So I took the wife to Boston for a week. It was fun, but not like I need to go back any time soon. The weather was a little too cold and rainy for us southerners!! Of course we had a bunch of parties to hit over the weekend. Oh, and the NIN concert tonite. Mmmm.. can't wait to see all the goth…
Our artist has been cranking out the sketches. I'm converting them to PNGs and adding a splash of color for fun, so I can use them as temporary images in the game until the real ones show up.
Last night, I worked on getting window pane splitters working. Pretty smooth for me, but Bill says they're…
Last night, I worked on getting window pane splitters working. Pretty smooth for me, but Bill says they're…
Made some good progress on the bug fixing front. Unfortunately we ran into an issue with packet sizes on the relay server. Seems the OS has a limit on how much you can store in the shared message queues. :-( Bill is going to rework the relay to get around that.
I was bad and snuck in a new feat…
Bill finished up the last of the network coding. All features slated for the next release are COMPLETE! Awesome!
Now it's just a matter of hammering away on those remaining bugs.
I'm also spiffing up the base world to kinda have a mini-tutorial included, so the newbys aren't so lost when first runn…
Not much new to report! Spent last night with the wife since she was out of town the night before.
Our artist said he mailed the 'Work for Hire' contract. Looking forward to getting that out of the way. He says some sketches should be forthcoming. I'll be sure to post them once I have my greedy …
Our artist said he mailed the 'Work for Hire' contract. Looking forward to getting that out of the way. He says some sketches should be forthcoming. I'll be sure to post them once I have my greedy …
So this is one of those phases of a project that it's hard to get excited about. Just patching things up and the inevitable finding of yet more things that need to be tweaked.
Spent hours last night just tinkering away on the bugs, but the list doesn't get any shorter. Bill has been busy RL, so h…
Spent hours last night just tinkering away on the bugs, but the list doesn't get any shorter. Bill has been busy RL, so h…
Got to power through a number of bugs yesterday/this morning. I wasn't really supposed to be working on containers, but they were so close, I just couldn't resist. Besides, that's the fun part about doing open source right? You get to work on the parts you really want to work on!
So my container …
So my container …
Well we're still working away on bugs. Sorry it doesn't make for more interesting stuff to write about!! The networking code is all pretty much there now, just ironing things out. We found an obscure bug in the packet handling, but thankfully it was a very easy fix - duplicate variable names us…
So party last nite was lotsa fun! Many peeps drunk and silly, not too much debauchery. Sent my cousin back home with my Poser, Ray Dream Studio, Bryce, and a few other apps I haven't loaded in years.
Today, mainly spent fixing bugs, nothing glamorous, but hey, someone's gotta do it!
Container wind…
Today, mainly spent fixing bugs, nothing glamorous, but hey, someone's gotta do it!
Container wind…
Just been working away on the bug list, nothing earth shattering to report there...
Having fun with my cousin John. Showed him our Loconet train layout over at Al's house. We're over at Ted's now, and Ted is giving him a ride in his new Lotus. Need more beers. Wife decided we should throw a hu…
Having fun with my cousin John. Showed him our Loconet train layout over at Al's house. We're over at Ted's now, and Ted is giving him a ride in his new Lotus. Need more beers. Wife decided we should throw a hu…
Bill and I sat down (well we talked in Yahoo) and hammered out just what we wanted to go into the next release and what could wait. The next release will be our Beta and codenamed Contagion! The purpose of this release is to showcase the connectivity between the peer to peer worlds.
Right now, it…
So, in order for the game to run off the web, we need to stick the code in a signed .jar file. This has been a loooong, painful learning process, involving a dozen websites, IE under Windows, FireFox under Linux, a host of obscure cryptography tools and a couple days of Bill and myself banging our …
Yesterday, I had my lunch with Tim. We talked about a few possible business ventures. I'll have to write up some proposals for him, maybe he'll give us some funding for a startup? Slim chance..
Last night, had to go to the in-laws for dinner. They are great to hang out with, except of course I can'…
So Bill got us a temporary code signing key, however it's pretty clunky to use apparently. I haven't had a chance to talk with him yet this morning about it. It does at least run off the web now so the concept has been proven. Not sure what issues maybe outstanding with it. Still looking for che…
If you've been reading the Help Wanted section, you may have noticed that we've been on the hunt for an artist to rework the graphics in our game.
Not only did we want to switch them to a more traditional isometric view, but as long as I'm paying for them, I wanted a world based upon HP Lovecraft, …
Not only did we want to switch them to a more traditional isometric view, but as long as I'm paying for them, I wanted a world based upon HP Lovecraft, …
Advertisement
Popular Blogs
Advertisement