EOTH (Evil Of The Hellfire)

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Hungary
This Blog is dedicated to my ventures with EOTH, an ARPG concept (built on the foundations of classic games; for more info, please visit the project's main page), where I explore ideas and put them into usable concepts. Whilst aiming to regularly post about the many things that concerns the production and my person in general. If you've any question, or wish to join me on my quest, feel free to reach out to me! Thank you, and have a nice day.
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43 entries
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theaaronstory
March 21, 2021
What three months of networking has taught me about the industry

This is a follow-up to my last entry (Fighting the Status quo that's killing my start-up), which to be earnest, hoped that it would turn out to be entirely different, and would only serve as a cautionary tale at best (opposed to this one); although the cracks were clearly visible at the writing of …

6,007 views
theaaronstory
February 19, 2021
An Open Letter to the industry: Fighting the Status quo that's killing my start-up

Dear All,

Hope this letter finds you well.

I have been climbing this ever-towering mountain with nothing, just my bear hands for years and years. Slowly, but surely, the goal of "reaching one's dream" became part of my fabricated destiny: As I wished to prove the world that said dreams are worth figh…

3,967 views
theaaronstory
November 30, 2020
Backlog and taking it to the next level with a Major Announcement!

A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go through all of them in detail below, explaining the whats and whys, and share one of the most important announcements of my life. So strap in, as this…

3,408 views
theaaronstory
September 21, 2020
Drafting a real time (simulated) ARPG combat system (long-post, details and link to table) #design

Originally, the plan was to fix up some of the bugs (which I quickly did already) that seemingly crippled the already in-place climbing system. Then move on with completing the stamina system (currently it only covers ground movements, have a video about it if interested). However, as I was remakin…

5,531 views
theaaronstory
September 15, 2020
Biggest unique feature update yet: Spell casting with mouse! (long post, with goodies inside +video)

Way-back-when in early 2019, I had this idea of revisiting my childhood origins (of RPGs and tabletop, etc.), as I kept having these ideas to do so; a familiar feeling that pursued me, through my entire life, to tackle projects of my own. For one reason or another, things happened the way they…

5,574 views
theaaronstory
July 15, 2020
Unleash your inner demon! (New character animations, climbing system, and flight) + Video

This update was one of the most fun I've had in a long time! So buckle up, as I guide you through how the “your actions change the world” trope was extended to the player character, and how it changed the entirety of this update, from start to finish!

You can also skip to the very end, for the TL;DR…

5,017 views
theaaronstory
June 19, 2020
Unexpected journey

Of Source Code, more pathfinding, stamina and more!

It all started with a simple checklist, which I put together for the next update:

  • Fix glitching cursor; and disable input while minigame is active
  • Add 3D movement
  • Fix wall pathfinding/glitching
  • Add dash/roll option to mouse (ctrl+mouse movement)
  • Re-impl…
3,176 views
theaaronstory
May 15, 2020
State machine controlled cursor minigame, and of the gaming industry (long entry with video)
Failing the industry

Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same page.

For the longest–it feels like–I've gotten used to the fact–if there's-ever such a thing in a person's life–that most of my ambitions, goals, i…

4,559 views
theaaronstory
May 02, 2020
Made a Dark Souls 2 video and trying to make a 3D cursor!
Of production

So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (af…

5,827 views
theaaronstory
April 21, 2020
Super-light & super-fast pathfinding
The long road to success

Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an …

5,729 views
theaaronstory
March 27, 2020
From ground up + Test footage #Momstest
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE

If you want something to work, you'd better make it yourself!

At least that's how things usually turn out . . . Eventually.

So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…

6,409 views
theaaronstory
March 08, 2020
Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all po…

6,937 views
theaaronstory
February 26, 2020
LIFE'S A BIG HOT MESS, WIPs & FIRST TEST FOOTAGE?
#LIFE, LIFE? WHAT LIFE?

I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say that there's going to be a D-E-L-A-Y! ***oof*** I mean for once, these past two months have been a…

5,675 views
theaaronstory
February 12, 2020
Insanely good video collab, YOU MUST SEE!!! (EDITED)
VIDEO COLLABSo I had this insane experience yesterday, which I had to share with you folks! This is not strictly related to my progress (for EOTH), but equally noteworthy (for future reference/quality). So I had this idea for a short script, after watching this trailer: [Link in case the first…
4,523 views
theaaronstory
January 29, 2020
Wild Ride
  PROLOGUE

It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built beforehand will mean nothing, as all that there was to know will be forever-lost. The lineage of those who came before us will be broken, …

5,188 views
theaaronstory
December 30, 2019
This is going to be my last entry . . . . . . . . . . . . of this decade! #Conceptart
Last post of the decade

Been extremely busy working on EOTH and on my many (book) projects, and wasn't planning on making a blog entry any time soon. However–somewhere along the way–I've gotten a bit distracted, and made something completely unexpected; as you'll find out shortly!

