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Rubikon

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About this blog

Hello World. Hello Rubikon.

Welcome to the dev blog for our project called 'Rubikon'. The team consists of three permanent members: two programmers and an artist. Additionally three people are supporting us with the game design and soundtrack.

This project started in late 2016, when my fellow student Till and I (Tony) wanted to create a dynamic Zelda-like game with more lore and depth. So we startet to develop the basics until life caught up with us and we had to take a pretty long break. But the ideas aged, like a good wine, started to make sense and we always wanted to finish this project.

Since this year we restarted our efforts and got support from Tills colleague Torben, who instantly fell in love with our idea and startet to visualize them.

Our focus lies on a demo video, which we are creating for the upcomming kickstarter campaign. This demo will be played by us at the current state of development and without mock-ups.

 

Stay tuned for first screenshots and details about our world.

 

 

Rubikon_Reddit_Header_v1.png

Entries in this blog

#ScreenshotSaturday

For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall. It is the second stop the player reaches in our gameplay demo. We tried to create a solitary and melancholic atmosphere here, do you think we managed? What detail do you like, what gives you the feels?  

Rubikon

Rubikon

 

Rubikon Weather Demo

https://rubikon.dev/
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/

Rubikon

Rubikon

#ScreenshotS(un)aturday

Final shot of our first of five scenes with dynamic weather and day / night cycle.
Next scene will be revealed on next #ScreenshotSaturday, so stay tuned! Music by Hinterheim https://rubikon.dev
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/ Timelapse.mp4

Rubikon

Rubikon

#WeekInReview

We approach. A productive week lies behind us: Visuals Deciduous Trees for the camp added with animating treetops 2nd scene sketch 2nd scene scribble in progress Code Enemy block and pursuit in progress Camp asset setup Humanoid shadows AI looking for seat nearby and sits down AI movement refactoring. Was looking for shortest route in the 8-way-movement, but that looked weird and jittered. AI now heading towards target until the next possible direction change leads directly to it. Tree prefabs AI input refactoring. AI now moves via target position instead of desired direction. Shadows fade slightly in the clouds shadows Dynamic Post Processing. Areas can be declared bright, sober, dark wood etc which affects the post exposure / saturation / contrast of the camera. Horizontal arrow shooting refactored. Added air drag, improved collision. Vertical arrow shooting in progress Videos will follow as soon as we have our animated main character.
Don't miss #ScreenshotSaturday and check out our new homepage! https://rubikon.dev
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/

Rubikon

Rubikon

 

FAQ

What is this? Rubikon is an old-school 2D game inspired by TLOZ-Link's Awakening / A Link to the Past in development by a team of 3 friends. What's it about? It takes place in a world torn by conflict raging on for centuries.
The main kicker is that the conflict is continuously raging on in the background, no matter if the player directly participates or not.
Depending on the outcomes of battles, the balance of power between the two main factions shifts which can influence the people in the affected area. The player might find a fort besieged or a town struggling to get by as resources are used up by the army.
The plan is that you can pick sides, or even stay neutral and mainly take care of the civilians who suffer under the everlasting war. Who are you? Tony and myself (Till) are programmers and we originally kicked off this project. We studied computer science together and started using Unity during that time.
While working at a small game studio I met Torben, our artist who is making all the assets you'll see posted here.
We do have some more helpers, like Yoshi, a game designer and writer who will help formulate dialogues and story and a couple of talented musicians who are working on a fitting soundtrack When can I play it? Tough question but by the end of the summer we plan on having a gameplay video ready. Once we reach that state we might consider building the scenes used in the video into a playable demo - no promises yet. How can I support you? Share our stuff! Check out our social media (find all the links in the sidebar or below) and spread the word.
Any feedback is appreciated too.
Keep your eyes peeled, there might be a fundraiser dropping soon so we can go full time

Rubikon

Rubikon

 

#ScreenshotSaturday

This is the improvised camp where we will start our little tour.
Enemies are everywhere and we need to decide fast.
Will we continue running or is there may be another way to survive this escape? Find out on next #ScreenshotSaturday https://rubikon.dev (soon)
https://www.reddit.com/r/Rubikon_Game/
https://www.instagram.com/rubikongame/

Rubikon

Rubikon

Rubikons recipe

Main ingredients Start at Zelda - A Link to the Past Expand the world massively Add hundreds of NPC's (humans and animals) for a living world Add to factions with thousands of soldiers Spice it up with some kind of GoT like story (before season 6!) Let them wage war with dynamic warfare Insert a mysterious relict Add some fantasy elements à la Princess Mononoke Decelerate everything slightly like Journey Season it with a bit Dark Souls melancholy Add the player and choose your destiny Let the war begin! https://rubikonthegame.wixsite.com/devblog
https://www.reddit.com/r/Rubikon_Game/
https://fb.me/RubikonTheGame

Rubikon

Rubikon

 

- I - Cogs of War

This war swallows us all. Even the aristrocrats cannot remember what started it. Now things take its course. And I am a cogwheel in the biggest clockwork this world has ever seen.   We tried to lay false trails, but they did not lose track. All of us are exhausted and we cannot run any longer. We marched all day in enemy territory and took camp in a little glade almost in sight of Moketown. If you are dead silent, you can hear them. Tomorrow they will catch us up. There will be no reinforcements in time. We are on our own.

Rubikon

Rubikon

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