A lot of games are criticized for giving players too little agency and in turn not providing enough opportunities for emergent gameplay. These are often boring games and not worth replaying. In this blog I want to investigates the transition from non-agential gameplay to, what I call, intermediate agential gameplay to understand what Agency is in the design phase of development.
An FPS single player campaign is a good emulation of reality, as fast paced action and first person point of view combine to create the illusion of reality. Complex systems and the way these interact together, further encourages this illusion. A standard FPS campaign can be summarized as a seri…
First, I want to say that I am not an expert on game design. Also, I would like to acknowledge my lack of experience on this platform. My goal with this blog is to give you a resource to reference and a schema to better understand what Agency is and how to incorporate it in your games. I hav…