About this blog
Development updates on game projects.
Current Game: Heroes:Brink of Darkness
Entries in this blog
I finished my character billboard classes, I need to incorporate the timers for the animations. I thought I would throughout a character peppered across the a flat map. On to, the HUD.
Well, I have made some progress to have a basic screen shot showing map heights and a couple of different textures.
Next will be character sprites in the world. Probably 2 weeks out due to Christmas time and the traveling I will be doing.
I have been thinking about the main premise of my game and I am beginning to have my doubts about its appeal. I also think it will be a lot easier to base it on a mythical world rather than a psuedo real world. Texturing and places of battles could begin to look pretty boring and the same. Where if I go back to the more traditional RPG instead of my superhero RPG, I could have a lot more interesting environments. Battles would be a little more interesting, and lets face it, battles and upgrading characters is one of the greatest appeals to the the turn-based strategy RPG.
Heroes:Brink of Darkness has had slow development for the last month, partly due to my regular job and some just due to the holidays. Anyway, I have done some work.
I had built a loader for an exported 3D model. It was for the Game Exchange 2 format. After viewing the challenged image, I realized, it wasn't the loader, but the export was using a different UV map than I wanted it to. It results in an odd looking model.
I am going to put aside the model loader for now and move on to other things.
3D Map Tiles
2D animated sprites
This week, I have implemented a socketed client server. Right now it is just passing a custom class and I will eventually will have it maintain and broadcast the game in a multiplayer game, but it is now only a shell and place holder for the communications.
I also have some small images of the character concept art.
Kung Fu Fighter
Well, this hopefully keeps me motivated to keep working on this game until its completion. I am very excited about this project and hope you find it exciting as well.
The game will be developed in Java (LWJGL), thus playable on Mac, Linux, and Windows. It is a Final Fantsy Tactics style game, but with new gameplay elements and different stategies. As I get more developed, I will show screen shots. I am currently beginning some character art and models.
I have done a proof of technology demo before, but I can not show that since the sprites were borrowed from another game. As soon as I can get some original sprites done, I can show a screen of that.
Hope you enjoy the game when it is done.