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About this blog

Development updates on game projects. Current Game: Heroes:Brink of Darkness

Entries in this blog


Character Billboards

I finished my character billboard classes, I need to incorporate the timers for the animations. I thought I would throughout a character peppered across the a flat map. On to, the HUD.




Change in Theme

Well, I have made some progress to have a basic screen shot showing map heights and a couple of different textures.

Next will be character sprites in the world. Probably 2 weeks out due to Christmas time and the traveling I will be doing.

I have been thinking about the main premise of my game and I am beginning to have my doubts about its appeal. I also think it will be a lot easier to base it on a mythical world rather than a psuedo real world. Texturing and places of battles could begin to look pretty boring and the same. Where if I go back to the more traditional RPG instead of my superhero RPG, I could have a lot more interesting environments. Battles would be a little more interesting, and lets face it, battles and upgrading characters is one of the greatest appeals to the the turn-based strategy RPG.





Heroes:Brink of Darkness has had slow development for the last month, partly due to my regular job and some just due to the holidays. Anyway, I have done some work.

I had built a loader for an exported 3D model. It was for the Game Exchange 2 format. After viewing the challenged image, I realized, it wasn't the loader, but the export was using a different UV map than I wanted it to. It results in an odd looking model.

I am going to put aside the model loader for now and move on to other things.
3D Map Tiles
2D animated sprites

This week, I have implemented a socketed client server. Right now it is just passing a custom class and I will eventually will have it maintain and broadcast the game in a multiplayer game, but it is now only a shell and place holder for the communications.

I also have some small images of the character concept art.

Kung Fu Fighter

Master Archer





Development Begins on Heroes

Well, this hopefully keeps me motivated to keep working on this game until its completion. I am very excited about this project and hope you find it exciting as well.

The game will be developed in Java (LWJGL), thus playable on Mac, Linux, and Windows. It is a Final Fantsy Tactics style game, but with new gameplay elements and different stategies. As I get more developed, I will show screen shots. I am currently beginning some character art and models.

I have done a proof of technology demo before, but I can not show that since the sprites were borrowed from another game. As soon as I can get some original sprites done, I can show a screen of that.

Hope you enjoy the game when it is done.



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