Rubikon

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Germany

Hello World. Hello Rubikon.

Welcome to the dev blog for our project called 'Rubikon'. The team consists of three permanent members: two programmers and an artist. Additionally three people are supporting us with the game design and soundtrack.

This project started in late 2016, when my fellow student Till and I (Tony) wanted to create a dynamic Zelda-like game with more lore and depth. So we startet to develop the basics until life caught up with us and we had to take a pretty long break. But the ideas aged, like a good wine, started to make sense and we always wanted to finish this project.

Since this year we restarted our efforts and got support from Tills colleague Torben, who instantly fell in love with our idea and startet to visualize them.

Our focus lies on a demo video, which we are creating for the upcomming kickstarter campaign. This demo will be played by us at the current state of development and without mock-ups.

 

Stay tuned for first screenshots and details about our world.

 

 

Rubikon_Reddit_Header_v1.png

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21 entries
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Rubikon
December 07, 2019
#ScreenshotSaturday: Meet the Team: Turbo Torbo

Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet ?

The first one is our artist Turbo Torbo, master of the pixels at day…

3,635 views
Rubikon
November 16, 2019
#ScreenshotSaturday: Hit it

We are slowly but surely chipping away on our character animations. Here is a rough preview of our light attack animation. You will be able to attack with a single hit, a combo or a heavy attack later on. What do you think?

 

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/…

1,782 views
Rubikon
November 09, 2019
#ScreenshotSaturday: Controls

Take a look at our controller key bindings! It's basically based on Dark Souls because we love the fluent and intuitive control experience.
If your sword is sheathed, your character will draw it with a strike input first. You will also be able to perform a thrust attack while running.

There…

1,990 views
Rubikon
October 26, 2019
#ScreenshotSaturday: Movement Level Up!

This saturday, we’d like to present you our new animator system. In a brainstorming, we decided to split the character in several animators, like the leg animator which you see below. This way we are able to perform mixed animations like walking backwards and strafing. Combats will be much more …

2,063 views
Rubikon
October 12, 2019
#ScreenshotSaturday: Animations Inc!
This week we spent some time in #aseprite and brought our main character to life. Look at him go ?  

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/

Read more in Rubikon

1,882 views
Rubikon
October 05, 2019
#ScreenshotSaturday: Keep Walking

This week we worked on rough versions of walk & run animations for our main character. We are pretty happy with the general movement, so far. What do you think?

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.instagram.com/rubikongame/…

1,762 views
Rubikon
October 05, 2019
Weeks In Review: Time for Refactoring

The past few weeks have been used for every coders favourite task: refactoring! In simple words: we took our working features and revised them with new knowledge and better performance. This is intense work with no visual outcome, but utterly necessary to keep the performance and project archi…

1,631 views
Rubikon
September 14, 2019
#ScreenshotSaturday: Tribute

At this saturday, I (Tony) would like to share my tribute to a very special friend of mine: Norbert. There has never lived a more loyal little fella. I will not forget you, RIP.

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://twitter.com/GameRubikon
https://www.in…

1,595 views
Rubikon
September 07, 2019
#ScreenshotSaturday: Let there be light!

 

Today we'd like to present your our current state of the lighting system:

  • Real time shadows are evaluated by the sun direction and fade out within the created mesh
  • Lightmaps bring dynamic lighting into the sprites
  • A special shader let sprites receive lighting and…
1,996 views
Rubikon
August 31, 2019
#ScreenshotSaturday: Ketu, The Traveller

This week we spent some time figuring out our main character Ketu. A rogue-ish and agile person, grown up on the road, travelled from far away to finally find some answers. But answers to what questions? Well, we won’t tell you yet

“But can’t I play as a woman instead” you ask? We got you…

1,636 views
Rubikon
August 25, 2019
#WeekInReview
Week In Review: ‘The Mill’ and shaders, shaders, shaders…

Let’s bring you up to date with our weekly summary!

Visuals

  • Second scene ‘The Mill’
  • Main character design and animation in progress
  • Sprite distortion via shaders for dynamic wind v…
1,492 views
Rubikon
August 23, 2019
#ScreenshotSaturday

Last week was mainly influenced by shader work and bringing the mill to life.

The sunset hits the land when we arrive the farm. But there is nobody home yet...
Maybe our real character will find him on next #ScreenshotSaturday?

Check out our second scene with weather effects.

1,572 views
Rubikon
August 17, 2019
#ScreenshotSaturday

For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall.

It is the second stop the player reaches in our gameplay demo. We tried …

1,478 views
Rubikon
August 11, 2019
#ScreenshotS(un)aturday

Final shot of our first of five scenes with dynamic weather and day / night cycle.
Next scene will be revealed on next #ScreenshotSaturday, so stay tuned!

Music by Hinterheim

https://rubikon.dev
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/

Read more in Rubikon
1,268 views
Rubikon
August 09, 2019
#WeekInReview

We approach. A productive week lies behind us:

Visuals

  • Deciduous Trees for the camp added with animating treetops
  • 2nd scene sketch
  • 2nd scene scribble in progress

Code

  • Enemy block and pursuit in progress
  • Camp asset setup
  • Humanoid shadows
  • AI looking …
1,428 views
Rubikon
August 04, 2019
FAQ

FAQ

  • What is this?

    • Rubikon is an old-school 2D game inspired by TLOZ-Link's Awakening / A Link to the Past in development by a team of 3 friends.

  • What's it about?

    • It takes place in a world torn by conflict raging on for centuries.
      The mai…

1,521 views
Rubikon
August 03, 2019
#ScreenshotSaturday

This is the improvised camp where we will start our little tour.
Enemies are everywhere and we need to decide fast.
Will we continue running or is there may be another way to survive this escape?

Find out on next #ScreenshotSaturday

https://rubikon.dev (soon)
https://www.reddit.com/r/Ru…

2,130 views
Rubikon
July 30, 2019
Rubikons recipe

Main ingredients

  • Start at Zelda - A Link to the Past
  • Expand the world massively
  • Add hundreds of NPC's (humans and animals) for a living world
  • Add to factions with thousands of soldiers
  • Spice it up with some kind of GoT like story (before season 6!)
  • Let them wag…
1,620 views
Rubikon
July 29, 2019
- I - Cogs of War

This war swallows us all. Even the aristrocrats cannot remember what started it. Now things take its course. And I am a cogwheel in the biggest clockwork this world has ever seen.

 

We tried to lay false trails, but they di…

1,448 views
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