45cd00398b14fc95129eb587e79104d44554f)
Haven’t written for a while, but I have been working on the project tirelessly
I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here’s an example – Slingshot for Ranger:
Slingshot – the first…
![Cool and new](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f642.png&key=1c759e2483fc9eb831517a79f6fa1a9cbaa3f31a7187bd8f1b8d9127d9f69aac)
Keeping up with all the media is a bit difficult on your own, so here I will try listing what we’ve achieved in the last 80 days
A new font, much easier to read:
New workflow for creation of dialogues and quests – I can now create/modify dialogue in no time, as I write them in a neatly made Exce…
![Cool and new](https://s.w.org/images/core/emoji/11/72x72/1f642.png&key=a011e2cf031d8dd117b6648b33a45cd00398b14fc95129eb587e79104d44554f)
Keeping up with all the media is a bit difficult on your own, so here I will try listing what we’ve achieved in the last 80 days
A new font, much easier to read:
New workflow for creation of dialogues and quests – I can now create/modify dialogue in no time, as I write them in a neatly made Exce…
![New areas, assets, UI pieces](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f642.png&key=1c759e2483fc9eb831517a79f6fa1a9cbaa3f31a7187bd8f1b8d9127d9f69aac)
Arpago’s first chapter will take part on the island named Dagis – location where the character is stranded on for a while, populated by a bunch of friendly faces as well as a ton of unfriendly ones There are a lot of scenic views and the atmosphere is mostly cozy… until you dive deep into an aban…
![New areas, assets, UI pieces](https://s.w.org/images/core/emoji/11/72x72/1f642.png&key=a011e2cf031d8dd117b6648b33a45cd00398b14fc95129eb587e79104d44554f)
Arpago’s first chapter will take part on the island named Dagis – location where the character is stranded on for a while, populated by a bunch of friendly faces as well as a ton of unfriendly ones There are a lot of scenic views and the atmosphere is mostly cozy… until you dive deep into an aban…
![Major update – Sound, music, feedback, tutorial](https://uploads.gamedev.net/monthly_2018_04/foxhead1.thumb.png.285af74249c4f66f3c16234bed9b7c8b.png)
In the last month we’ve been adding/polishing the following
– sound design – adding music, sound effects, and all audio systems
– improved combat feedback – new particle effects, screen shake, white blink on hit, juicy sounds
– cutscene system – it allows any camera movements/rotation, custom anim…
![Major update – sound, UI, tutorial, visuals, animations, and more!](https://s.w.org/images/core/emoji/11/72x72/1f642.png&key=a011e2cf031d8dd117b6648b33a45cd00398b14fc95129eb587e79104d44554f)
A general update post regarding Arpago’s recent development…
First of all, I started working with a sound designer / composer – Adam, who takes care of the audio part of the game – a complete redesign and a lot of additions had to happen in order to implement that, and so far so good I’d say. We’r…
![Little improvements, in-game tutorial](https://s.w.org/images/core/emoji/11/72x72/1f642.png&key=a011e2cf031d8dd117b6648b33a45cd00398b14fc95129eb587e79104d44554f)
Most recent additions to Arpago are overall fixes regarding game’s interface polish. When players start the game, they might feel a little lost – the tutorial will help themselves get familiar with the UI, the controls, the games rules, combat, and so on. For this reason, the first area was specif…