Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    9
  • comments
    0
  • views
    608

About this blog

We are a tiny team of 3 full time Indie Games makers based in Taiwan.
Discord Twitter Facebook Patreon
Blog01

Feili is the overall game maker, he has worked on many games as a 3D artist and later on as a producer, such as Ghost Recon Future Soldier, Rayman Origins, Exalight, and less known titles. His passion for video games led him to go through everything video games touches. Coding, writing, Game Design, 3D Modeling, Animations, Music / Sound design, UI, Concept Arts, team management, and other dark arts. More about me here!


Blog01

Leo is a 3D Artist, he came from the movie industry and worked on several animations titles such as Star Wars Rebels, Star Wars Detours, Dragons the TV series and Final Fantasy XIV. He has a big passion for games in general. He models, skin and rigs 3D characters and environments, and helps a lot with the testing and level designs.


Blog01

Yun Yang come from a completely different industry, but has experience with business and a true passion for video games. He is responsible for the business development, marketing, and negotiating. He works on Level designs and Game Design.

Entries in this blog

 

Neon Tail - Devlog 36

- In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items, so I created the Items database, containing all items descriptions, names, types (such as cosmetics, consumable, food, or gift) and prewrote a little about each type's usage and spent some time working on how/who could access this. - With the item database done and back to my shop menu, I understood that I had to implement an inventory system,
View the full article
 

Neon Tail - Devlog 36

Video Free Demo    Discord   Twitter    FB This week's #screenshotsaturday on my project ”Neon Tail” I've only worked on the shop system, but that was actually quite a trip around. - In order to have a shopping system I needed first to create a UI menu, so that's what i did.
- In my UI menu I needed first the datas about each items, so I created the Items database, containing all items descriptions, names, types (such as cosmetics, consumable, food, or gift) and prewrote a little about each type's usage and spent some time working on how/who could access this.
- With the item database done and back to my shop menu, I understood that I had to implement an inventory system, which holds a specific amount of items based on your bag size. Of course the item type would determine whether the item was unique consumable equippable accessible by this or that etc...
- meh, gotta do the items meshes. I tweaked some already done to fit our girl.
- In order to equip the cosmetic type of item, I needed to specify which part of the body it will go to and also specify which hair part I should hide or display based on the head gear. So I wrote all that, it's actually a lot of codes and thoughts game design wise.
- Upon equipping, to make it presentable I created tiny animations, one for body clothes, one for head items. it's quickly done but i'll adjust later, i just want to see my menu work.
- When testing the cutscene, the item didn't appear. Ah.
- My cutscene system wasn't designed to follow the equipment of our character, so I had to update that. Not going into the details of this one but it got me fall asleep of tiredness a couple of times. Aaand that's one week gone. Well that's a reasonable amount of work for one feature that isn't much to watch. But hey, it's done and functional. I'll polish everything later.
Also i want to model a young bored emo/goth lady vendor that sigh and hate her job. Have a nice week end, see you next week!  

Neon Tail - Devlog 35

Video  Discord  Twitter  Free Demo This week's #screenshotsaturday will kind of catch up what I missed showing last week, since I couldn't record and post myself. As a reminder, here's what was done : - A small Monument that displays the names of our backers/supporters. A huge thank you to them!
- The job management system
- First job system : package delivery
- A notification system
- Breakable walls.
- A night version of the Shopping District.
- Fixed a big FPS drop for night version of shopping district.
- Replaced fast brake with manual flat land trick. This week I was mainly focused on creating the shopping system. Setting up everything that's happening while inside a shop.
There's nothing much to show beside a lot of code for now, so I'll see you next week with more updates!
 

Neon Tail - Devlog 35

- A small Monument that displays the names of our backers/supporters. A huge thank you to them! - The job management system - First job system : package delivery - A notification system - Breakable walls. - A night version of the Shopping District. - Fixed a big FPS drop for night version of shopping district. - Replaced fast brake with manual flat land trick.
View the full article

Neon Tail - Devlog 34

Video For this week's #screenshotsaturday , steady progress on free roaming activity. - The job system is done, a first type of job, package delivery, is coded and is ready for level design phase - Created a Notification system. You can receive any kind of message, jobs included. You open the message by pressing down on the dpad, and for jobs you can accept and activate the job by pressing down again. - A small Monument that displays the names of our backers/supporters. (bigger and crazier monuments to come) - Added breakable walls in the city. - Added a night version of the Shopping District. - Fixed a big FPS drop for night version of shopping district. (too many small lights) Next week we might open access to a new residential area, stay tuned! See you next week!
 

Neon Tail - Devlog 34

- The job system is done, a first type of job, package delivery, is coded and is ready for level design phase - Created a Notification system. You can receive any kind of message, jobs included. You open the message by pressing down on the dpad, and for jobs you can accept and activate the job by pressing down again. - A small Monument that displays the names of our backers/supporters. (bigger and crazier monuments to come) - Added breakable walls in the city. - Added a night version of the
View the full article

Neon Tail - Devlog 27

- Structured and wrote the Job System - When grinding, pressing B will fall down without jumping - When grinding, pressing Y will change grind pose - Her head now look at the camera during selfies - Selfie cam is now angled to the side - Fixed bug with jumping on steep slope - Added a mini Job to test the job system (Package Delivery) - Added (and struggled with) a target pointer for the job's target.   View the full article  

NeonTail - Screenshot Saturday 20190309

Discord Twitter Patreon Video Hello! For this week's #screenshotsaturday , I made several small changes along with a big update with the job system. - Structured and wrote the Job System
- When grinding, pressing B will fall down without jumping
- When grinding, pressing Y will change grind pose
- Her head now look at the camera during selfies
- Selfie cam is now angled to the side
- Fixed bug with jumping on steep slope
- Added a mini Job to test the job system (Package Delivery)
- Added (and struggled with) a target pointer for the job's target. Since I didn't post last week, here's also what was done before :
- Constant force Trigger Added (Makes the player float up)
- Disabled a huge amount of small scripts running for no reason, made only relevant ones run.
- Systems are rewrote
- Props and animals are optimized
- Lightmaps and occlusion culling baked
- Jump : Press Rt Flip, don't press Rt no flip.
- Normalize eyes texture on Ruby
- Decrease loading time by 500%
- Modelled, skinned and rigged a new NPC. The first job giver : Tybalt Von Badyke, the chic punk dude. Next week I'll be polishing this new package delivery job's system. Later on I hope I'll be even able to model a cute package bag, or even better a delivery outfit and make an imaginary delivery company brand. But one brick at a time.
See you next week!

Neon Tail - demo_UD46_v01117

Free Demo_UD46_v01117 Discord  Patreon Twitter - Added an arcade VR booth where skill challenges will be available. - Added 2 VR challenge levels.
- Created game rules for timer countdown, collecting ESpecks, and reaching checkpoints.
- Added Hypershot ability, replacing scoring cutscene. (Lt+Rt while in the air)  - Updated grinding colliders to be much wider.
- Added small environment props : Ads panels, baskets, ditch covers, flower pots, ladders, Clothe hangers, stop signs, trash cans, toilets, flower pots, etc...
- Updated the secret groovy grandma infinite loop room.
- Fixed colliders and building bugs.
- Fixed wallride off from riding to the sides of a wall.
- Turned UD46 into a night ambience.
- Added automatic language change on the fly.
- Added automatic gamepad to keyboard icons on the fly.
- Added ability to loop 360 degrees on rails. Introduced a minor bug in the license test spiral rail.
- Added hats and bags and different clothes for pedestrians.
Sign in to follow this  
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!