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I can help you

How to use OpenGL 3.1 with C#, WinForms, WPF: I can teach you how to use OpenGL 3.1 from C# OpenTK, WinForms and WPF How to use TypeScript, with pure WebGL, Three.js, Babylon.js, Phaser, Pixi.js I can teach you how to use TypeScript with WebGL Three.js and TypeScript: NoobTuts Snake 3D in Three.js and TypeScript

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NoobTuts Snake 3D in Three.js and TypeScript

NoobTuts Snake 3D in Three.js and TypeScript I translated a result of the tutorial Unity 2D Snake Tutorial from C# Unity to TypeScript and Three.js Click to Run Share your screen in Skype and I will tell you step-by-step from scratch: what you need to do to use Three.js with TypeScript how to use RequireJS to set breakpoints in TypeScript files in VSCode how to compile your TypeScript files to bundle and minify them with Browserify and UglifyJS

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OpenGL 3.1 from C# OpenTK, WinForms and WPF

You will share your screen in Skype and I will control you by Skype how to: set up OpenTK for console project (from NuGet and from References) set up OpenTK and OpenTK.GLControl for WinForms and WPF projects use Math from OpenTK for camera create your first triangle and 3D object load .obj file with 3D model from Blender rotate camera by mouse around the 3D object set up Unit Testing with NUnit and NSubstitute and so on

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I can teach you how to use TypeScript with WebGL

Hello, I can teach you using Skype. If you share your screen I can tell you what you need to install and press. I can show you how to: set breakpoints in VSCode in the project with a few files. We will use AMD and RequireJS bundle your source files to use them in Browser. We will use Browserify and UglifyJS compile Node.js server TypeScript scripts connect your server with client that is written in pure WebGL, Phaser, Pixi.js, Three.js or Babylon.js write Jasmine Specs (Unit Tests) for client and server set breakpoints in Jasmine Specs deploy you TypeScript server and client on Heroku connect your project with GitHub to automation deploying after push My time rate is $10 per hour.

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