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TZ's gamedev journal
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Trapper Zoid
August 20, 2012
Sound wave generator - quick update
I tried implementing the sound wave generation looping through hard-coded samples rather than algorithmically, but I have issues with the current implementation. The basic approach is straightforward but it took a couple of days to debug and the result still doesn't sound right. Apart from the outp…
2,523 views
Trapper Zoid
August 09, 2012
Buzzer Trio
While implementing the tone generators in software I figured there's little reason not to simulate the actual clock speed of the hardware, at least to begin with. It means doing about six times as many calculations, averaging out the half a dozen sound values to the single one at 44100Hz rate sent …
2,125 views
Trapper Zoid
August 08, 2012
SN76489 - Partying like its 1984
For my little retro-sounding software audio system, the sound chip I'm looking for inspiration is the Texas Instruments SN76489. It, its variants and various clones were used in a lot of hardware from the eighties, like the Sega Master System and the Game Gear, the ColecoVision, the BBC Micro and t…
2,890 views
Trapper Zoid
August 07, 2012
Things that go beep
I've been looking deeper into the audio system of Allegro 5, looking to see if I can do some tone generation for some retro-sounding bleeps. It turns out that Allegro 5's audio system isn't the best for this kind of thing.

Generating waveforms is simple enough. What I needed was a way to get my raw …
1,965 views
Trapper Zoid
August 04, 2012
Initial thoughts on Allegro 5
I've got a simple "try all the basics" program running using Allegro 5 - bouncing bitmap with sound effects, playing music with an on-screen FPS counter using the font system and outputting keystrokes to the debug console. Nearly everything seems to be working fine. The only thing I haven't got wor…
2,313 views
Trapper Zoid
July 30, 2012
#define JOURNAL_VERSION 3.0
Hey all. The GameDev journal is out of mothballs once again, rebadged and back in circulation. I'm hoping to post more often here in the immediate future, keeping things informal and the posts short so I don't get distracted by blogging instead of ending my game development hiatus. It will be good …
1,573 views
Trapper Zoid
July 26, 2011
ActionScript #1: Setup
I've been struck with the dreaded lurgy, so I'm working somewhat sporadically. Still working through the basics.

Setup
I've got a new Windows 7 PC which hasn't had much set up on it, so the first thing to do is load up everything I need. Sounds straightforward, but it always turns out to be more hass…
1,874 views
Trapper Zoid
July 22, 2011
I'm back, and ready to ActionScript
Hey everyone, I'm back! Looks like things have changed dramatically over in Journal Land. It's going to take a while to figure out the kinks with the new system. After (too long) a hiatus, I'm back at game development, looking to shake off the rust.

My plan to reboot is to teach myself game developm…
1,722 views
Trapper Zoid
December 16, 2009
Untitled
This is the wrap up of my week long game dev experiment, cross-posted from my blog.



The week is over, and technically I failed. Bummer.

What I did get done was a tile-based prototype, shown above in the screen shot. It's an experiment for what a tile based puzzle game would be like if the tiles consi…
1,229 views
Trapper Zoid
December 12, 2009
Project Tarot: Days 1-3


Brief update for the GDNet+ journal: I'm about three days into my week, which has mostly been spent familiarising myself with the tech. I've assembled a very basic functionality set from old projects of mine, built on top of SDL, OpenGL, PhysicsFS and probably several other libraries I've forgotten…
1,148 views
Trapper Zoid
December 09, 2009
Game-in-a-week challenge
Yup, my GDNet journal still exists.

Mostly I blog over at my own site, but I'm posting this as I've been in a bit of a rut lately of which I need a good virtual kick to get out of. I'm setting myself a deadline of one week to make a game, no matter if it turns out very simple or crud, in order to gi…
1,133 views
Trapper Zoid
August 16, 2009
Lessons from Freeplay 2009
This is a cut-and-paste copy of my latest blog post over at my own website. It's a summary of the lessons I learned from Freeplay 2009, the indie game conference/festival/thing that was just held in Melbourne on Friday and Saturday. Hopefully videos of some of the panels and workshops at the event …
1,086 views
Trapper Zoid
May 22, 2009
Blog summary
A quick summary of my first few blog posts over at my new website:

1,019 views
Trapper Zoid
May 08, 2009
New Site!



New Blog Site!



It's run a bit late, and to top all the difficulties off I've contracted my third cold in two months, but my new site is ready to go.

