Some more V5 UI progress. The idea is to combine all the "calendar" type information we currently posses - events, contests, performances (stuff like Video Games Live), conferences - in a single grid, but allow you to filter which types of data to display. The three months ahead and past are direct…
This was supposed to show up yesterday, but I finally discovered that I don't like OS X's default mouse acceleration - apparently an exceedingly common problem that Apple has chosen to bury any and all UI for correcting. I'm evaluating alternatives to fix it.
In the meantime, here's a work-in-progre…
In the meantime, here's a work-in-progre…
Honest, I promise. I've been distracted coming to grips with the OpenGL state machine, specifying transformations in reverse order and doing it all from Python (with two different approaches, depending on whether you write a PyOpenGL sample or use GL via Pyglet).
Oh, yeah, and I'm learning Illustrat…
Oh, yeah, and I'm learning Illustrat…
We're hoping to provide customizable layouts, so this "stock" design is what you'd see if you haven't logged in or are just visiting. Once you've logged in, you'll be able to rearrange columns and move/remove widgets.
The greyed-out text in the upper-right (Events, Spotlight and Sign Out) are actual…
The greyed-out text in the upper-right (Events, Spotlight and Sign Out) are actual…
Many beginners - not absolute beginners, but beginners still - ask questions pertaining to finding time and the motivation to stick with a project with large scope. There are a variety of non-answer responses, such as, "You should write smaller programs," or "Break it up into smaller parts, then tr…
Learning resources identify a problem/challenge and then supply methodologies, techniques, best practices, rules of thumb and whatnot for avoiding/overcoming/solving it. The nature of the problem can vary from fatal - the program doesn't run, for example - to structural - the program is hard to mai…
Video games are a visual medium, yet virtually all introductory resources/articles/tutorials are reams and reams of text. We're often asking complete beginners - most have never written any programs, ever - to muddle through pages of text and then craft source code to eventually create graphical ex…
Anyone who's been around GameDev, or, indeed, any online game development or programming resource for any significant length of time is familiar with the frequency of beginners asking, where do I start? They sometimes have grand ambitions (insert MMO joke), and sometimes they have a better understa…
In 2005, I was hanging out with Graham Wihlidal and his friend Allan, and Allan was under 21 so we couldn't go to parties without leaving him behind - the problem Superpig is currently facing.
So I finally got around to attending a GDC party - *ahem* "networking event." I started off at BioWare's gr…
So I finally got around to attending a GDC party - *ahem* "networking event." I started off at BioWare's gr…
The first couple of days of GDC have been pretty good. Met up with the gang - met Michalson, Superpig, Washu and The Senshi for the first time. Always good to see Melissa, Dave and Kelly, and Kevin showed up yesterday. There's been a running joke about me doing nothing productive, just hanging out …
In the interests of democratic syndication support, PMS (it's a working title; I have a new release title but I won't bother mentioning it until at least alpha, as some form of motivation or something) should support whatever syndication format the publisher wishes to employ, and it should be easy …
I pulled out of PyWeek.
I had a rough week that resulted in very little productivity (though it was fun to work on a game again), so I decided it was best to pull out. Kinda lame to pull out of a week-long competition with 35 hours left, but whatever.
It's not the end of Power for Good, though. I'm g…
I had a rough week that resulted in very little productivity (though it was fun to work on a game again), so I decided it was best to pull out. Kinda lame to pull out of a week-long competition with 35 hours left, but whatever.
It's not the end of Power for Good, though. I'm g…
I'm making a nice, easy little point-and-click adventure game for PyWeek. No, it's not "nice and easy" for me to make; the objective is to make it nice and easy to play, and nearly impossible to fail at - yet still fun and engrossing.
For all of 30 minutes.
It's funny actually being on the inside of …
For all of 30 minutes.
It's funny actually being on the inside of …
Metacite's going slower than expected due to interruptions, but I'm still making good progress. Good thing I decided to do the initial mock up with simple HTML and using ASP.NET in a very ASP-ish model. Having to create web controls for everything I'm trying to do right now would really suck.
