Journal of Impeller Head Games

some rambling of beginner game developer
63 comments
47 entries
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NegativeGeForce
November 04, 2006
Untitled
Blah. I cant get a dam programming job anywhere. I applied to Electronic Arts as a game tester only because I think thats my only hope to get a dam job anywhere near the game field.

I haven't worked much at all on Plumbers Inc, but I did make a super cool terrain map rts wannabe scene with a littl…
526 views
NegativeGeForce
October 24, 2006
finally :O
been studying 3d math/dx9 and I can finally say I understand most of it...i got a couple prisms bouncing up and down and I can move around the awesome empty construct with the arrow keys. I am so ready to ditch 2d games forever.

401 views
NegativeGeForce
September 20, 2006
editor and other things =/
I think Plumbers Inc is almost done. I redid the editor for the 1 millionth time, but now I think its much better. I was thinking about doing multiple tilesets like snow, underwater and lunar surface, but I am not sure how much value that would add to a rather simple game. So ill have to really …
443 views
NegativeGeForce
September 16, 2006
Untitled
Havent worked on much at all for the last 2 weeks or so till tonight. Finally got myself to make a decent gui for Plumbers Inc. The progress is kinda modivating me to get this game done sooner then later. Anyways...a sexy screen for everyones viewing pleasure as usual :).

422 views
NegativeGeForce
August 08, 2006
Untitled
What a difference art makes. I have someone helping me with the art, and hes just really good :D.

399 views
NegativeGeForce
August 06, 2006
prototype done
I think ive reached a milestone in my "career".

Well I finished the prototype of this water pipe puzzle game idea, and after viewing some of the feedback I got after maybe 10 people trying it...I think its worth finishing it and releasing it. I changed alot, including the name of the game to someth…
492 views
NegativeGeForce
July 17, 2006
Untitled
lol, i couldnt resist posting this...

373 views
NegativeGeForce
July 13, 2006
Untitled
I have been further working on my little isometric engine, and its turning out pretty good. I am prototyping a puzzle game out now thats called Aqueduct, and ill try to get some working demo done by this weekend. Maybe ill post something more then, but heres a screen of the little editor for now.…
382 views
NegativeGeForce
July 06, 2006
Untitled
Well, it looks like I havent posted in forever again. Nothing big has happened since last post, but I guess I could talk about what did happen. Mainly I have played around with isometric graphics, and ive got a basic walk-around demo working. I think I might enter a small demo of some tank game …
440 views
NegativeGeForce
July 06, 2006
Untitled
Well, it looks like I havent posted in forever again. Nothing big has happened since last post, but I guess I could talk about what did happen. Mainly I have played around with isometric graphics, and ive got a basic walk-around demo working. I think I might enter a small demo of some tank game …
394 views
NegativeGeForce
March 19, 2006
updated art and 3d sound
Been continuing work on the game wich I dont have any offical name for yet wich is sad.

I have added quite a bit. Ive updated alot of the art and sounds. I dont have any ripped art and sounds in the game anymore except for a few wich are royalty free. The player and zombie are 100% original, and …
413 views
NegativeGeForce
March 08, 2006
2d in 3d?
Well, I am now able to import levels to my game. Now I am able to walk around the world, but then it kinda hit me with an Idea to raise/lower the tiles, then switch from orthographic to perspective view with a tilted angle. So I tried it out, and it turned out to look pretty good.

As cool as that …
475 views
NegativeGeForce
March 06, 2006
basic editor done
been doing some rethinking on the map format and how I want to go about handling the levels. Ive been wanting to make my own editor for a while now, and so i decided to just start with that. Well the editor works alot better then I expected. I will have to work on multi-layering and making a muc…
426 views
NegativeGeForce
March 04, 2006
been a while
Well, its been a while since the last update, but I have been learning alot. I decided to develop a shareware game to see where it could lead.

Well, I am not exacly sure of the game name exacly, but I think something along the name of some monster is good. Ive nailed down alot of the AI and collsi…
467 views
NegativeGeForce
January 02, 2006
woot pixel movment works!
Well, I have been wrestling with the code and looking at alot of source code trying to figure out how pixel movment works in a tile engine. Well I finally figured out how it really works.

First you check if the player has pressed the move button, then check the tile you want to move to weather yo…
517 views
NegativeGeForce
December 31, 2005
first experience with tile maps
Well, I spent last night trying to get a tile map sort of system in and see how it goes. I thought it would be alot harder. The hardest part was trying to get the edges not to show up as black areas because of the directx window clipper. I made the back surface a little larger, then blit it on t…
440 views
NegativeGeForce
December 30, 2005
I am back
Well, this is my first post in my developer journal. I think ill start with an introduction for starts, and use this post as a "start point".

Well I have not been developing/learning for too long. I have been learning c/c++ for about 2-3 years on/off, and about 1.5years ago I started on my first g…
598 views
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