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FallNation Protocol is activated. Read the situation reports.


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FallNation Protocol is activated

Dear agents, FallNation protocol is activated. Read the situation report bellow. FallNation is a RPG Adventure in a post-apocalyptic world where survival of humanity depends on the battlefield. Death infection is everywhere. World is crowded of good damn soldiers, but it is the leadership what makes the real difference between a horrible defeat and the glory victory. That’s why you will not only have the Third Person Shooter view, but also the Tactical View to command your troops in a Real Time Strategyagainst all the menaces, including the living ones and the death others. FallNation is the last resort government applies when Nation is already fallen and there’s no way back. As a Federal Agent, you will have access to secret facilities and emergency resources in a complete Worldmap with army management. Besides, there will be missions you must complete around the Worldmap. One advice: be wary of the events that are about to come. You have to be capable to manage every situation on your own behalf.   After releasing Project BlockchainZ and recently analyzed its results, this new protocol becomes operational in June. Keep in contact in our Discord Server: https://discord.gg/PPAed7Z. News and updates are coming.  

[DevLog 3]: Worldmap Interactive Tour

Welcome everybody to a new Devlog about the upcoming video game FallNation. As we told you in our last devlogs FallNation will be available soon. And because we believe devlogs must have more interaction, here it is our G-108 Recon Mission (Worldmap interactive tour). FallNation is a free-roaming army based RPG, mixing a worldmap-board game with Third Person Shooter battles and Real Time Tactics in a post-apocalyptic world where the survival of the mankind depends on you.         We have just launched on itch.io as an interactive tour of the FallNation Worldmap. We do think it’s really important to share our progress with you and so this release will let you taste the Worldmap we have designed.     In this interactive tour you can explore the Worldmap using a LR-IS Drone and if you succeed you will be rewarded with a secret prize for FallNation. As you may imagine, this interactive tour is just an overview of the Worldmap of Fallnation. Please feel free to give us feedback or any suggestions. We are now working on FallNation.     Pdt.: Be careful with natives: they might be hostiles. Pdt. 2: Don’t forget to join us on the ARF initiative Discord Server!       Enjoy, agents!

[DevLog 2]: Worldmap - Regional Evaluation

Welcome agent, The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it.  You agents must check  whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions.  Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed.     Regional Evaluation Location Transcription G-108 first Evaluation Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point. Further Information Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden.   Your mission in the Worldmap. Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation  for the FallNation Protocol: Locations Transcription Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while. Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission. Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure. Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission. Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles. Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it. Communications This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards. Join ARF Initiative in Discord. Further information will be disclosed there first: https://discord.gg/PPAed7Z
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