Obviou…
Obviou…
So I mentioned a few days ago that I was working on a project, but I've mentioned nothing about it yet. It's a software project, and I plan to hit initial alpha release this weekend if all goes well, but its roots lie in human/social problems - as with all great software (and, no, I'm not suggestin…
Culled from my stream-of-consciousness notes recorded on my phone:
Camera's still in Long Island, so Ima hafta paint pictures with my words. Dope street vibe, everyone cool. Graf peoples doing their thing on the faux-subway side panels. It's like watching a mural coalesce. Too many Ecko tees, though…
Camera's still in Long Island, so Ima hafta paint pictures with my words. Dope street vibe, everyone cool. Graf peoples doing their thing on the faux-subway side panels. It's like watching a mural coalesce. Too many Ecko tees, though…
There's a street party for Marc Ecko's Getting Up: Contents Under Pressure today on 22nd St between 10th and 11th Aves, from noon (meaning it's already started) to 8 PM. I'll be heading down there in a bit.
I've been thinking about Getting Up, though, including the furor over its purportedly encoura…
I've been thinking about Getting Up, though, including the furor over its purportedly encoura…
Continuing on the theme of my previous entry, it hit me while playing Cambiemos again that I'd like to do a few games on New York City. I live here and I love it here, and I want it to be better. There are problems, and I'd just like to express some of them in games - and perhaps spur creative solu…
Art, one might say, is derivative.
This is not to say that a given work of art can not be original, but rather that it incorporates advances, insights, techniques - a vocabulary derived from the collective history of works that precede it. Occasionally, a work is created that distills that fact into…
This is not to say that a given work of art can not be original, but rather that it incorporates advances, insights, techniques - a vocabulary derived from the collective history of works that precede it. Occasionally, a work is created that distills that fact into…
Okay, so I'm in the PyWeek Game Programming Competition, and entries are expected to incorporate elements suggested by the theme(s) to be decided on by voting. Let's take a look at these themes and see what sorts of game designs they suggest:
Age, Agency, Amorphism, Approach, Ascent, Assemblage; Beg…
Age, Agency, Amorphism, Approach, Ascent, Assemblage; Beg…
Been quite a while since I made any entries about these parts. Took a leave of absence, which was highly eventful - though in ways I wasn't expecting - and went (and continue to go) through a process of reevaluation and evolution of goals. Currently, I'm pursuing working in the media field for a fe…
...For a while.
I graduate in three weeks, and I plan on taking a two-month sort of ur-luddite roadtrip around the USA pretty much immediately afterwards (the months of June and July) and then going to visit my family for a month (there goes August). On the roadtrip all I plan to take is a camera, a…
I graduate in three weeks, and I plan on taking a two-month sort of ur-luddite roadtrip around the USA pretty much immediately afterwards (the months of June and July) and then going to visit my family for a month (there goes August). On the roadtrip all I plan to take is a camera, a…
I've spent most of today playing God of War. What an incredible game! In the very first chapter you fight agains a three-headed hydra on the deck of a ship, in the midst of a stormy gale. This sense of the epic carries through the entire game (I'm just under a third of the way through it, based on …
You ever have one of those days when things just seem to come together to give you a "sign"? I'd heard about .kkrieger when it'd first been released (for those not in the know, it's a 96kb FPS - yes, it's amazing), but GamaSutra ran an interview with Fabian Giesen which lead me to peruse their site…
I know I said I wouldn't continue harping on the state of CS instruction (because complaining is so much easier than creating, articulating and implementing solutions to problems), but...
On Monday my professor said, referring to using the standard containers in the Standard C++ Library, "I don't th…
On Monday my professor said, referring to using the standard containers in the Standard C++ Library, "I don't th…
Yesterday (Thursday, April 7) I had a cookout. Turnout was interesting; the "friends" who all assured me they'd be there in a minute never showed up, but far less familiar people made good on their committments to attend. This got me thinking about dependability and task assignment.
I had asked one …
I had asked one …
Okay, so now I check out Dashboard. It's not revolutionary; Linux desktop environments have had applets like this for a good while (think gDesklets), and LiteStep and Samurize make them possible for Windows, too. What is interesting is that Dashboard is the first such offering from a "major" (and I…
I've long contemplated satisfying my technolust and industrial design envy and plunking down the cold, hard cash for an Apple Macintosh personal computer. As I've used the machines (in school) and learned more about them, I've grown fonder and fonder of them and the way things are quite intelligent…
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