Currently it is just a blog site, much like my old website. Unlike my old website, I'm planning on expanding on this one. If indie game development goes…
964 views
Trapper Zoid
May 04, 2009
New site on its way
Things have got a bit delayed with the roll-out of the new site. This was partly due to unforeseen problems - somehow it took two full days to debug some of the glitches with the email system, simple though it is - but also because web server administration is a big and somewhat fascinating topic. …
868 views
Trapper Zoid
April 25, 2009
I'm a web admin!
Yesterday I plunked down the cash for a VPS over at Linode. I'm moving a step up from shared hosting. My service at Dreamhost for my current site isn't bad per se for what I am doing with it currently, but for a site that I want to grow into a small business I felt I needed to move away shared host…
554 views
Trapper Zoid
April 20, 2009
Blog Shake-up
This is a special, transitory journal post. My weblogs are currently in a state of limbo. I've been prepping the new site for a while now and with a new blog about to start at a different location it's felt too awkward to blog at the old sites.

You may also notice (if you've been here before) that t…
902 views
Trapper Zoid
April 05, 2009
New Website Design
For the last week I have either been sick, had no internet, or both. If I am able to post this, then I am currently in a "sick with internet" stage. Expect grammatical errors.

While the level of this cold or whatever I have fluctuates along with my on-line connection I have been working on my new we…
930 views
Trapper Zoid
March 24, 2009
Impromptu Break - Confession
I've been putting off making this post, as it's a bit embarrassing. It's more than a week later, and still no game. I guess this counts as a failure! What happened?

After I made my post last Monday, I did some soul searching to figure out where I was going wrong. My conclusion was I made a mistake i…
1,335 views
Trapper Zoid
March 16, 2009
Project Protos: ongoing this week
I'm back on the project again today. Technically I was supposed to finish off by now, but I had some change of plan:
  • I decided on Saturday I was too exhausted to burnt myself out, so I decided to take the weekend off.

  • Hours after that decision, I was struck a series of headaches that forced that deci…
841 views
Trapper Zoid
March 13, 2009
Project Protos: Day 4
Next time I do one of these, I think I'll step down the daily updates to just key milestones. Sometimes, even if I get stuff done I don't have much to talk about.

The good so far: I've got the basic cannon working. The bad: still havent got anything resembling a game. Things are moving a bit too slo…
775 views
Trapper Zoid
March 12, 2009
Project Protos: Day 3


Pew! Pew!

I haven't yet quite got the basics running yet. I've got a gun turret and a crosshair cursor working, but the bullets are still broken. I haven't yet figured out a good Flash way to implemenet them yet. It's the memory management aspect that's the issue. Flash's Arrays appear to be sparse,…
840 views
Trapper Zoid
March 11, 2009
Project Protos: Day 2
This week long game project is markedly different from the week I spent on Pierre and the Fish a couple of years back. Back then I felt like my mind was on fire, and threw everything I had at the project. This time, a bunch of minor ills have made me feel a bit more sedate. Nothing serious ( add in…
918 views
Trapper Zoid
March 10, 2009
Project Protos: Day 1
Day 1 was... uneventful. A complete lack of sleep doesn't do wonders on my concentration. I ended up spending the day working on my website revamp, shifting shapes and colours around my mock up. I've got a good idea what the website will look like in shape, but not so sure about the colour. All I k…
717 views
Trapper Zoid
March 09, 2009
Lab Game #1 - Project Protos
Ugh. Didn't get much sleep at all. It's a spate of insomnia this week. I probably need to cut back on the coffee. Well, can't do much about that now. Despite not being in a more suitably chipper mood to start a creative project, it's time to get cracking on my first game project of the year.

Lab Pro…
928 views
Trapper Zoid
March 09, 2009
This post is to inform you about tomorrow's
Short post for today. I should be posting about starting my first mini-game project, since technically I should be starting that today. Technically I have started that, in that I have written it down in my to do list and have decided some of the ground rules about what I am going to do. But I got s…
846 views
Trapper Zoid
March 06, 2009
Thesis Complete!
My PhD thesis is printed, collected, signed, collated with CD-ROMs and paperwork, packaged up and posted. So the thesis is now complete, at my end anyway. Hopefully. I'll be absolutely sure when I have word back from Canberra that they got it okay and I did all the admin correctly.

This means, PhD w…
896 views
Trapper Zoid
March 03, 2009
Procastination via Learning
The vast wealth of knowledge on the Internet is both a blessing and a curse. When I was a boy first learning how to program I'd have given my milk teeth for something like the Internet today. All I had to work with was a couple of book on how to program in BASIC. These days, with the Internet, ther…
920 views
Trapper Zoid
February 26, 2009
Update & the future of the blogs
Quick update, in tandem at GameDev.net and trazoi.net journals.

Firstly, I'm making good time in my Internet challenge round-the-world balloon race. The winds across the Pacific were incredibly favourable, and I've now made it to the west coast of the U.S., as can be seen in the photo. The trickest …
860 views
Trapper Zoid
February 23, 2009
"Sketchable" and "The Lab"
Andrew Russell's "Sketchable"

I have been somewhat surprised by Andrew Russell's "Sketchable" Blog. It seems Andrew is aiming for a very similar goal to mine; a business making our own games, free from cubicle life. Not only that, but his plan is very similar to mine; starting with simple prototypes…
1,152 views
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