Hi, i want to tell you about my current Project: MTO in this blog
Who am i?
I am Annika, im in Game Development for 20 years, at first it was a hobby, then for a while i worked in Game development and now i switched to a normal Development job, because i was tired of crunch and some Money is also nice.
But my old Hobby is still there: making game stuff.
I started with Qbasic and Amiga Basic, later Object Scripting for the game Clonk, then i made small games with Blitz and Blitz3d, then i moved to Object Oriented Programming with Blitzmax and Monkey (now named Cerberus), Had my time with C++ and pure OpenGL 2, some Leadwerks Game engine time aswell (with blitzmax and later with c#), some gideros, also had my JavaScript time with PixieJS and now i landed Unity because C# is my favorite language now after i used all those.
But i like and liked all those and also do some small things with one of those (specially Cerberus).
Mostly i did prototypes or small game stuff, never got time or motivation for bigger Projects.
Sorry for any kinds of bad spelling, english is not my main tongue, and i never got it in school.
I made a few Projects with networking and stuff, also on work i have alot to do with sockets and network streams, so i think and hope i picked a good setup for my task.
Client SideThe Client is made with Unity by using its onboard Tilemap and Sprite system.
I decided for unity becau…
MTO is the name of a project that i am working on since a few weeks, its just a describing name for the project.
It means "Massive Trader Online".
you might think: Oh noes, another MMO as first project, yes thats maybe right.
But i am not creating an 3d Action MMO, its just a game ab…