I've barely started…

3,859 views
theaaronstory
December 12, 2019
Keep it close, and don't ever let go! — #Longpost



PROLOGUE


Whenever I close my eyes . . . I can still hear my father's voice, as if he were standing right next to me . . . If only I could reach out once more, and tell them that I am grateful for all the things they have taught me . . . As I will forever carry their words, as long as I live.

"A man w…

5,623 views
theaaronstory
November 01, 2019
First big milestone!

First weapon of choice: The sword

 

Making this weapon of choice took some thinking for sure. For one, the design significantly changed over time (see the image below, or on my twitter for its dedicated thread), and took several iterations to get to this point, but I'm fairly happy with …

3,377 views
theaaronstory
October 04, 2019
Assorted bits
Playing with sound design

I've seen a short game-play footage from a dev the other day, which inspired me to create some quick soundfx for a falling tree. Doing some Foley work is always fun I found; and it's good practice.

This was my first attempt: I tried to match their quick ~2 seco…

2,756 views
theaaronstory
September 28, 2019
Rudimentary concepts brought to life
It's been a while . . .

I've spent these last couple of weeks experimenting and slowly building up the foundations (concepts) of a playable character; which would ultimately end up in the demo. It's based on an old Frankish design, with some additional tweaks here and there. Granted, it is r…

2,862 views
theaaronstory
August 12, 2019
Slow and steady steps, #Future
[edited version]
Slow and steady steps, #Future

Been away from blogging for a while, as I've been constantly experimenting with different engines and solutions (for my non-coder side, that being said learning LUA seems a good way to "get back" into coding, with my first choice), to be able …

2,929 views
theaaronstory
July 30, 2019
Quick random doodles

Exactly what the titles says: Did some random doodling yesterday and today.

2,148 views
theaaronstory
July 29, 2019
First boss concept and whatnots
First boss concept

High under the sky, there is a place, that has been long forgotten. Guarded by the hands of faith that will strike down whomever tries to enter their sanctuary.

This place marks the entrance of th…

2,441 views
theaaronstory
July 25, 2019
Aesthetics and some questing
Aesthetics

This entry would be a quick follow-up to my To pixelate, or not to pixelate topic, where I briefly talked about my aesthetics problem of using pixelated art vs. modern HD masterpieces. Strangely enough, yes…

2,088 views
theaaronstory
July 25, 2019
The next step? (Prototyping & funding?)

The next step?

Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]

  • It's one thing that somebody is 100% dedicated to their project, but it's an entirely other matter, when it comes to judge its own market value: a…
  • 3,055 views
    theaaronstory
    July 23, 2019
    It all rests upon . . . the story (#NewLore)

    Technically, I've completely abolished my initial story concept for EOTH. Which ended up being a pressure release, in some regards. [Although, there was a conscious decision behind the way it was laid out: simply, had no time to think about it.] Was not a fan of how flat and similar it was t…

    2,604 views
    theaaronstory
    July 20, 2019
    Spicing up the AI (game mechanics)

    Above the usual tropes of having good design, character, specialty and synergy, thought I'd add some [basic] special cases to the mix:

  • Angle of attack: Enemies would be able to come from all 360 degrees, and would not be limited to the ground plane.
  • Player's cone of vision: It wou…
  • 3,685 views
    theaaronstory
    July 19, 2019
    To pixelate, or not to pixelate. That is the question.

    Up until recently, I was convinced that using pixel art was the most suitable for this project. Aside from it giving you a unique feel, it also has qualities that a more modern render just cannot compete with: It has that special magic to it, which is really hard to beat. Furthermore, I would av…

    4,060 views
    theaaronstory
    July 19, 2019
    Power Creep, Gear, Loot and Drops #D&D, and Eccentric Design (game mechanics)

    Power Creep

    Was bit overly hyped about this project yesterday, and was pondering on what else could be implemented, if a prototype was made (which is something that's outside my expertise--unfortunately). One thing stood out, right from the very beginning, was the old phenomena of Power …

    2,414 views
    theaaronstory
    July 18, 2019
    Fast traveling, Vendors and Semi-Open World (game mechanics)
    Fast Traveling

    There's this one thing that has been bothering me lately: the question of waypoints. Specifically the way they're implemented. [Of course one could argue about their right to exist in the first place, but not today.] If not properly used, they have to potential to become c…

    2,989 views
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