Journal of fur (p2pmud project)

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Ongoing progress updates for the a href"http://www.p2pmud.com"p2pmud open-source project/A
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16 entries
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fur
October 31, 2005
Back from vacation

So I took the wife to Boston for a week. It was fun, but not like I need to go back any time soon. The weather was a little too cold and rainy for us southerners!! Of course we had a bunch of parties to hit over the weekend. Oh, and the NIN concert tonite. Mmmm.. can't wait to see all the goth…
761 views
fur
October 19, 2005
More sketches coming in!
Our artist has been cranking out the sketches. I'm converting them to PNGs and adding a splash of color for fun, so I can use them as temporary images in the game until the real ones show up.













Last night, I worked on getting window pane splitters working. Pretty smooth for me, but Bill says they're…
724 views
fur
October 18, 2005
Artwork!!!

Our artist sent along his first sketch today. It is of a Migo, and I am thrilled cause it looks so horrible! He is perfect! :-)

He sent along a huge scan like 1400x1400. Here I have scaled him down to about the size he'll be in the actual game.



713 views
fur
October 17, 2005
Weekend Update

Made some good progress on the bug fixing front. Unfortunately we ran into an issue with packet sizes on the relay server. Seems the OS has a limit on how much you can store in the shared message queues. :-( Bill is going to rework the relay to get around that.

I was bad and snuck in a new feat…
765 views
fur
October 14, 2005
Networking is done!

Bill finished up the last of the network coding. All features slated for the next release are COMPLETE! Awesome!

Now it's just a matter of hammering away on those remaining bugs.

I'm also spiffing up the base world to kinda have a mini-tutorial included, so the newbys aren't so lost when first runn…
772 views
fur
October 13, 2005
Sorry!
Not much new to report! Spent last night with the wife since she was out of town the night before.

Our artist said he mailed the 'Work for Hire' contract. Looking forward to getting that out of the way. He says some sketches should be forthcoming. I'll be sure to post them once I have my greedy …
698 views
fur
October 12, 2005
Yawn..
So this is one of those phases of a project that it's hard to get excited about. Just patching things up and the inevitable finding of yet more things that need to be tweaked.

Spent hours last night just tinkering away on the bugs, but the list doesn't get any shorter. Bill has been busy RL, so h…
657 views
fur
October 11, 2005
Kickin' butt!
Got to power through a number of bugs yesterday/this morning. I wasn't really supposed to be working on containers, but they were so close, I just couldn't resist. Besides, that's the fun part about doing open source right? You get to work on the parts you really want to work on!

So my container …
766 views
fur
October 10, 2005
Still more bugs

Well we're still working away on bugs. Sorry it doesn't make for more interesting stuff to write about!! The networking code is all pretty much there now, just ironing things out. We found an obscure bug in the packet handling, but thankfully it was a very easy fix - duplicate variable names us…
675 views
fur
October 09, 2005
Bugs bugs bugs
So party last nite was lotsa fun! Many peeps drunk and silly, not too much debauchery. Sent my cousin back home with my Poser, Ray Dream Studio, Bryce, and a few other apps I haven't loaded in years.

Today, mainly spent fixing bugs, nothing glamorous, but hey, someone's gotta do it!

Container wind…
783 views
fur
October 08, 2005
Bug Fixin
Just been working away on the bug list, nothing earth shattering to report there...

Having fun with my cousin John. Showed him our Loconet train layout over at Al's house. We're over at Ted's now, and Ted is giving him a ride in his new Lotus. Need more beers. Wife decided we should throw a hu…
639 views
fur
October 07, 2005
Contagion!

Bill and I sat down (well we talked in Yahoo) and hammered out just what we wanted to go into the next release and what could wait. The next release will be our Beta and codenamed Contagion! The purpose of this release is to showcase the connectivity between the peer to peer worlds.

Right now, it…
596 views
fur
October 06, 2005
Code signing success!!!
So, in order for the game to run off the web, we need to stick the code in a signed .jar file. This has been a loooong, painful learning process, involving a dozen websites, IE under Windows, FireFox under Linux, a host of obscure cryptography tools and a couple days of Bill and myself banging our …
681 views
fur
October 05, 2005
Hump day

Yesterday, I had my lunch with Tim. We talked about a few possible business ventures. I'll have to write up some proposals for him, maybe he'll give us some funding for a startup? Slim chance..

Last night, had to go to the in-laws for dinner. They are great to hang out with, except of course I can'…
778 views
fur
October 04, 2005
Testing Code Signing Auths

So Bill got us a temporary code signing key, however it's pretty clunky to use apparently. I haven't had a chance to talk with him yet this morning about it. It does at least run off the web now so the concept has been proven. Not sure what issues maybe outstanding with it. Still looking for che…
749 views
fur
October 03, 2005
Cthulhu artist selected
If you've been reading the Help Wanted section, you may have noticed that we've been on the hunt for an artist to rework the graphics in our game.

Not only did we want to switch them to a more traditional isometric view, but as long as I'm paying for them, I wanted a world based upon HP Lovecraft, …
667 views
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